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08-24-21, 09:45 AM | #61 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Artem is currently on a business trip. I sent him a PM. Show screenshots with an error, not beautiful ones. Delete Cameras. dat and commands_**. cfg and try again.
PS. Artem no longer makes mods for SH3. I'm sorry.
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08-24-21, 03:48 PM | #62 | |
Sea Lord
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Quote:
with equipped 'turms' ... in addition, the crew is already present in their mod We have to let Toyota86 do as it wishes ... because so far everything works with its own mods is error free ...! for the moment...! thank you for asking Arthem I think his work can complete this mod which is fantastic ... what do you think Toyota86 ;;? |
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08-24-21, 11:21 PM | #63 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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I'm not forcing anyone. I'll take the time to review the u-boats. I'm busy with real life right now.
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08-25-21, 07:37 AM | #64 | |
Sea Lord
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Quote:
As I told you I would wait ... I too will have to go back to the mine to look for diamonds ... Greetings & Respect KM_U669 |
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08-29-21, 08:25 AM | #65 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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urgent question
Best regards Toyota ...I can't dock anywhere,I try at Corrientes Las Palmas,Grenland...nothing happen,sea is calm and my sub doesn't loaded
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08-30-21, 10:35 AM | #66 |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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Can't Dock and Load?
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08-30-21, 11:17 AM | #67 | |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about torpedo and fuel load
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I read manual about supply ship and go to location on map but nothing happen like I said click continue mission and nothing,fuel don t load and torpedo also |
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08-30-21, 12:07 PM | #68 | |
Admiral
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Quote:
you want to pseudo dock, not actually dock, at the supply ship. Which, is what you're trying to do, if I'm right... M. M.
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08-30-21, 12:14 PM | #69 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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U-TANKER MOD Guide from the Stiebler patch
Quote:
1. You receive extra fuel up to 30% of full capacity, enough to get you home. 2. Up to 30 hit-points are restored, improving your hull-integrity. No equipment will now be repaired. 3. Up to 4 extra air (T1) torpedoes added randomly to your internal reserve torpedo slots. This can only be achieved if one or more of your internal reserve torpedo slots are empty (do NOT confuse the reserve slots with the torpedo tubes!) 4. You cannot refuel in fog (you cannot find the U-tanker), nor in storms (wind-speeds above 10 m/s). 5. You can continue the same patrol, while all original sinkings remain intact. Pseudo-Docking. Normally, when the U-boat arrives at any base, including a U-tanker, you press ‘Escape’ to get a screen which shows a Mission Summary, and asks if you want to ‘Dock at: U-463’ (for example) or ‘Continue’. If you choose the ‘Dock’ option, then the U-boat will dock exactly as it always did. Therefore, the old docking option remains. If you choose the ‘Continue’ option, then you have ‘pseudo-docked’, and you will be refuelled as described above. You can then continue your patrol without any game saves or tedious reloads. Limitations. 1. You can only pseudo-dock at a U-tanker, with the prefix ‘U-’. You cannot pseudo-dock at any land base, nor at any surface tanker, such as ‘Brake’ in the Indian Ocean in 1943-4. You should dock properly at surface ships, and give the opportunity for the crew to stretch their legs. (If you really want to pseudo-dock at a surface tanker such as ‘Brake’, you should rename it as ‘U-Brake’, in the campaign files.) 2. Other old options after proper docking, such as repairs to damaged equipment and, with SH3Patrol, the latest radar receivers, are now gone. 3. You can dock subsequently at a U-tanker only after another two weeks have passed. In real-life, further dockings might be permitted for emergencies, but most crews wanted to return home for leave, not extend their patrols a second time! Stiebler. Maybe this can help you ,make sure the supplier is a U-tanker rather than others before operate a Pseudo-Docking. Best Regards Toyotagt86 |
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09-07-21, 02:18 PM | #70 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about ships
Greetings...one question about ships fire on deck caused from torpedo hit...
I hit large merchant ship but there is no fire on deck...ship is still...strange.... I got information after ,,she is gone'' Strange behavior for 2 torpedo hits,deck must be on fire...or some black smoke like in OneAlex mode.....Is there a chance for some heavy cargo to explode on deck,I think for planes,tanks,lokomotive For warships situation is much better because ammunition explode and we have really good explosion,flame,smoke One more thing about enemy airplanes....there isn't there...1940 february |
09-08-21, 04:40 PM | #71 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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Which merchant?
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Can you tell me the name of the merchant you hit please? I can do more test Best Regards Toyotagt86 |
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09-09-21, 02:56 AM | #72 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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09-10-21, 05:29 PM | #73 |
Mate
Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 224
Uploads: 0
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great mod but have two questions. 1, how to fix graphical error when u-boot starts moving the nose and engine water churning looks cloudy until i briefly go to peri depth and quickly surface the boat then it goes away. 2. looking through the attack peri can not get the disc to determine aob, speed, distance etc u know to count the marks on a ship and calculating those things i mentioned on the disc. any thoughts?
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09-11-21, 02:21 AM | #74 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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reply
Quote:
For the first question I can not Imagine the graphical error, can you show me some pictures? The effect I think is not bad to create a Fine water mist. The Attack Peri has the RAOBF for getting the launch data ,to enable the RAOBF please tick on the Manual targeting system selection under the Realism setting menu. Also in the help page I have given the Optical information for the periscope the data was calibrated by myself. If you are using the MaGui version it also has the Mils chart to read the target range quickly. Best Regards Toyotagt86 |
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09-11-21, 03:12 PM | #75 |
Mate
Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 224
Uploads: 0
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can i send to ur email?
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