![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Jan 2015
Posts: 14
Downloads: 17
Uploads: 0
|
![]()
Hello
I wonder what methods can you use to calculate the speed of a ship? ![]() I'm using the wolves of steel mega mod. Regards McKvack |
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Mar 2005
Posts: 52
Downloads: 76
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3 | |
Swabbie
![]() Join Date: Jan 2015
Posts: 14
Downloads: 17
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 |
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
|
![]()
Another way is to get the position of enemy ship (if you dont know what type it is). Mark it, and start timer. Get second position 1 minute after. Measure distance, multiply with 60 (per hour), divide with 1000 (m to km) and divide with 1.85 (knots).
Example : ship travels 300 meter in 1 minute. (300/1000x60)/1.85 = 9.7 kn. The longer time (and therefore distance) gives imho more precise reading as measurements are done in steps of 50 meters. So a ship travelling 2 km in 10 minutes is travelling 2 x 6 /1.85 = 6.5 kn. Tbh I usually dont use 1.85, but a rounded 2, and then adding a bit to the final result. That way its no 100% correct, but then again, I kinda like to sneak up really close, so a little on or off doesnt matter ![]() |
![]() |
![]() |
![]() |
#5 |
Growing Old Disgracefully
|
![]()
Hi vincentz
The most popular and probably the simplist way if you are using map contacts is to use the 3 minutes and 15 second method. With the game paused and the ship diagram on the map opened you make a X mark on the bow. Start the stopwatch and un-pause the game. When the stopwatch reaches 3 minutes and 15 seconds pause the game and place another X on the bow. Measure the distance between the 2 X's. 600 metres = 6 knots 1300 metres = 13 knots and so on. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#6 |
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
|
![]()
cheers
![]() I AM using map contacts atm (its been awhile, and needed to catch up on the AIs sensors etc, but if i recall it also works without map contacts enabled, it just takes a bit longer to pinpoint enemy ship. I thought about, when writing the other post, to reverse the calculation to get it with either "when travelled 1000 meters, how long time" and also the above. Maybe I'm doing it all wrong, but I usually doesnt have 3+ minutes to calculate, which is why I do in 1 minute. But I recently installed theDarkWraiths UI, which have the Ujagd, so might try that one. On a side note, I do like the fact that such a "small" mod can change so much for the better in SH5. Im actually having a great time with SH5 now ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Growing Old Disgracefully
|
![]()
Hi vicentz
You do not need 3 minutes and 15 seconds in real time you just use a bit of TC. ![]() Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#8 |
Helmsman
![]() Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
|
![]()
Yeah the 3mins 15 sec method works real well.
or just use half if you are really short of time lol I wait for the full 3mins though for realism :p Getting the AOB is actually harder than the speed since it might have changed significantly by then. Took me a long time to realise that my torpedoes were missing because of the AOB and not the speed lol |
![]() |
![]() |
![]() |
|
|