SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-18-21, 04:10 PM | #31 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Ya Mean I dont have to do this in my head anymore?...All those years on Subs doing Mental Gym,,,dang all I needed was a smart phone..LOL
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
01-31-24, 09:45 PM | #32 |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Are the Sub Buddy developers around anymore? I have a small bug which I reported via their contact email and I have yet to receive an acknowledgement.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
01-31-24, 11:58 PM | #33 | |
Neptune's daughter
Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Quote:
If iOS email me at support@ideasoftware.uk If ‘droid email Dax at support@subbuddyandroid.com We haven’t received any recent support requests this year at all. |
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07-21-24, 09:21 AM | #34 |
A-ganger
Join Date: Oct 2011
Posts: 74
Downloads: 434
Uploads: 0
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Do you take feature requests or is it bug support only these days?
A few features that I think would be useful are: - Ability to rotate the outer ring on the attack disc side much like is possible on the TDS computer side. - Markings on the TDS log slide rule for common unit conversions (yards, meters, feet, nautical miles, kilometers) much like you would find on an E6B. This would help with mixed unit situations in various naval sims. - The ability to re-scale the torpedo deflection angle scale according to a pre-programmed torpedo speed. Thank you! |
07-21-24, 11:00 AM | #35 | |
Neptune's daughter
Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Quote:
I’ve already implemented metres/yards toggling and rotatable outer ring on the Attack Disc in my dev build. I’ll have a think about your other suggestions. Thanks again for supporting Sub Buddy. It means a lot. |
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09-19-24, 12:17 AM | #36 |
Loader
Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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Would it be possible to add a speed conversion chart as well? I.e X distance traveled in Y amount of seconds = Z knots.
A varied set of silhouettes for the Visual AoB Helper could be useful too. I already bought the app a few days ago, but I realize more functions = More moneys, I'm not greedy and I don't mind paypal'ing the offset. |
09-19-24, 12:30 AM | #37 |
Gefallen Engel U-666
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welcome back!
RedHammer!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-23-24, 08:48 AM | #38 | |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,893
Downloads: 304
Uploads: 0
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Quote:
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My site downloads: https://ricojansen.nl/downloads |
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