SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-22-21, 06:18 PM | #2641 |
Admiral
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Re: Kudos, to the FotRSU team...
Ahoy...
Just want to take a momento, to give a nod of recog to the team, for all the hard work & effort you do.. into all the body shop work you put into FotRSU mod. Just want to make sure you know that all that work & effort, is most definitely appreciated. So... here's to ya'll... M. M.
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01-23-21, 02:49 PM | #2642 |
Sonar Guy
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USS Balao, ex-Midway, Manila agent insertion, on 12/14/43 @ 0600, encountered a large convoy in heavy weather 17.5 km, 266° from the mission symbol after delivering the agent, whose raft exploded upon launch. The Yugumo DD withstood three torpedo hits and multiple 4" shells on two attacks before succumbing on the third shelling. Luck of the draw, probably, but as we left the area, we encountered the other two escorts:
1 corvette was stationary with no signs of damage 1 corvette was moving S at 1 kt with no signs of damage. Neither had been in contact with us prior. Both eventually moved off as we receded in the distance. No plane encounters because of the weather. Last edited by Mios 4Me; 01-23-21 at 05:42 PM. Reason: add time |
01-24-21, 09:57 AM | #2643 | |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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Quote:
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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01-26-21, 08:57 PM | #2644 |
Ocean Warrior
Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
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Just out of curiosity, is there any document out there keeping known issues? I love the mod but just keep running into things spoiling my patrols.
Thanks! |
01-26-21, 10:10 PM | #2645 |
CTD - it's not just a job
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Such as? We do want details, such as location sailed from, the boat you have, where you had what happen, with gps coordinates if you can (lat, long), what date it was, and any pictures you grabbed. We were keeping a running list in the 5th post on page one Known Issue Tracker and Announcements, but since most folks ignored it, we quit updating it the version before the latest.
Of course, we will also ask you what your mod list is, where do you have the game installed, and did you empty the Save folder before running FotRSU? |
01-26-21, 10:14 PM | #2646 | |
Ocean Warrior
Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
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Quote:
Just curious, going to head out again and hope for the best. |
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01-27-21, 11:11 AM | #2647 |
Admiral
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This must be the last post Aramike is talking about on page 173, I would be interested to know how Mr beanie could find any issues with those co-ordinates considering there is not much else to go on.
Have you got a program to check these things Mr beanie or are you looking at a possible convoy\merchant route as to the cause of the freeze, and if you are, why hasn't anyone else experienced this anomaly. https://www.subsim.com/radioroom/sho...postcount=2582 Curiousity just like a cat, it'll be the undoing of me one day.
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01-27-21, 02:25 PM | #2648 |
CTD - it's not just a job
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I remember that one now... I thought surely I replied here concerning the fix, but apparently did not - but s7rikeback and I did discuss it, using these same pix... When we zoomed-in to the area:
... none of the Convoys ran through near where he reported, none of the Task Forces, and none of the Troop Ship convoys, but when Merchants are loaded: ... there are actually four groups that come within 24nm of that MapZone circle I made to mark Aramike's location. Two of the four groups had the same ship that had configuration issues, so the ship has been fixed, which hopefully will eliminate that as a potential cause of CTD. However, be certain that LAA is properly enabled on the SH4.exe file, and that you had cleared the Save folder prior to starting the mod, else you will have left-over parts from previous mods and / or stock game... |
01-27-21, 06:20 PM | #2649 |
Ocean Warrior
Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
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You the man, propbeanie!
I did check LAA and was a total fresh install, so should be good there. To be clear (because I'm somewhat slow about these things), should I wait for the next fix or is there something I can edit now? Thanks so much for the research! |
01-28-21, 06:37 AM | #2650 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
Uploads: 0
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Jan 2021 Free Cam not working report
Greetings and thanks for the mod.
Installed as instructed. The F12 key and the command button will not bring up the free cam external view. Two installs, same thing. Fixed it! Nothing wrong with the mod. It was me. I checked the wrong box in Options. Instead of No Event Cam, I checked No External View. Sorry guys.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 01-28-21 at 08:07 AM. |
01-28-21, 09:19 AM | #2651 | |
Sonar Guy
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Quote:
3/1/44 @ 2030ish, USS Balao, ex-Midway, found two convoy remnants: - Agano, oriented N, 23 km, 243° from Moen AB - SSF, oriented N, 15 km, 248° - MT, oriented ESE, 18 km, 241° - CSF, oriented ESE, 9.5 km, 182° - Corvette, oriented ESE, 12 km, 126° 3/14/44 @ 1544ish, intercepted a SSW bound convoy 132 km, 194° from Yokosuka central pier, sinking one merchant, damaging two, and immobilizing two others. One DE remained active; the other, a Wakatake, became stationary in conjunction with the merchants. After the ships failed to sink several hours later, we surfaced at a distance and engaged with shellfire. This, or more likely the sinking of the ship it was slaved to, awakened the Wakatake. It could have been listening and drifting all that time, but it was well ahead of the convoy the entire period, not an ideal position following repeated beam attacks from starboard. |
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01-29-21, 06:23 AM | #2652 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Well so much for that career
Got upgraded to a Balao mid-1943.
Problem is, I'm apparently stuck with Mare Island as a home port. I just got back from my initial patrol with the new Balao, and am told "transfer not possible." That's a dealbreaker. I'm not going to waste months in-game, transiting the entire Pacific on every patrol. Guess I'll have to load an earlier save and refuse the upgrade. Date is 23 March 1943 FWIW. Usual disclaimers apply: FotRS:UE 1.39 is my only mod, using LAA, started from a pristine SH4 1.5 install, etc. Until this point, I've had few to no issues.
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Windows 10 Pro (x64) |
01-29-21, 08:34 AM | #2653 | |
Silent Hunter
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Quote:
not long ago it was discovered that the Mare Island/Hunters Point piece of FOTRSU was not functioning as desired. the FOTRSU team is working feverishly to fix it and execute a new release. i thought i saw a post recommending that Kaleuns avoid transferring to Mare Island/Hunters Point. that is what i would recommend....until there is an announced fix.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-29-21, 09:38 AM | #2654 |
Argentinian Skipper
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All is working fine in my installation.
Pigboat on first patrol, from Manila. Two merchants sunk, no CTD. I don´t play with more than 64/128 TC, with this compression I have no problems. And I´m an slow player...quasi real time.... Ever I think many of the problems with weather, spawn of ships, etc, are caused by high use of TC. A flaw of the vanilla SH4. Many thanks for the great work. Hope you will publish a next update compatible with Vickers Officers Quarters. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-29-21, 10:07 AM | #2655 |
Admiral
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Regarding high TC, I always use 4096 going towards and from corridor II and I've never had a problem with stormy weather and spawning of ships etc. 10 years of doing that and that also includes vanilla SH4 or this FotRSU mod, just thought I would point that out, although nobody listens to my bloody opinion around here.
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