SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-04-12, 08:50 AM | #1 |
中国水兵
Join Date: Apr 2006
Posts: 271
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Silent Hunter Cold War Online?
Hi, any chance to start developing a Global Online environment set into the 70S implementing SSN + SLBM ?
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05-04-12, 09:00 AM | #2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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Isn't it a browser based game?
If so then doubtful, unless you speak to (and throw money at) Ubi.
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06-14-12, 03:30 PM | #3 |
Planesman
Join Date: May 2005
Location: Germany
Posts: 190
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I second that!
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06-15-12, 12:21 PM | #4 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
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you guys are dreaming
face the reality: there are simply not enough people who share our interest in cold war themes...look how 'many' movies cover this period today... |
06-16-12, 01:32 AM | #5 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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I think the issue is that there was no war (nuclear or conventional), between US and USSR. Any kind of campaign would be purely fictional. |
06-16-12, 01:50 AM | #6 |
Grey Wolf
Join Date: Nov 2010
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Agreed. To be perfectly honest, I think the Sonalysts series of sims covered the modern period as well as could be expected. The issue of the Cold War was brinksmanship; how far one could push before the war became conventional and active. If a new sim could really capture the "stealth vs combat" aspect of the Cold War, I am certainly all for it. However, it isn't coming from a Silent Hunter installment and it is certainly not coming from Ubisoft.
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06-16-12, 03:14 AM | #7 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
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For me, the scenario, which was described in RED STORM RISING by Tom Clancy & Larry Bond, is the best cold war fiction...also the related subsim by Microprose was and is still very good...
You could easily think of a Red Storm Rising Campaign within a online game, in which you have actors for the individual platforms....similar like DW Multiplayer but on a much broader scope... |
06-16-12, 07:28 PM | #8 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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Red Storm Rising still plays miles better than anything Sonalysts ever put out.
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06-17-12, 10:04 AM | #9 |
Navy Seal
Join Date: Mar 2000
Posts: 8,643
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06-17-12, 10:41 AM | #10 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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Well, to each his own.
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06-17-12, 11:25 AM | #11 |
Navy Seal
Join Date: Mar 2000
Posts: 8,643
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Yup.
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10-03-12, 10:07 AM | #12 |
Watch Officer
Join Date: Jan 2004
Location: Periscope Depth
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i think you would be shocked at some of the incidents that have occured between submarines and warships during the cold war period, i have witnessed some pretty scary events first hand in my career with the Royal Navy Silent Service, stories that would make your teeth itch
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10-03-12, 06:14 PM | #13 | |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Quote:
On edit, I think it is wasted resources, RIGHT NOW, for Sonalyst, to develop a cold war simulator. Sonalyst excels in reproducing the thrill of commander vs commander decisions, with modern submarines. At the same time i am (but that's me) reluctant in the option of modders modifying Sonalyst combat simulations in order to reflect cold war situations. Sonalyst is a serious company. I did play a lot with Sub Command, i mean human vs human, and they achived to give us a fantastic simulator... fantastic that far, that in some occasions (for example playing vs officials of the REAL navy!) i could argue for 1 second (or maybe one minute) to outsmart them. If you dont realize what that means, stick with human vs AI. Let them work, be patient, sustain the sector, be realistic, and again LET THEM WORK IN PEACE. They know what's a simulator.
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 10-03-12 at 06:35 PM. |
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