SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-02-14, 08:07 PM | #16 |
Best Admiral in the USN
|
I'd be willing to help test the stuff out.
|
04-02-14, 08:38 PM | #17 | ||
Canadian Wolf
|
Quote:
I am comfortable working converting-editing sound and image files, and also with text editing to an extent, that sort of thing. But there are many here capable of much more than I am in my opinion. And for that I do salute them. Modding to me is similar to writing. Part of the reason one writes is because they want things to be or end a certain way. That is the reason I have always enjoyed the Silent Hunter Series It can be twisted and tuned in many different directions. You can make it how you want it. Either by asking someone to do something for you, by using mods created by others or by doing it yourself. The longer I am here at SUBSIM I tend to lean toward the latter, at least as it relates to putting the finishing touches on a particular install. Similar to what Webster states above: Quote:
Last edited by ReallyDedPoet; 04-02-14 at 09:00 PM. |
||
04-02-14, 08:38 PM | #18 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
"I would love an indestructible rudder mod so the damage you receive affects the engines only."
I forget who told me, but apparently the fleet boats are type XXI U boats for the damage data (again SH4 is really SH3 with assorted ships and gadgets hastily carelessly sloppily converted to US pacific war). In the zones.cfg file; [RudderXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=30 FloodingTime=59.999996 CargoType=None I changed that to; [RudderXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=1500 Destructible=no Armor Level=250 Critic Flotation=0.300000 Critical=Yes Father=30 FloodingTime=59.999996 CargoType=None Haven't had a rudder destroyed since. |
04-02-14, 08:43 PM | #19 | |
Canadian Wolf
|
Quote:
|
|
04-02-14, 09:22 PM | #20 |
Canadian Wolf
|
By the way, I reserved the second post for a reason. I will eventually compile a brief summary of what was discussed and try to make some sense if it.
Keep the input and discussion going folks. Thanks. |
04-02-14, 09:31 PM | #21 |
Canadian Wolf
|
Thanks AH. Whatever happens, now or in the future, testers are always needed. |
04-02-14, 09:55 PM | #22 |
Best Admiral in the USN
|
|
04-03-14, 07:06 AM | #23 |
Canadian Wolf
|
Another thing that could be mentioned is modding tools available for SH4, and there are a bunch. From this thread: Here
Plus there is this thread from SH3: Here What are we missing or what has been added to the mix not listed in those threads? Particularly the one for SH4. ---------------- - jimimadrid's various applications:SH4 Menumaker . JTxE Textenabler . SH_Keymapper - Darkwraith's SDL Editor, can be used for SH4:Here Last edited by ReallyDedPoet; 04-03-14 at 08:04 AM. |
04-03-14, 08:26 AM | #24 | |
Pacific Aces Dev Team
|
Quote:
__________________
One day I will return to sea ... |
|
04-03-14, 08:38 AM | #25 | |
Canadian Wolf
|
Quote:
From a game-play side of things there have been huge strides, but the other part is modelling, adding new units, that sort of thing. And I would suspect if that happens in earnest, it will be for the ATO. Which will be great, SH5 is not going anywhere on my desktop. But the PTO side I don't think would be a priority, so I think there is much value in working with what we have regarding SH4. |
|
04-03-14, 08:40 AM | #26 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
I wish that people would start to port over the great mods from SH3.
I wish I could one day play U-boats and American subs in the same game, with all up to date mods on board.
__________________
|
04-03-14, 09:00 AM | #27 | |
Canadian Wolf
|
Quote:
Theatre I agree, there are many great mods for SH3, and if something like the .exe can be disassembled, those changes ( if there are any to be discovered ) could also be applied to the ATO in SH4. Last edited by ReallyDedPoet; 04-03-14 at 09:10 AM. |
|
04-03-14, 09:40 AM | #28 |
Best Admiral in the USN
|
Anyone think Ducimus would be willing to tell us his knowledge of the game?
|
04-03-14, 09:46 AM | #29 | |
Canadian Wolf
|
Quote:
Be crazy not to respect what has been done and learned from those who have modded SH4. The game today that we have is because of modders past and present. |
|
04-03-14, 10:05 AM | #30 | |
Pacific Aces Dev Team
|
Quote:
__________________
One day I will return to sea ... |
|
|
|