SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-01-18, 03:04 PM | #16 |
Watch
Join Date: Dec 2017
Posts: 15
Downloads: 3
Uploads: 0
|
|
01-01-18, 03:27 PM | #17 |
Loader
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
|
If you'll look back at the last few news posts from the devs here and on steam, they announced a couple months ago that they're working on a South China Sea campaign inspired by Tom Clancy's SSN. It should be released some time in the new year.
|
01-05-18, 01:14 PM | #18 | |
Bosun
Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
|
Quote:
I mean, we could add all kinds of pretty designs and shark teeth and whatever for "nicer game visuals", but that'd just be silly, because at the end of the day, nice game visuals are whatever make the experience the most immersive and enjoyable. If you just use what looks good - well, everyone has different definitions of that. But there's only one design that looks real. And that is, therefore, the best design for an immersive and enjoyable experience. ...'cause man do I want to see that slick black design stealthing along underneath polar ice caps. Honestly I think the solid black color looks great to emphasize the feeling that the entire ship, mast to keel, is designed for stealth. At the very least, perhaps the base files the textures were made from so modders got something they can make an all-black hull from? Don't mean to sound harsh, though. I've spent 17 hours on this game in the 3 days I've had it. It's too good. And it got me to dust off an old account I haven't touched in some-odd ten years just to ping its forums here. Kudos. |
|
01-05-18, 02:14 PM | #19 | |
Good Hunting!
|
Quote:
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
|
01-05-18, 02:25 PM | #20 | |
Bosun
Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
|
Quote:
There's some balance, yes, but I don't think a realistic paint job would make the game more boring or hard to play. Saying we want or need bright colors on the paint job to make it more attractive is a bit... not giving us enough credit, don't you think? Plus, the realistic coloring even works well for the aesthetics of the game. It better conveys the feeling of the machine being made entirely for stealth, and the tense stalking that occupies its time. If it were up to me, the 3d view would have much shorter view distance and get darker more rapidly with depth, too. Really give the feeling of being deep in the abyss. That eerie, unsettling, sort of surreal feeling is what made the old subsims so attractive to me. This still captures it, though, just could do it better. |
|
01-05-18, 03:08 PM | #21 | |
Ocean Warrior
|
Quote:
The hard part comes after you get on board and realize what you've done. I'm more interested in accuracy. It still kinda bugs me that we have an all-black playable Virginia class in DW (RA mod) when the lower half of the hull should be dark gray. I've posted about The Wonderful World Of Hull Coatings in the past and it all boils down to this: There is a unique logic to submarines. A lot of it will be stuff you've never considered but the logic becomes inescapable once you know why. |
|
01-05-18, 03:22 PM | #22 |
Good Hunting!
|
I enjoy that a lot, thank you
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
01-06-18, 12:03 AM | #23 |
Watch
Join Date: Dec 2017
Posts: 15
Downloads: 3
Uploads: 0
|
To be fair, they're making a game, and the game has to sell. Let's face it, we're a weird bunch and most people probably aren't going to be too concerned about proper coloration. A solid black metal tube surrounded by a murky blue tint does not a decent publicity screenshot make.
If a more visually impressive design draws the interest of more people who buy the game and support the further development of the game, that's just fine with me. Plus we all know that someone will edit the textures and correct it. |
01-06-18, 01:21 AM | #24 |
Loader
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
|
Right now all the playable subs use the same paint scheme, VLS and 688i will probably use variants of the same. Honestly, I wouldn't mind a different look on Seawolf, just for variety's sake.
|
01-06-18, 03:43 AM | #25 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
Quote:
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
|
01-06-18, 11:30 AM | #26 |
Ocean Warrior
|
|
01-07-18, 04:58 AM | #27 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
|
|
01-19-18, 12:58 AM | #28 |
Swabbie
Join Date: Jan 2011
Posts: 10
Downloads: 61
Uploads: 0
|
Whoo boy, eight torpedo tubes of glory and WAA range cheat mode.
Not to mention being able to chase stuff down with [redacted] knots of power! Bring it on! SFSFO aka "where'd the hull coat go?" |
01-19-18, 04:08 PM | #29 |
Watch
Join Date: Dec 2017
Location: New England
Posts: 30
Downloads: 2
Uploads: 0
|
Back in the day, they would throw you off the boat, (and out of the Navy) for having ("real") experiences in the inner realms. . .
__________________
Sagire, Classis, Destructum! |
01-20-18, 04:22 AM | #30 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
|
|
|
|