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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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From several months worth of intense experimentation, I'd identified the problem but there doesn't seem to be any workaround for it.
The mod works by spawning a Bold (and accessory effects) at the center of each depth charge explosion. Sounds simple, no? Well... ![]() ![]() ![]() ...no...it's not. For whatever reason, spawning a Bold this way somehow corrupts the Campaign_RND file. Don't ask me why, or how, because I've never figured that out. What I do know is this:
Even within subgroups there is no consistency. I've run a mission with a 40 RndGroup, had a successful save-and-load, only to run the same mission immediately a second time and have it CTD upon reload, yet if I reload the first mission save it still successfully reloads. It would appear that the game is either corrupting, or incompletely saving, the "saved game" information. That's the only conclusion I can reach, as once a mission has been successfully saved, it can be reloaded time and time again. What I don't understand is the correlation between having Bolds appear outside of being ejected from a Uboat, the Campaign_RND file, and the corruption of saving a game. ~Schlechter Pfennig |
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