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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2012
Posts: 11
Downloads: 347
Uploads: 0
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I don't get it. I'm using sobers mod list (most current as of 5 March) with his newest wave mod and I still have this problem. My work around is to use TC as it doesn't seem to register after 16x. Trying to create a celestial nav fix literally CANNOT be done unless I'm using TC, even in the best of weather. I have NVIDIA but I don't think that matters. It`s frustrating enough that your navigator can`t do a fix when decks awash.
![]() Using TDW New UI option editor I've changed the time delay between surface/submerge set to 12 seconds, but every 2-3 seconds it still switches back and forth when the sub just barely dips below 6m. I'm using the Type VIIA, so I was thinking (hoping) that the problem goes away with the later B or C. Any thoughts? |
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#2 | |
Black Magic
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![]() Quote:
[Properties] PeriscopeDepth=12;meters 12.5 SnorkelDepth=12;meters 12.5 CrashDepth=71;meters - is actualy 70, and will never reach 71, it will dwingle at ~70.5 - fix for updating interface. [Saitan Catalin] MaxDepth=200;meters DiveDepth=40;meters SurfaceDepth=5;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] |
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#3 | |
Swabbie
![]() Join Date: Jan 2012
Posts: 11
Downloads: 347
Uploads: 0
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![]() Quote:
Looking at this post http://www.subsim.com/radioroom/showthread.php?t=165687 I notice that lucagaeta has his sub at 6m, clearly showing water over the decks, and he doesn't have the familiar "We are underwater" indication (although it does show he's in Shallow Water and that his CO2 is high, strangely). This leads me to believe that something in one of the mods/settings has changed what his sub considers to be underwater. I'm using your (TDW) decks awash and have it set to 7.0m. Would this have anything to do with it? I've searched high and low on the Subsim forums, including through your .EXE fixes where it's mentioned about decks awash and the use of binos. It also seems that the OP and myself seem to be the only ones who have this problem, as I can't find any reference to this elsewhere. What's confusing though is I'm using the same mod list and settings as many others (sobers current list), so maybe I'm just the only one who's bothered by it. |
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#4 |
Ace of the deep .
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Disable the decks awash option with the TDW patcher
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#5 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Just glacing through this thread here, I couldn't help but wonder if we're not talking about something that the game does normally. Whenever I have med to over med waves which take the boat under 6m, the boat thinks it's submerging for a couple of seconds, then goes back to its surfaced state, over and over again.
How long does the boat stay submerged? If it's under one or two seconds, there is no problem here. The boat will not actually start the process of submerging until the set time delay is complete though I haven't gone in and checked just how many seconds this is, I think it's well over five or so. I use Dynamic Env, the waves get pretty nasty at times (this is a good thing) the boat submerging icon constantly switches on and off, (this is also why you can't have a deck gun crew in nasty weather) because the boat is submerging. If the deck goes under, the boat thinks it is. I just wanted to clarify the difference between a normal function of the game or a real problem such as the boat actually going under water, bridge and all. I hope this helps in some way and also hope I haven't made a fool of myself by not reading more thoroughly... Thanks D40
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Dogfish40 |
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