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06-10-19, 12:25 PM | #1 |
Run silent, run deep
Join Date: Jun 2016
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Disappearing gun crew?
Gar class boat, January 1942.
After a successful 73,000 ton first patrol with a 3" aft gun and crack gun crew putting the coup de gras to a couple of old freighters, I returned to Pearl for refit where a 5" bow mount gun was available, which is my preferred size and configuration. I selected it and went to the crew assignment page where the gun crew position and gunners had DISAPPEARED... GONE... M.I.A. HUH?? |
06-10-19, 03:10 PM | #2 |
CTD - it's not just a job
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Unfortunately, this has been like this in the game since it came out. We've tried "fixing" it in FotRSU, and thought we had it, but alas, we did not. If you have the previous Save, go back and load it. You can add the 5" gun, just leave it in the aft position... it seems that the poor game confuses itself when guns change positions...
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06-10-19, 04:43 PM | #3 | |
Run silent, run deep
Join Date: Jun 2016
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Quote:
Thanks! I have the "On Entering Base" save that will work for the next mission... This was my first use of the Gar, and I have successfully added the 5" bow gun in other careers (IIRC on a Gato); is it fully recognized only on certain boats or phases of the war? TIA |
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06-10-19, 04:54 PM | #4 |
CTD - it's not just a job
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Different boats, different dates, different bases. Very strange sometimes. Other times, it's fine. Might be that the next time you come in, you can do it. Maybe...
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06-10-19, 05:12 PM | #5 |
Run silent, run deep
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06-10-19, 11:20 PM | #6 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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I've had some success by moving the gun crew up to the damage control slots, then changing the aft gun to a forward gun while the gun crew slots were empty. After changing the gun, then move the gun crew back down into the new forward slots, usually sticks after that.
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06-11-19, 01:06 PM | #7 | |
Run silent, run deep
Join Date: Jun 2016
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Quote:
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06-11-19, 02:17 PM | #8 |
CTD - it's not just a job
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Be sure and let us know how you get along please, jimmbbo. Thanks Sniper297! I'll have to look around and see if I've got a save with a potential gun change in it...
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06-11-19, 04:18 PM | #9 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
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06-12-19, 02:05 AM | #10 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
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Quote:
Tried this trick, but no joy... Moved the gun crew to damage control, added the 5" bow gun but the position went walkabout again when I went to the crew page... |
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06-12-19, 05:28 AM | #11 |
CTD - it's not just a job
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Ratz... Thanks for the update jimmbbo. Say, Sniper297, are you running v1.4 still?...
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06-12-19, 02:29 PM | #12 |
Nub
Join Date: Dec 2005
Posts: 3
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Try this...
From a dormant thread:
wolfeinsamer's fix for deck gun crew slots disappearing. "After digging around I have found a really simple method to fix the problem of the deck gun crew slots disappearing. Simply open the ActiveUserPlayerUnits.upc file in a text editor, and remove all instances of "AdditionalRepository". I was able to do this with 1 easy find and replace command. The file can be found in the SH4 folder in your documents. ../SH4/data/cfg/SaveGames/*/ActiveUserPlayerUnits.upc What you are doing is changing the lines like: [UserPlayerUnit 1.Compartment 9.CrewMemberSlotAdditionalRepository 1] to read..... [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] " THIS WORKED for my Gar... Other mentioned fix threads http://www.subsim.com/radioroom/showthread.php?t=222887 and Coletrains: http://www.subsim.com/radioroom/showthread.php?t=121472 also neumanf15's: http://www.subsim.com/radioroom/showthread.php?t=121460 Coletrains (post #14) in this thread: http://www.subsim.com/radioroom/showthread.php?t=121472 ------------------------------------------------------------------------------- http://www.subsim.com/radioroom/showthread.php?t=222887 |
06-12-19, 04:15 PM | #13 |
CTD - it's not just a job
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Thanks SeeingRed. We appreciate those links. Unfortunately, they are for after-the-fact problems. It would sure be nice to find a true "solution" and avoid losing the gun crew altogether... Sniper297 uses v1.4 (I am reasonably certain), and that might be what keeps him from losing the crew. I'm going to compare the files between the two versions (I have one of each). Most likely though, it's in the program files, and not the text files, where the issue lies... maybe... lol
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06-13-19, 01:54 AM | #14 |
Run silent, run deep
Join Date: Jun 2016
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The mystery deepens... UFO abductions?
Sooo... I return my Gar to Pearl in May '42 and get a new Gato boat. My crew complement was complete, and after checking crew assignments and awarding medals I went to upgrade the sub with a 4" bow gun. I selected it and went to the crew page where the bow gun crew positions were available but the highly qualified CPO I had assigned to supervise the gun was GONE, the seaman 1st class apprentice was there in his place and his position was empty...
Assuming a veteran CPO wouldn't desert his new boat, has anyone seen a UFO in the vicinity of Pearl Harbor? |
06-13-19, 10:40 AM | #15 |
Eternal Patrol
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The game isn't quite historical where crew transfers are involved. In fact, the reality was worse. The common practice was to rotate 1/3 of the crew out to a new boat after every cruise. That said, I'm pretty sure that a captain had some discretion over who went and who stayed.
On the other hand, maybe your Chief Gunner's Mate didn't like you and requested a transfer behind your back.
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