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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Thank you for your report rudewarrior.
Hopefully, when each new DC / DC dropping mechanism will have its own model, it will be a lot easier for us telling wether a certain upgrade has been applied when supposed. Talking about start/end dates though, we should keep in mind that the ones set in eqp and sns files seem to be randomized in game, as discussed in this thread: http://www.subsim.com/radioroom/show...11#post2468211 |
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#2 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
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Interesting, never realized that... I have only checked the year and not the exact date...
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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In other words, if you equip Fletcher-class destroyers with Mark 9 depth charges starting from March 1st, 1943, and then you run a mission with a little fleet of them taking place on the same date, it is possible that only a small number of vessels, or none at all, will have those DC's aboard. As in real life, it takes some time for upgrades to be fully adopted. If you change mission's date to mid March, you will see that an higher percent of destroyers will have the new DC model. I have not exact figures, but probably the game will require a few weeks, or maybe 2-3 months from its start date, for a new equipment to have a 100% chance of having been actually implemented ![]() |
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#4 | |
Officer
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Downloads: 126
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Yes, it is, at least for the purposes of this mod. Yet, it is not so realistic (but still not too bad) for those refits that are knows to have taken place within a certain timeframe, like gun refits aboard capital ships for instance. In those cases maybe it can be convenient anticipating the new equipments by 2-3 weeks compared to their historical appearance
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Tags |
asw, depth charge, mod, real, realismn |
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