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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I think everyone knows that 'dynamic' shadows were only in the first version of the game. In the next version of the game, they were no longer there. The reason is absolutely not correct work with submarines. Back in the first half of 2005, players who had the next version of the game and wanted to test shadows were replacing (or adding a renamed) SH3Controllers.act file.
The file SH3Controllers.act (as SH3_DynamicShadow) of the first version you can find in my Public Folder.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you Anvart ![]() ![]() ![]() Here is some sort of explanation about how to code dynamic shadows ..
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#3 |
Ocean Warrior
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Dynamic shadows would be nice but I'd rather see the myriad of game play problems fixed first vs. *another* graphical item.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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