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Old 01-17-13, 05:52 AM   #9586
Fifi
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Quote:
when I open it again I just have the file menu, - not all the options tabs. Is that normal or does it suggest a problem?
Yes it's normal. You have to open the UserFile.py each time.

On other hand, why your game is installed in programfileX86?
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Old 01-17-13, 08:49 AM   #9587
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I played "almost" all the tutorials and so I think I got everything down to a degree that I will be able to find /track/ destroy ships but how do I navigate with Real navigation?

there is no tutorial that explains how to plot courses etc! normally you would just click the ship and then set waypoints! how does that work now?

edit: this accurate?

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Old 01-17-13, 12:51 PM   #9588
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Using "Real Navigation" with "Trevally Auto Scripts"

In the bunker run scripts Kiel Outbound and Real Nav Auto Position.



When Harbour pilot is finished you should be here



Use the Nav Officer to get a fix



With the ruler draw your next leg. Note 40km at 284 deg

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Old 01-17-13, 12:53 PM   #9589
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Work out how long at your speed (9.5knots) will it take to get to your waypoint.



Make notes with supermarks



Draw legs and set headings to your patrol area. "Auto fix" will keep posting your position on the map.

You can click on the stopwatch to get an alarm clock that TDW added. This can be set to alarm when your timed legs runs are up.

As you get closer to patrol area, start using "No Station Search for Real Nav" You must go below to use as the boat will auto dive.




When you start hunting your area, switch to " At Station Search"



Sink lots of ships
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Old 01-17-13, 01:15 PM   #9590
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Thanks for the explanation Trevally, I´m tempted to try it. One question. If I use RN, how can I determine the course of a target?
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Old 01-17-13, 01:57 PM   #9591
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1 question that is really persisting! when I want a position fix I click the left one( with celestial) and I says "weather report on its way" and I get nothing...


help? this has persisted now for 2 or 3 complete reinstalls.
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Old 01-17-13, 02:06 PM   #9592
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Quote:
Originally Posted by Trevally. View Post
[B]Using "Real Navigation" with "Trevally Auto Scripts"
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Old 01-17-13, 02:14 PM   #9593
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Quote:
Originally Posted by Tonci87 View Post
Thanks for the explanation Trevally, I´m tempted to try it. One question. If I use RN, how can I determine the course of a target?
By observing the target.
Can be by sight, hydro or radar.

If you know what bearing from you the target is - next find the range.
Plot this on your map - i.e. bearing 10deg range 7km
Wait some time and do it again. You can now plot a second mark and this will give you an est of target course and speed.
Enough that you can get closer without them seeing you and plot an attack.

To get range by sight you can use the stadi or the raobf
To get range by hydro - you need to do some map work - see a snap shot of my tutorials here:-

Quote:
When you run the Four Bearings Tutorial in game, it will take you through
some key areas of map work first.






This is followed by a step by step instruction for finding enough target info
from long range hydro contact. Thus allowing you to plan an intercept course and gather all info required for a firing solution.




As each part is displayed, you then apply it to your game as the tutorial advances. This will allow you to move on at your own pace.
You can also rewind (scroll) and repeat a section again.
The tutorial will guide you right through to attacking the target.



Even as the tutorial is best run with real nav and no map updates,
you can have these features on and see what is happening.
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Old 01-17-13, 02:21 PM   #9594
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Thanks revally, somehow I missed this Tutorial. I will make sure to play it when I get back to SH5 (waitig for TDW to fix a few things )
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Old 01-17-13, 02:23 PM   #9595
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Quote:
Originally Posted by Belgarion View Post
1 question that is really persisting! when I want a position fix I click the left one( with celestial) and I says "weather report on its way" and I get nothing...


help? this has persisted now for 2 or 3 complete reinstalls.
You need to give it some time....It can take from 30mins up to 1 hour+ to get your fix.
Also - if the weather is poor it will not work and you need to get a dead rec instead.
Very bad weather can cause your navigator to spit sea water and have to restart the calc - thus never getting finished - again use dead rec.

This is how it was before sat nav
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Old 01-17-13, 04:28 PM   #9596
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If you use NewUIs_TDC_ByTheDarkWraith then you can have the game drop to 1TC everytime the navigator calculates your position and plots an X on the navmap .
Set time compression level to 1 on any message box text .
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Old 01-17-13, 04:36 PM   #9597
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I use everything from what you packed together! how do I set this up exactly? I believe someone else asked you aswell and or you asked it couple months ago?

I just can't seem to find the topic again!

ow and Night time periscope? I can't see anything, do we have a primitive Night vision goggles alternative?
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Old 01-17-13, 04:42 PM   #9598
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Quote:
Originally Posted by Belgarion View Post
I use everything from what you packed together! how do I set this up exactly? I believe someone else asked you aswell and or you asked it couple months ago?

I just can't seem to find the topic again!

ow and Night time periscope? I can't see anything, do we have a primitive Night vision goggles alternative?
http://www.subsim.com/radioroom/show...79&postcount=4
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Old 01-17-13, 04:47 PM   #9599
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I hope that I am at the right place. I use Sober's mod with only one exception, I added IO_StrategicMap_4_7_for_TDWv710. But I have some CTD-s when teleporting or when deleting fixes on nav-map or using time compression.
Hope this helps
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Old 01-17-13, 04:53 PM   #9600
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Quote:
Originally Posted by Navuhodonosor View Post
I hope that I am at the right place. I use Sober's mod with only one exception, I added IO_StrategicMap_4_7_for_TDWv710. But I have some CTD-s when teleporting or when deleting fixes on nav-map or using time compression.
Hope this helps
What did you do to make this error appear? Did you have any nav fixes on the map? If so, how many? Were you editing/deleting a nav fix? If so, which one of how many? The more information you can give the better!
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