SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-28-20, 02:19 PM | #13276 |
Nub
Join Date: Jun 2020
Posts: 2
Downloads: 3
Uploads: 0
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Hi guys, first time here!
So, help me out if you can. I'm into printing some things to me make it cool, and i'm looking into a way to print the sheets for the enigma machine used here. I found the db files with the codes used, so i started there and copied them to a excel sheet. But it looks like it will take some time to do it. So i want to know if someone has it already done, or anyone already did something like that, or maybe a faster/easier way to do it. Thanks in advance!! |
06-28-20, 04:40 PM | #13277 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My pleasure mate
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If the overall benefit was that minuscule, why would they have bothered removing those guns from Type VII U-boats and, most importantly, why should the player bother doing it? In my opinion any U-boat upgrade should provide an advantage to the player, otherwise there is no point in having it Last edited by gap; 06-28-20 at 04:52 PM. |
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06-28-20, 04:55 PM | #13278 |
Gefallen Engel U-666
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Welcome aboard!
diegomcx!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-29-20, 01:48 AM | #13279 | |
Medic
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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@the beast thank you! thus, upgrades in TWOS are available depending on time/chapters. good! |
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06-29-20, 03:18 PM | #13280 |
Swabbie
Join Date: Jan 2018
Posts: 6
Downloads: 42
Uploads: 0
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Sh5 Wolves of Steel Question
Hi guys i have a question....i can t hit a Tribal Destroyer with an electric torpedo even if the draft of the destroyer is 3,5 m and the torpedo is set at 1,1 m....with external cam i see the torpedo pass under the boat and the only one time that i hit the propeller (don t know how just perfect timing) the torpedo fail (dud),i ve Wolves of steel mod....sorry for the bad english
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Submarine??!....Nahhh I Swim |
06-30-20, 02:40 AM | #13281 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Plus, I don't know what the sea state is but if there's a storm, targets draft would vary as it moves on waves. |
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06-30-20, 06:23 PM | #13282 |
Swabbie
Join Date: Aug 2014
Posts: 13
Downloads: 9
Uploads: 0
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Hi,
I'm getting back to SH5 after few years. I got DVD version and, surprise, surprise, there is no dvd in my new PC anymore, so I got steam version now. I've heard that Ubisoft has made some **** patch that blocks TWoS, but Steam version is still compatibile And this is my question - is it compatibile? I should install TWoS due the install instruction added on pdf and it will work? Please, say it will. Cheers to you all |
06-30-20, 09:05 PM | #13283 | |
Mate
Join Date: Dec 2016
Posts: 57
Downloads: 208
Uploads: 5
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07-01-20, 03:48 AM | #13284 | |
Swabbie
Join Date: Aug 2014
Posts: 13
Downloads: 9
Uploads: 0
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cheers |
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07-02-20, 03:25 PM | #13285 |
Swabbie
Join Date: Jul 2013
Posts: 13
Downloads: 40
Uploads: 0
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Are destroyers "cheating"? If you are sitting still under water, at night with no moon, not using periscope: as soon as some unaware destroyer passes withing some range from you they sound the alarm, and start pinging with ASDIC...
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07-02-20, 03:34 PM | #13286 |
Navy Seal
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You could say so, yes...In all SH games, destroyers active sonars are always active, regardless of audio pinging effect. So, if you find your self in their detection cone for certain amount of time, they will detect you. This "amount of time" depends of various factors like units skill, your orientation, depth ect ect...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
07-04-20, 03:16 AM | #13287 |
Watch
Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 20
Downloads: 186
Uploads: 0
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Map coordinates bug
Hi all!
I just wanted to try the real navigation mod, because it sounds pretty interesting. But on the map view the coordinates are hidden behind the edge of the map. Any ideas to fix it? Maybe an interface mod? Thanks https://drive.google.com/file/d/1L66...ew?usp=sharing |
07-04-20, 03:41 AM | #13288 | |
Navy Seal
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That looks strange indeed... Try to lower your in game resolution and see what will happen. Did you try to reinstall the game and the mod?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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07-04-20, 03:45 AM | #13289 |
Watch
Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 20
Downloads: 186
Uploads: 0
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Well, i don't think it will help, but i give it a try, thanks.
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07-04-20, 03:54 AM | #13290 |
Navy Seal
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Try also to click that "toggle TAI button" above the depth gauge few times. That should fix misplaced TAI interface...I just hope that we are not dealing with some kind of incompatibility with high resolutions (SH5 is an old game after all). In that case I wont be able to help you since I can not reproduce the problem with my monitor.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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