![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2896 | |
Black Magic
![]() |
![]() Quote:
![]() Yes, use the same radio zone and antenna zones. I will make a patch for this tomorrow |
|
![]() |
![]() |
![]() |
#2897 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#2898 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
|
![]()
Awesome news, thank you TDW!
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#2899 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#2900 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,036
Downloads: 172
Uploads: 0
|
![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#2901 |
Black Magic
![]() |
![]()
This is mainly for gap so he can test his new creation to see if it can be destroyed or not but others are free to use it also.
https://www.mediafire.com/?3wqfxhw3rhltevh It's a new patch file for SHSim.act. You'll need to place in the ..\Patches\SH5 folder of the Generic Patcher. Disable ALL patches for SHSim.act before using this new file. You HAVE to have the coastal defenses and air-to-air combat patches enabled for units to be able to attack land units. |
![]() |
![]() |
![]() |
#2902 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
|
![]() Quote:
They will be reported by the watchcrew as "coastal defenses in sight" though, but I don't see it to be a problem. ![]() |
|
![]() |
![]() |
![]() |
#2903 | |
Navy Seal
![]() |
![]() Quote:
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#2904 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#2905 |
Black Magic
![]() |
![]()
I've got the coastal defenses working as sub loops (or whatever you call those things) when they have a hydrophone attached to them
![]() Mine (coastal defense) currently has the visual sensor and a hydrophone sensor. With my new upcoming patch for the coastal defenses they are able to detect submerged subs (or surfaced subs in bad weather - i.e. fog) if they (subs) are within the parameters specified in the hydrophone sensor ![]() I had my coastal defense setup on a mountain overlooking a bay. It was about 1000m from the bay located on the right side of the bay. I had the hydrophone sensor setup for min range of 0m, max range of 4000m (covered the width of the bay it was guarding), min altitude -500, max altitude of 1000, and I defined the bearing range as -260 to -280. Min and max elevation were the default values. |
![]() |
![]() |
![]() |
#2906 |
Black Magic
![]() |
![]()
Here is the SHSim patch file with the coastal defenses acting like indicator loops patch: https://www.mediafire.com/?j4y0rnsf7yqr26b
This will allow you all to test the patch out and give me some feedback on it. Unzip to desktop. Place folders inside in your Generic Patcher folder. Ensure to read the Notes= of the new patch! |
![]() |
![]() |
![]() |
#2907 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
Wow, talk about cool! Hopefully the open horizons guys or anyone else working on campaigns includes this...could get a bit tricky
![]() |
![]() |
![]() |
![]() |
#2908 |
Ocean Warrior
![]() |
![]()
Hi TDW
![]() That's Russian manual for the latest version of the Patcher - http://rghost.ru/52698420 Thank you include it in the archive.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#2909 | |
Ace of the deep .
|
![]() Quote:
Last edited by THE_MASK; 02-27-14 at 06:05 PM. |
|
![]() |
![]() |
![]() |
#2910 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
|
![]() Quote:
![]() Quote:
Quote:
- the loops could detect both submerged and surfaced vessels (maybe extend your patch to detect ships as well, useful for when visual sensors are not viable); - in accordance with TDW's decision of giving the loop unit dual sensors, loop stations were always associated with observation outposts, for making sure that the unit detected wasn't a friendly one (friendly subs always entered harbors surfaced). But what would they have done at night and on foggy weather? ![]() - could you make detection chance dependant on veterancy level of the loop unit? This could be a good compromise between the detection percent you have currently coded, and the much lower probability suggested by sober. |
|||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|