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Old 05-20-12, 12:58 PM   #391
TheDarkWraith
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Quote:
Originally Posted by Rongel View Post
I tried the duds again, put high dud-value to torpedoes_g7a-e.sim, used the patcher, made a single mission with one NLL Liberty ship, but still same results, game freezes when the torpedo is hitting the ship...

I'm using the MMM 0.5 mod.
I'll send you my test mission I used for testing this patch change. Give me a few
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Old 05-20-12, 01:08 PM   #392
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This is the test mission I used for developing the patches related to magnetic detonators and torpedo duds: http://www.mediafire.com/?chh6kfmi7y7a64o

This single mission has stock SH5 ships and imported ships that I made so it tests GR2 files and dat files.

The torpedoes.sim file is setup for magnetic detonator testing (all premature detonations, guidance problems, depth keeping problems, dud chances, etc. have been removed). You'll need to re-enable some or all of these depending on what kind of testing you want to do (if you want to do dud testing then you'll need to change the % chance for the duds from 0 to some number)

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Old 05-20-12, 01:22 PM   #393
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Thanks TDW!

Will check this out later, hopefully tonight, or then tomorrow. Really need the duds!
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Old 05-20-12, 04:50 PM   #394
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With all the patches enabled the hatch now works as intended .

9.2 Patch 1.2 change list
Bugs and issues
- Fix for CO2 not being saved correctly
-Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore<<<<<<<<<<<doesnt seem to happen as often in the single mission "in spite of everything"
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn***8217;t cost morale anymore
- No more crewmen on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version
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Old 05-20-12, 07:16 PM   #395
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If i have all the patches enabled and dont use any mods and do the tutorial the game goes back to the start of the intro movie when the torps are about to hit the first tutorial ship .
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Old 05-20-12, 07:51 PM   #396
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Quote:
Originally Posted by sober View Post
With all the patches enabled the hatch now works as intended .

9.2 Patch 1.2 change list
Never heard of a problem with the hatch?

Quote:
Originally Posted by sober View Post

9.2 Patch 1.2 change list
?
Actual the current exe-patcher is version v.0.0.4.
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Old 05-20-12, 07:57 PM   #397
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Quote:
Originally Posted by sober View Post
If i have all the patches enabled and dont use any mods and do the tutorial the game goes back to the start of the intro movie when the torps are about to hit the first tutorial ship .
don't understand This is good/bad/?
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Old 05-20-12, 08:07 PM   #398
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Quote:
Originally Posted by TheDarkWraith View Post
don't understand This is good/bad/?
The game freezes and the desktop shows the start of the intro movie frozen . End SH5 program to fix it . Its not a complaint , just an observation . This only happens with the latest torp fix with the patcher .
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Old 05-20-12, 08:14 PM   #399
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Quote:
Originally Posted by sober View Post
If i have all the patches enabled and dont use any mods and do the tutorial the game goes back to the start of the intro movie when the torps are about to hit the first tutorial ship .
Quote:
Originally Posted by sober View Post
The game freezes and the desktop shows the start of the intro movie frozen . End SH5 program to fix it . Its not a complaint , just an observation . This only happens with the latest torp fix with the patcher .
That may shed some light on something I saw in the Debugger in SHSim.act. When it says collision happened one of the first things it does is retrieve a pointer to SimData.act. Once it has the pointer it calls a function that returns a value denoting whether the user is playing a tutorial mission or not. I never followed that path to see what it did/lead to but sounds like I need to now
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Old 05-20-12, 08:20 PM   #400
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Quote:
Originally Posted by sober View Post
The game freezes and the desktop shows the start of the intro movie frozen . End SH5 program to fix it . Its not a complaint , just an observation . This only happens with the latest torp fix with the patcher .
It's look like a problem which I have.
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Old 05-20-12, 08:45 PM   #401
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OK, silly question, TDW:

The way I've been patching the sh5.exe so far is to use the app included in your NewUI 6_9_0. Is that the same as downloading the patch 1.0.24 and Simpatch from the first post in this thread?
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Old 05-20-12, 08:58 PM   #402
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Quote:
Originally Posted by misha1967 View Post
OK, silly question, TDW:

The way I've been patching the sh5.exe so far is to use the app included in your NewUI 6_9_0. Is that the same as downloading the patch 1.0.24 and Simpatch from the first post in this thread?
Should be. I'd use the new version though as it's more generic in nature and is compatible with the new layout of the S5P files. I'm surprised the version in v6.9.0 can read the new patch files. Hell maybe I made it backwards compatible I really don't remember. I have to look at the code in VS to know exactly what I did.
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Old 05-21-12, 07:28 AM   #403
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Hi TDW!

Just tried single mission. It's not the imported ships problem. Mods list:

-SH5 RUS
-Magnetic Detonators 4m by TDW

And all the patches enabled.

Game freezes when the torp is about to hit the first ship. Only end program can fix it.
Test single mission - http://www.gamefront.com/files/21735619/Test+Mission.7z

EDIT: Maybe it is important - torpedo depth is 1 m
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Last edited by volodya61; 05-21-12 at 07:38 AM.
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Old 05-21-12, 07:53 AM   #404
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Quote:
Originally Posted by volodya61 View Post
Hi TDW!

Just tried single mission. It's not the imported ships problem. Mods list:

-SH5 RUS
-Magnetic Detonators 4m by TDW

And all the patches enabled.

Game freezes when the torp is about to hit the first ship. Only end program can fix it.
Test single mission - http://www.gamefront.com/files/21735619/Test+Mission.7z

EDIT: Maybe it is important - torpedo depth is 1 m
I'll patch my exe and act files and try your single mission and report back
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Old 05-21-12, 08:01 AM   #405
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Sorry to ask this here , but get you enter in your private message box
I can't open it and idem with my user CP database error !
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