SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-26-21, 11:00 AM | #691 |
Sea Lord
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ah if you don't like the graphical interface or whatever else play something else .. it seems to me that Alex is doing his best here ... he offers 2 interfaces ... there are people fed up who cry all the time ... I don't like it ... I don't like it ... or you should do the job yourself, no ... ...
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07-26-21, 11:06 AM | #692 | |
Torpedoman
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
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Quote:
I am not complaining at all. No matter what mod I have enabled in JSGME the GUI is the same.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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07-26-21, 11:17 AM | #693 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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The modpack is made for my taste and my preferences. There are 2 GUI mods ARB Widegui (1920x1080 available by default) modified by me and Magui (1366x768) modified by me. I think it is enough for playing.
Last edited by Onealex; 07-26-21 at 11:28 AM. |
07-26-21, 11:22 AM | #694 |
Sea Lord
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07-26-21, 11:41 AM | #695 | |
Sea Lord
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Quote:
Magui (1366x768) Ahnenerbe_WS Ahnenerbe_WS see you all works very well when I say that Alex is 'breaking the bolt' it is not for nothing no but still eh Last edited by Kal_Maximus_U669; 07-26-21 at 03:50 PM. |
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07-26-21, 01:45 PM | #696 |
Sea Lord
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Nvidia option
I recall for the XXXX... time setting on graphic processor and everything is in order it seems to me
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07-26-21, 03:31 PM | #697 |
Torpedoman
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Okay so I re-extracted the mod and it works properly now.
Quick thing, does this mod include flakmonkeys interiors?
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein Last edited by succerpunch; 07-26-21 at 03:43 PM. |
07-26-21, 03:43 PM | #698 |
Sea Lord
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Very well I'm proud of you ... now have fun with the mod ...!
no flakmonkeys besides this is not the one I use .. is I do not recommend if you do not have a powerful becanne .. optimize well .. .. .. Last edited by Kal_Maximus_U669; 07-27-21 at 06:33 AM. |
07-26-21, 05:35 PM | #699 | |
Mate
Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
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Quote:
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07-28-21, 07:34 AM | #700 |
The Analyst
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Hi Alex,
I done tody a short test of your mod and what I saw was is fantastic! Only the harbors can have more life. My qestion is now, if it is possible to add the main harborsof LSH3 in your mod with sluice and so on or is this to much or not in your interest? Or which files do I have to take to use your submarines in SLH3 with all fuctions they have?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
07-28-21, 07:47 AM | #701 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Quote:
1 I have desided to reduce or do not increase traffic in ports to better game stability when there is an air attack on base and to keep FPS more than 40-50. Adding a bigger files related to ports will reduce FPS and increase load on PC when there is an air attack. Player spend 99% time at sea so there is no reason to make detailed ports which may couse in some cases CTDs. 2 I think it's impossible because I have changed almost everything. So copying my files to another version of SH3 will make a lot of bugs and incompatibilities Last edited by Onealex; 07-28-21 at 08:04 AM. |
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07-28-21, 08:45 AM | #702 | |
The Analyst
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Quote:
It is okay and I will test your mod more and more and will see if I stay or not. But can you tell me witch files/folder I have to take to test just your submarines with an other mod? BTW: I found a small bug on IIA and pennant
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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07-28-21, 09:44 AM | #703 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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Good job. Already fixed
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07-28-21, 09:47 AM | #704 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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I don't remember. You can take the German U-boat Compilation mod as an example to know which files are responsible for all u-boats
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07-28-21, 12:02 PM | #705 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Last edited by Onealex; 07-28-21 at 12:51 PM. |
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