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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() Quote:
Had the game lasted longer it might (would) have been different but, well, thems the breaks. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yes, I can see why Mo is important. |
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#3 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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The owner retains the base until the enemy takes it, as far as I know, even if it is abandoned. As far as I'm aware, bases only flip when they are in close proximity to a base held by the enemy and are very small. You see this most often in small atolls in the pacific, or some of the tiny dot hexes in the Solomons. I don't believe you would see Oosthaven flip, for example, if it was empty and you held Batavia. It's also somewhat random, in my experience.
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yes, they were small. Wau in NG, and one on Java. No big deal. |
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#5 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() Quote:
Is it something new, do you think, or is it something you might only have noticed now you're looking? I know from experience how easy it is to over look something in that theater just because of everything else going on elsewhere, and the sheer hideousness of the Chinese situation. |
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#6 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Sorry I didn't get back to this earlier. Quote:
I thought about this and turned off my stockpile at Chungking, and some others. I had about 25,000 sup. there. Next day 10,000 less. Levels went up about 3,500 at Canton, 1,500 at Anyang. I'm not sure where the rest of it went. Part of the problem, I think, is it is very hard to know where it is going. Apparently, it can move in a single day, and is not "on the road". |
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#7 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() Quote:
I'm thinking about starting a slow paced Allied GC against the AI in the next few days. I'll keep a look out for supply strangeness in China. It'll be my first time out with the new patch. I'm going to be using one of the Modified scen 1 files the DaBigBabes modders released that has some changes to AAA, ASW and the dreaded late war super-Es and nothing else. |
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#8 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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I'm having the same problem in a Guadalcanal-scenario, with Townsville and Charters Towers. There's railroad to bring in the supply and there's ample supply down south in Sydney and Brisbane, but I'm still looking at a red supply situation all the time. No amount of tweaking supply draw values, ticking and unticking the "stockpile" box etc. has helped. I finally had to start bringing in supplies by sea because these two bases happen to be my most important 4E bomber bases in the theater.
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#9 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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![]() Quote:
Check and make sure that you haven't tweaked the values of some smaller, less important base along the route from Sydney/Brisbane northwards. If you have, set it back to normal. You simply don't get enough supply in this scenario (on either side) to keep all bases out of the red. It shouldn't matter very much for most of them because all those cans of Fosters are needed elsewhere. Another tip is to move out any ships, squadrons or army units in those bases and move them somewhere else. The amount of supply those bases need will drop by quite an amazing amount and supply will no longer be built up. This tip is one that I completely over looked for a long, long time in my full campaign. It's so obvious too. ![]() Of course, it could simply be you don't have enough supply full stop. Sydney only creates 1000 points of supply a day, after all, and I don't remember getting any of those special coastal convoys in the smaller scenarios. Once you get enough up to Townsville, get it moving to Charter towers by pulsing it by manipulating the supply draw function of both bases. Basically your telling the supply net 'Don't need any more here so send it there'. Doesn't always work but it should slowly get things working. Above all, don't worry about keeping every base in the black. It ain't gonna happen - not in this scenario! |
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Tags |
aircraft carrier, cheese, confusion |
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