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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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If it's a simple graphics mod, I don't think you need to be in base to activate. Only if the mod changes files that have to do with "gameplay", do you need to be in port.
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#2 |
Seaman
![]() Join Date: Nov 2012
Location: Where you have to break the ice to surface
Posts: 38
Downloads: 127
Uploads: 0
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