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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
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Well, from the readme:
Quote:
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#17 |
Admiral
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Tycoon, exactly,mi did that to the exact.mnow mind you, I'm using olc mk2 gold, and still can't get it to work.
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#18 |
Admiral
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This is weird. Ok i tried getting gridXXXX to work again, no good. Nothing on my nav map. I was playing the game, and all of a sudden i could not move the map around with my mouse! I am playing with it but nothing is moving except on the outskirts of the nav map. I put the mouse into the center, click and hold and drag (nothing is happening!) and push the mouse over and release, all of a sudden i can move the map again. The mod works, but I cannot see the grid. Is there a way to get this working, i am using OLC mk2 gold!
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#19 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Perhaps check if you really have all the necessary tga's in the right folder?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#20 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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My spidersense is telling me some gui element you added/changed by editing the menu-file is conflicting with the Attackdisk panel.
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#21 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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It could be a duplicate item id number (the long hexadecimal string).
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#22 |
Admiral
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sublynx, I assumed to just drop the gridxxx.tga into layout and that was it. is there more to do with this? I mean like I said, it is there, just invisible!
as far as the attack disk is concerned Pisces, I use the disk often, I mean I love that thing, and if there is a conflict, there is none with the attack disk. I would assume if there were conflicts, the disk would not work properly.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#23 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I'm at my phone right now so I can't check how many tga's gridxxxx contains but it needs at least 2. One for the actual picture and one for the handle that you drag the grid picture with.
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#24 |
Admiral
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I'm sure your right but the file I downloaded only had one
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#25 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
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This is what the inside of the downloaded and opened 7zip folder looks like.
The readme file explains install procedures. -Clay ![]()
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#26 |
Admiral
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Yes that is what I have. I even used the illustrations to do it right.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#27 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Hmmm. Maybe you could post the relevant part of your menu_1024_768.ini file here, or upload the whole file somewhere to make it possible to take a look at it. I do need to get back to my computer to do that, but this is getting mysterious. This mod really should work in almost any SH3 with minimal or no problems.
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