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Old 01-31-06, 03:05 PM   #91
Rubini
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Download now, feedback later!

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Old 01-31-06, 08:55 PM   #92
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I have had a funny problem that keeps persisting in SH3 Cmdr now that JC is talking on this Post about the intergration of his tool and SH3 Gen...

When i click on Actions/Update youre personnel file i get (List index out of bounds (2) This has happened ever since i started using the SH3 Gen.... Can this be fixed??? Thxs
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Old 02-01-06, 01:22 AM   #93
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@Rubini: Feedback sounds good

@VonSteel: Hehe, maybe you should read the last page of this thread

You should download 0.4.0 anyway, as the older versions had some problems long term. If you want to use 0.4.0 and Sh3Cmdr follow my instructions how to cleanup logfiles after patrol. Then you will no more get this error in Cmdr.

As I said before, I hope there will be a "real" fix for Cmdr soon. By real I mean fire-and-forget.

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Old 02-01-06, 03:04 AM   #94
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Well instead of me stuffing around with LOG files etc.... Ill wait till a proper fix/Update comes out.......

Goodluck with it
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Old 02-01-06, 04:25 AM   #95
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Keep up the good work
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Old 02-01-06, 05:27 PM   #96
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Today a friend came 'round and we played a patrol with Sh3Gen. Here are some screenshots of Leutnant Lütjens, U-558, and his succesful raid on Dover.

Kriegsmarine Intelligence about two suspected warships in Dover:



U-558 must not miss this opportunity!



This is the situation gentlemen:



HMS 'Kenya', Southampton Class:



Is it a destroyer or is it a cruiser? HMS 'Dido':



HMS 'Roxborough', Clemson Destroyer



First torpedo hits the 'Kenya':



Second torpedo hits the heavily listing cruiser:



She won't go down! Let her have another one:



She goes down with a big explosion. Note secondary damage on Elco torpedo boat to the right:



My first warship after 1 year of playing Sh3. Mission accomplished!



P.S. Currently it's a tad bit too easy for my taste. I will tone it down. But I am very happy

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Old 02-01-06, 07:08 PM   #97
Letum
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you're all Crazy going in to ports!
The second a destroyer sees you you're fae is sealed!


The english could row out in a wooden boat and drop a few hand grenades on your conning tower by sticking their heads in the water to hear you!
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Old 02-02-06, 12:49 PM   #98
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Okay, forgive me for asking a stupid question but...

Does this alter the Campaign files or work with what the Campaign files give you and is more like an intelligence report on what is in your Campaign files?

As an example: If your using Campaign files that come with RuB 1.45 only you might get less intel than if you are using the one from HT 1.46 (I think that's the correct version). Because HT has more ummm, harbor traffic, in its campaign files.
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Old 02-02-06, 12:56 PM   #99
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Quote:
Originally Posted by Nedlam
Does this alter the Campaign files or work with what the Campaign files give you and is more like an intelligence report on what is in your Campaign files?
It doesn't alter anything but works with what you have. You described it well.
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Old 02-02-06, 01:12 PM   #100
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Just check your email!

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Old 02-02-06, 02:50 PM   #101
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Quote:
Originally Posted by GlobalExplorer
It doesn't alter anything but works with what you have. You described it well.
Okay, you convinced me. I'll try it!
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Old 02-02-06, 03:53 PM   #102
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Quote:
Originally Posted by Nedlam
Quote:
Originally Posted by GlobalExplorer
It doesn't alter anything but works with what you have. You described it well.
Okay, you convinced me. I'll try it!
Great! But before you (or anybody) is going to be disappointed: it might be a good idea to evaluate with a test career until the problem with Sh3Cmdr has been sorted out, and until there are some long-term experiences. However, if your only fear is that it might destroy anything apart from your savegame, this cannot happen.
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Old 02-04-06, 09:22 AM   #103
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Version 0.5.0 has been uploaded to my site. There are many internal changes that you won't notice. The biggest is the new data driven architecture. Most campaign relevant data is now stored in xml bases data files, which means that the data can be easily expanded and adjusted to taste. In this release, I haven't made use of the new possibilities, so you shouldn't see much difference.

Download:
http://www.global-explorer.de/Sh3Gen%20Beta%200.5.0.zip

I have been able to fix a bug that occured whenever the patrol start month was August or September. This was actually the reason for the many contact updates in '39 I sometimes talked about, so .. sorry it was my fault. Now the amount of info in '39 should be normal.

Apart from the bugfixes, a major improvement is the addition of a slider that adjusts the amount of info revealed by Sh3Gen. My experience so far is, that this should be moved to the left as the war progresses, but it's certainly a matter of taste. Imo the default setting gives a bit too much info, but some people have told me they like it, so now everybody can find their own setting.



If there are no major problems with this version Sh3Gen is gearing for the next milestone, which is the first release candidates. I am already quite happy with the feature set and general stability so the major things that remain to be done is more balancing and constant improvement. I hope you will understand that I will release less updates once the program is working in a satisfying way, and this is getting closer. It is then to be seen what new features can be added to the program, but generally there is always something I want to add

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Old 02-04-06, 10:01 AM   #104
Church SUBSIM
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Great way to start off a Saturday morning ;)
Thanks for your efforts!

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Old 02-05-06, 06:57 AM   #105
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Good news for all users of Sh3Gen and SH3 Commander. JScones has provided a fix for the problem with "Update Personnel File":

http://www.global-explorer.de/SH3Cmdr.zip

To install, simply drop SH3Cmdr.exe into your SH3 Commander folder.

Thanks Jaesen!
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