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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2019
Posts: 9
Downloads: 17
Uploads: 0
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No way to get Depth Charge water disturbances running?
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#2 | |
Ocean Warrior
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Between the poor AI and other reasons (i.e., lost contact time variable, ai predictability, etc.), it really isn't needed though.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 02-27-20 at 09:13 AM. |
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#3 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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From several months worth of intense experimentation, I'd identified the problem but there doesn't seem to be any workaround for it.
The mod works by spawning a Bold (and accessory effects) at the center of each depth charge explosion. Sounds simple, no? Well... ![]() ![]() ![]() ...no...it's not. For whatever reason, spawning a Bold this way somehow corrupts the Campaign_RND file. Don't ask me why, or how, because I've never figured that out. What I do know is this:
Even within subgroups there is no consistency. I've run a mission with a 40 RndGroup, had a successful save-and-load, only to run the same mission immediately a second time and have it CTD upon reload, yet if I reload the first mission save it still successfully reloads. It would appear that the game is either corrupting, or incompletely saving, the "saved game" information. That's the only conclusion I can reach, as once a mission has been successfully saved, it can be reloaded time and time again. What I don't understand is the correlation between having Bolds appear outside of being ejected from a Uboat, the Campaign_RND file, and the corruption of saving a game. ~Schlechter Pfennig |
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#4 | |
Ocean Warrior
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That I can remember anyway; been awhile. I think it's a great mod that does exactly what it says it will do.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Thank you for the great explanation and hard work why the mod crashes the game. The analyst on the RndGroup is enlightening. I placed that in my ad hoc toolbox. Handy information none the less. TDW's approach of was novel thinking outside of the box, using what the game gives you. To bad it is not doable in SH3. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#6 |
Swabbie
![]() Join Date: Oct 2019
Posts: 9
Downloads: 17
Uploads: 0
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Thanks 4 all your input, guys!
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