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Old 04-22-14, 06:59 AM   #5
matthias_wlkp
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Join Date: Apr 2014
Location: Burlington, Ontario
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Resolution mod didn't affect the issues I had... I've been fooling around with what I had in the optional mods, and I managed to start the campaign somehow... I turned on following mods:

- 16 km atmosphere
- alternative flotillas
- enhanced damage effects

I haven't got time to test it thoroughly, but I strongly suspect the flotillas to be a kind of fix, since it's the only thing I turned on that affects the campaign directly.

So far, so good - I managed to start the campaign, do two patrols (no sinking yet, since it's August '39). The only issue so far is, that when ending patrol on sea ("Return to base") "teleports" me back to the harbor with full refit and I can start next patrol on the same date. If I return to base and "Dock at XXXXX", time passes normally and next patrol starts after a few weeks. That is something I can live with (will motivate me to actually return to port, or will use every second patrol to skip time).
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