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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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This looks amazing!
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#167 |
A-ganger
![]() Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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Hey diego, how about keeping attack map on and make the TDC retractable like this one.
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#168 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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![]() ![]() Last edited by Anvar1061; 07-30-21 at 07:41 AM. |
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#169 |
Soundman
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Hello all,
I would like to make clear that I am not replacing the Attack Map on DGUI. I am making a separate GUI for those like me who do not like the Attack Map. Personally, I find it unrealistic and not immersive, it also gives way too much information. So, the whole point of this new project is getting rid of it. With respect to the possibility of including this TDC in DGUI, SH3 does not have the same functionality as SH4 or SH5. A draggable TDC has been made but it is much slower dragging it on top of the screen and back again than just pressing 2 keys. Also, some of the TDC functionality is hardcoded to the Attack Map page. Particularly, the TDC on/off button that works with problems outside of it and the numbers on the Torpedo Selection Switch that do not work at all. Having said all that, I know that many people like the Attack Map and DGUI will continue to have it. Regards, Diego Last edited by diego_gut; 07-30-21 at 09:19 PM. |
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#170 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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Thanks for the explanation anyway! You left us the choice.
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#171 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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How should the badge in the upper left corner be signed? "Angle on the bow"(En) or "Vorhält Winkel" (Ge) ?
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![]() ![]() Last edited by Anvar1061; 07-31-21 at 03:59 AM. |
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#172 | |
Sea Lord
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I just installed on GwR21 it seems to work I am trying this evening ... -suggestion delete the clock at the top left that I find useless since the time is displayed at the bottom right then in the uboat at the navigation table .. when do you think again thank you for the work done here .... ![]() |
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#173 | |
Grey Wolf
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When it was lead angle, it went to about 75° on either side. When it was impact angle it looked more like it does above, 180° to each side. My recommendation would be to keep it as lead angle, since that was the representation of the dial through the majority of the war. Although I do acknowledge that impact angle is more useful. Angle on bow though it never was, that is the second dial from the left on the bottom.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 07-31-21 at 10:20 AM. |
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#174 |
Soundman
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I tried to keep it as historically correct as possible but SH3 simply does not have all the original instruments. Also, the original TDC did not have torpedo settings.
The following dials are in their correct positions: target speed, target range, angle on bow, spread angle, gyroangle, and target bearing. I used the rest of the positions to place the other dials and switches on SH3s' TDC. The dial in the upper left corner is a special case. As derstosstrupp explained, the dial that looked like that was the torpedo impact angle. That dial does not exist in SH3 and it is there for decoration. However, it is used for the 2nd gyroangle setting for Fat/Lut torpedoes and I use it for that. So, when you select a Fat/Lut torpedo it becomes active and gets a label. Regards |
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#175 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#176 | |
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#177 |
Soundman
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Thank you!
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#178 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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Hi ! I've got question.
About this mod's TDC on periscope view. I cannot change torpedo depths to 2m or 3m. Depth dial doesn't work on less than 4m. Doesn't response to my PC mouse. In attack map TDC, I can change depth free. How to fix? Last edited by shoiga; 08-10-21 at 10:01 PM. |
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#179 |
Soundman
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Hello,
I checked this and you are right, it appears to be a bug. I will fix it with next version along with other things I found. It will take a couple of weeks because I need to finish something first. Thank you for the report! Regards, Diego
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DGUI Forum: https://www.subsim.com/radioroom/sho...d.php?t=247186 Download: https://www.mediafire.com/folder/1za29pmg9cnud/DGUI DGUI HARDCORE Forum: https://www.subsim.com/radioroom/sho...d.php?t=250272 Download: https://www.mediafire.com/folder/8by.../DGUI_Hardcore |
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#180 | |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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Thank you for replying! Ok. I am looking forward to fixed one! And... I use DGui that attack map (F6) replaced to big TDC. Thanks from Japan. |
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