SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-04-17, 12:16 PM | #31 | |
Weps
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Quote:
I wish though meanwhile DW would be made more open to modding in its current state by making information and help about 3d limits, particle system editor, terrain file formats (compression), etc. available to the community. That would possibly strengthen and bring more attention to the DW corner vs. CW in preparation and wait for the new title. |
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12-14-17, 09:43 AM | #32 |
Swabbie
Join Date: Nov 2017
Location: Saitama, Japan
Posts: 11
Downloads: 3
Uploads: 0
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Looks pretty good.
I'll be honest, the graphics are pretty lacking and that's kind of a disappointment but if its just as fun as DW then i am looking forward to all the new toys we get to play with. The aircraft controls look a little basic but i guess it will be fleshed out later? I hope its not left as an afterthought In any case my credit card is ready! |
12-14-17, 07:08 PM | #33 |
Ocean Warrior
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NOTE THAT THIS IS NOT FOR A NEW GAME, unless you're living in 1996. These are promo vids for 688I from back in the day. |
12-14-17, 09:18 PM | #34 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
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**** I say rerelease all there old games that sold mega with a new engine and update graphics and take my money
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12-15-17, 01:20 PM | #35 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
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I liked 688(i); it had some stuff that DW didn't. Like a detailed interior (by 1997 standards) and additional audio cues, like the Chief of the Watch saying "Commence an air charge". Sub Command also had some additional audio cues too, like one of the sailors saying "Decks awash" when the sub dives.
Last edited by Kaye T. Bai; 12-27-17 at 04:04 AM. |
01-08-18, 06:54 PM | #36 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
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Update: https://www.facebook.com/sonalystsco...type=3&theater
Looks like SCS will be at an expo in the next few days to show off their product. |
05-18-18, 12:19 PM | #37 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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so sonalysts is again hiding below the layer...I guess....
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
05-18-18, 09:37 PM | #38 |
Ocean Warrior
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To be fair, Sonalyst(s) has always acted more like a developer ,who are mainly interested in Gov't contracts with games as a kind of a side-line.
They always partnered with a publisher in the past to handle things like distribution, packaging, and advertising. Putting the old CDs in the stores wasn't really their thing. So, its possible they are looking for a publisher and saying "Here's what we can code for you if the terms are right". Or, we might be seeing them sending a pitch to the DoD with a consumer game as a fall back? I'm still keeping my fingers crossed, but I don't think we'll see anything until they find the right publisher. |
06-15-18, 04:25 PM | #39 |
Swabbie
Join Date: Feb 2016
Posts: 7
Downloads: 23
Uploads: 0
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Well, the Videos are form the new Sonalyst product called Sim Engine II which is for Military use only, its basically not a game, its is a Viewer for DIS Simulations.
Its also capable to simulate complete Warships with Statios like Bridge and CIC and there are no plans for a commercial release currently. In its currenty state, its looks ok, but its still a bit slow and needs much more coding. |
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