SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-26-13, 10:23 PM | #136 |
A-Ganger
Join Date: Sep 2009
Posts: 77
Downloads: 540
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Your Volumetric clouds & fog_v1h mod is exellent. There is joi in(Da kommt Freude auf).
I would be glad if you have time enough to release v.2.0. |
10-27-13, 04:13 AM | #137 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Below, three teases from version 2. It is a very time consuming task to adjust particles. We have hundreds of variables and all the sh3 engine limitation on top of this. This mod have dozens of particles controllers and each one with 3 or 4 different particles, each particle have dozens of variables ... all this need to be tested and checked in each sh3 environment ... so you can imagine the work. I "made" (discovered) the mod in some hours. Then , at least a month to adjust it! Check here: - a sunraise scenario - a partial clouds/fog light scenario - light fogged day scenario The central fog is optional. All clouds and fog are now more random in shape and also they aren´t "always there". Sometimes you have ligh fog, sometimes not. Sometimes you have only one or two clouds, sometimes you have a lot, sometimes you have even a totally a clear day. The odd sunset/sunrise "clouds like a smoke" is almost fixed too. Ahoy ! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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10-27-13, 05:01 AM | #138 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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Fabulous news, looking forward to the v2
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
10-27-13, 06:32 AM | #139 |
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-27-13, 06:35 AM | #140 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
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10-27-13, 07:05 AM | #141 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
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Hi Rubini,
thank you for this excellent Mod! I just watched your "teasers" of version 2.0 and can´t await the release. What "type" of water are you using in your teasers, it doesn´t look like stock SHIII water? Did you use any kind of water Mod? If yes, which? Kind regards, Kurfürst
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10-27-13, 10:07 AM | #142 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
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Wow wow wow, big step forward Rubini, it looks fantastic
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10-27-13, 11:33 AM | #143 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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really nice rubini
the more I play with the mod v.1 on patrol the more the subtleties come out in the sky....it has really added a 3d dimention to the sky and the immersion fctor is really strong....has added another level to the game |
10-28-13, 01:28 PM | #144 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 530
Downloads: 671
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Salute Rubini!
Absolutely fantastic.....Just waiting noow for the "Premiere" (Realease of the version 2) If I may...When ever I see a mod with "Rubini" I now it will be quality work., and I mean it. Merci beaucoup
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Borgneface |
10-29-13, 08:38 AM | #145 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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A note to the moderators: please replace Dr. Rubini's avatar with an avatar of superman.
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Irish1958 |
10-29-13, 12:46 PM | #146 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi guys!!
Thanks again by the comments!! I just achieve minutes ago, for the first time, to REALLY heavy 3d clouds that you can "fly" inside as real clouds, i mean, it´s really fogged a centimeter around you!. The best: just few particles (yet less than the solution that i had until now), no FPS drops. The more I dig into particles world on sh3 the more I´m wondered about its´potential. Seems that only now i have really openned the pandora box about this issue. I will try later to make a simple move showing this awesome new discover. Obviously now the fog is also absolutely real. It is just around your shoulders, your feets, absolutely involving you. And with no more resourses consuming. Let´s crossing fingers for this new approach proves itself ok in all sh3 environment conditions! About version 2, well after this new discover, i will then release it asap, then all we can have one more step ahead to play with until this new approach is ready for a release too. Probably version2 tomorrow.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
10-29-13, 01:58 PM | #147 |
Helmsman
Join Date: Oct 2008
Posts: 103
Downloads: 349
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@Rubini
Fantastic! Is there a way to control the clouds/fog so they don't show up at clear sky/no fog weather states? |
10-29-13, 03:12 PM | #148 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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No, to have this type of control we need a integration with hsie/stiebler´s hardfix work. I guess that they both already nows how to identify the bits to weather state. So, "is just a matter" - in truth probably will be not that easy - to atached 3 or 4 different clouds generator´s files to each state, called automatically by the .exe. Seems simple, but only them can say if this is doable or not.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
10-29-13, 03:20 PM | #149 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Excellent, great work cannot wait till next release, thanks.
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10-29-13, 06:49 PM | #150 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Version 2 will be up in few minutes!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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