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06-24-17, 10:41 AM | #61 | |
Ace of the Deep
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06-24-17, 11:12 AM | #62 | |
Subsim Diehard
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06-24-17, 11:14 AM | #63 | |
Stowaway
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06-24-17, 11:15 AM | #64 | |
Stowaway
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I get it, you really like the game, it is fine. But the excuses that pile up in this thread start to get silly. "assume" "assume" "assume" Simulations aren't about having the player assume things. |
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06-24-17, 11:22 AM | #65 |
Ace of the Deep
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I Agree Gents!
Helm and Command mode would be wonderful. Also, Surround Sound so us Sonar geeks can listen directionally all around the room Cheers! ~SQK
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06-24-17, 11:36 AM | #66 |
Ace of the Deep
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06-24-17, 11:40 AM | #67 | |
Stowaway
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Really? |
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06-24-17, 11:44 AM | #68 |
Stowaway
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No problem: I infer from the ~10 P3 Orions overflying the norwegian sea, day and night, that the soviets do infact not have air supriority.
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06-24-17, 12:05 PM | #69 |
Subsim Diehard
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Flame wars about realism in a game. Yay!
The game is what it is. I like the product they produced. Too much "sim" and the game becomes boring as heck. Too much "arcade" and the games too simple to keep interest. Where does the perfect balance lie? Its completely arbitrary. I like the features KF incorporated. It doesn't need to be a Dangerous Waters reboot. If they whittle away at improvements its become more and more fun with replayability. I'm hoping the mod community really takes off. That's what makes games last IMHO.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-25-17 at 12:33 AM. |
06-24-17, 12:07 PM | #70 | |
Ace of the Deep
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What you are arguing for is formal realism, and I've given you my thoughts on this on Post #53 & #58. They have already tried this approach in the 688I through Dangerous Waters series. I have enjoyed all those games. However, because of that, I am also aware of its weakness - because ultimately, you are not driving a real sub in a real, lethal fight, all that aid plus none of the complications means your Net Cognitive Load is much lower than a real submarine captain, even counting all the training he has and you don't. This is reflected in the frequent use of the Time Compression and 3D view systems - the game isn't stimulating you enough. Have you considered that part of the point of the manual TMA, sonar and fire control systems (and even the Flood, Equalize and Muzzle Door buttons) in the 688-DW line is to give the otherwise bored player something to do? If it is really about formally simulating the sub commander's experience, those parts will be fully automated. However, to perform at those stations at a level sufficient to beat the AI is not in general difficult (and I am saying this as a person who has no illusions of being a really good player) so you still wind up with a lot of time to spare. Plus, if you need more time, there's always the Almighty Pause button (which has nothing to do with reality, of course). Cold Waters has another solution to this problem - take away most of the aid you've been getting and make the enemy really lethal. And you know what? It works. As you tacitly admit, now you are task overloaded - your Cognitive Load is now much closer to a real commander in the thick of it. So you have to ask yourself, whether you prefer to be underworked in a subsim that formally reflects reality while actually not, or whether you want to feel like you are working just like a real submarine captain. You saw *10* P3s? I generally only see one or two at most in the map. |
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06-24-17, 12:07 PM | #71 | |
Stowaway
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I stated my opinion about this game, dared to call it unfinished/incomplete and got attacked for this opinion, that's what the discussion is about. I don't care why people think this is the greatest thing since sandwiches, I really don't. But I do care when people tell me my opinion is wrong because theirs is better. |
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06-24-17, 12:14 PM | #72 | ||
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I don't care about your eyesight. Be blind for all I care - I dislike the text, how it is handled, that there is no log, and that this is all the "captain" has to rely on, when he should have a crew reporting to him in US navy lingo as much as possible, in a simulation about US submarines where you are the captain! I will not debate my opinion or taste with you. I now just ask you to finally accept it. Will you? Quote:
Again, you will have to live with the fact that I do not share your point of view, not one bit. Also, I never asked for your opinion, nor your evaluation of mine. |
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06-24-17, 12:33 PM | #73 | |
Ace of the Deep
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You said "while I have to drive the friggin' boat myself" which suggests part of your frustration is with the manual control. Since I don't think you are complaining about the manual control even though it is a breeze for you, I estimate your frustration is because it is actually challenging.
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06-24-17, 12:33 PM | #74 | |
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It just makes no sense, that there are no other NATO assets around, when I'm 2 miles off the coast of norway at the beginning of the campaign. That was my original critque, and so far, I haven't seen a reasonable explanation for this. This is just one point thats lackluster in the game, there are many more. e.g.:
The devs released their game in this lackluster state, so people rightfully complain. It definitly doesn't help that you try to sweep any piece of criticism under the rug. |
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06-24-17, 12:38 PM | #75 |
Bosun
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You know how forums work, right?
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