SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-20-12, 07:37 PM | #3256 |
The Old Man
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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h.sie:
I know you're taking a well deserved break and probably have a "wanna do" list a mile long but...... It has always seemed unrealistic to me for ships to perform the hard helm overs that they do when attacked-the constant zig-zagging. The ships just seem a tad too maneuverable. Is that a hard code thing and if so, is it possible to make ships evade a little less drastically? I'm probably just a grumpy old Kaleun whining , but I thought I'd ask. Thanks.
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
03-21-12, 04:58 AM | #3257 | |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
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Quote:
Maybe ships should change speed to max. for a while too... But current behavior for sure looks not right and maybe leads to convoy caos far to easy So i'd vote for such a fix too - so h.sie, if you could please... Thanks in advance! |
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03-21-12, 07:58 AM | #3258 | |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=143775 |
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03-21-12, 06:15 PM | #3259 |
Helmsman
Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Great mod! Thank you h.sie and stiebler!
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03-23-12, 12:37 PM | #3260 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Thanks a bunch Hsie.
Last edited by Wolfstriked; 03-25-12 at 08:12 PM. |
03-23-12, 10:49 PM | #3261 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Great work H.sie!
The one fix at the top of my list would be no more instant 'game over' death screen once a flooded u-boat compartment fills up all the way. Have you found a a way to stop this instant death trigger in the .exe yet? |
03-26-12, 06:31 AM | #3263 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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03-26-12, 12:47 PM | #3264 |
Admiral
Join Date: Aug 2011
Location: United Kingdom
Posts: 72
Downloads: 74
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Just got this finally to work cant wait to play it!
Thansk for your hard work Jonny
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100% Realism GWX 3.0 Patch V16B1 My Youtube Channel For SH3 tutorials Wolfpack Commander Steam Group |
03-26-12, 02:36 PM | #3265 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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It seems that I am just stupid since I cant understand what Hsie wrote in the readme.Sorry but I may come off as stupid here but it confuses me.
2) Preparing the Supplement-Mod Note: The Supplement-Mod is essential, not optional !!! a. Extract the Supplement to V16 Mod archive b. Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are located). Now this is weird to me.Put the patched SH3.exe into that mod??When I do that the game will not start so I put the sh3.exe back into the main SH3 folder. Then it says to put the _Append_to_de_menu.txt and _Append_to_en_menu.txt into the empty DATA/MENU/folder...thats done But next it says to ...............Append the new messages to the en_menu.txt / de_menu.txt files of your Supplement Mod. What does append mean?Doubt its working because I keep seeing CE: CE: CE: |
03-26-12, 02:46 PM | #3266 |
Admiral
Join Date: Aug 2011
Location: United Kingdom
Posts: 72
Downloads: 74
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done one partrol with this mod, found it difficult but good fun see here:
http://www.subsim.com/radioroom/show...51090&page=274 Jonny
__________________
100% Realism GWX 3.0 Patch V16B1 My Youtube Channel For SH3 tutorials Wolfpack Commander Steam Group |
03-26-12, 03:10 PM | #3267 | |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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Quote:
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03-26-12, 03:22 PM | #3268 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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03-26-12, 07:04 PM | #3269 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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03-26-12, 07:25 PM | #3270 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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Holy crapgenuis post bro and I forgive you for the tease.
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