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08-21-13, 05:29 AM | #61 | |
Lieutenant
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Quote:
First of all this is a great mod. Im am trying to make it work in 1920x1080 but no luck. I have a NVIDIA GTX 650 card, I changed resoluion in the .ini and tried some different scaling options in the videocard setting but have the same problem as zakarpatska --> the image is shifted down and to the left with the top and right hand portion of the screen left black. Any known solution?
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08-21-13, 06:29 AM | #62 |
Sea Lord
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I have had the same problem with both CONUS' and Rubini's widescreen mods. I think they are both based on Seeadler's d3d9.dll. The only "solution" I found was the run them at 1366x768 (or 1360x768 if that is a resolution option for your graphics setup). IIRC, 1360x768 is the resolution the d3d9.dll was intended for. Anything else and your GPU/monitor may not handle it properly.
But hey! Even at 1366x768, widescreen looks pretty nice.!Thanks to the modders! |
08-21-13, 06:33 AM | #63 |
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Thx for your reply
I agree that this a major step up from 4:3 but I miss the sharpness in the image a bit. However, at this moment I am right in the middle of a convoy getting ready to torpedoe an Ore carrier, looking forward to see it sink in widescreen
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08-21-13, 09:18 AM | #64 |
Ocean Warrior
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As noted above, any resolution except 1360x768 will distort, as the files have been image changed to look normal at this resolution.
If you wish to run this at a different resolution you must change the image files and the location on the screen to make it work. I have been trying to activate the GWX large compass but I can't get it to work on my new setup, although I did on my old computer. The game freezes on the "Not so long ago" screen and I have to reboot my computer. http://www.subsim.com/radioroom/show...+large+compass Gives instructions on how to do it, but I must be doing something wrong because it doesn't work. Any suggestions?
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Irish1958 |
08-22-13, 06:20 AM | #65 | |
Pacific Aces Dev Team
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Quote:
All what is shown in the game in the 3D environment, runs in the particular resolution. But everything that runs in 2D ( loading screens, menu screens etc.) must be adjusted manually by the mod creator to a specific resolution. The creators of the available widescreen mods have done this only for 1360x768 as a common resolution.
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08-22-13, 06:25 AM | #66 |
Sea Lord
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Thanks, Seeadler, for the clarification and for the original work.
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08-22-13, 06:45 AM | #67 | |
Lieutenant
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Quote:
(edit: centerline in some things turns out to be off this way, like in the periscope view when you lock a target)
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Live to fight another day! Last edited by Dronston; 08-22-13 at 07:15 AM. |
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08-22-13, 12:21 PM | #68 |
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On a different note: this widescreen mod makes the sun flat again, the GWX flat sun fix doesn't repair it. Any ideas?
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08-29-13, 11:18 AM | #69 |
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About the flat sun: by doing some research on the forum I found out about using SHIFT + PageUp or PageDown to activate / deactivate the sun glare on NVidia cards (which I have). It will bring back the sun glare but at the cost of overriding Antialiasing. So far I have not been able to find a settings combination in my videocard settings to solve this and I just can't play the game with those jagged edges
Now what I don't understand is that I can play the game with sun glare and AA settings both when I don't use the Widescreen mod...
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09-18-13, 12:26 PM | #70 |
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09-18-13, 12:33 PM | #71 |
Samurai Navy
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Hello my game is lagging with any widescreenmods. Can anyone help me?
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09-18-13, 01:50 PM | #72 | |
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Quote:
Could you list the specs of your pc? (videocard, processor, amount of RAM) Did you try to change desktop resolution to the same resolution of the widescreen mods?
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09-18-13, 02:16 PM | #73 |
Samurai Navy
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Cpu: Amd Fx 6100 six core @3,3 Ghz
GPU: Amd Radeon Hd 6870 1024 MB 8GB Ram |
09-18-13, 02:20 PM | #74 | |
Lieutenant
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Quote:
I can only guess that the lag has to do with other mods or other processes running in the background. Are you using the 4GB patch?
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09-18-13, 02:40 PM | #75 |
Samurai Navy
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Yes I use the 4 GB patch
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