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12-12-11, 09:43 PM | #46 |
Commodore
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Oh btw is the M60A3 actually manable ?
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12-12-11, 10:22 PM | #47 | ||||||||
Soaring
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Try to become a bit more open-minded. You have so specific demands and expectations that you probbaly will wait for years and years and still do not get what you want. All the while you are missing stuff that is very good already and is praised by many. The more your focus gets "tunnelised" or fixiated on specific demands, the less likely it is your desires will get fulfilled. You wait - but what did you get in the end? Nothing. You want to play huge scenarios, but have no ida how big the ones can get you alkready can do with SBP - I played some scenarios that took me breaks and several hpours over the day, due to my style of playing and wanting to avoid losses as much as possible. A scenario designed with any of the options you outlined above, would not make a dramatic difference in final effect. So relax, and look at it more easy. Yopu are interested in playing the best tank sim there is and that is closer to reality than any other - play this. You are not interested in thnat? Forget SBP, and spend your time on something more useful or to your taste. But sitting five years just to see some incredibly specific demands in desiogn getting fulfilled and over that denying all the cream that already is available - to me that is an extremely strange choice somebody could make. But of course, you are free to decide the way you want. My advise after these two days of talking would be: forget about SBP, and never think of it again. Because I think you will never be satisfied, honestly. So just move on and enjoy yourself better that way.
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12-13-11, 02:43 AM | #48 | ||||||||||||
Commodore
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Besides that an armour simulation isn't quite an armour simulation without infantry. I also feel i have to clarify what i am talking about when i am speaking of infantry improvements. For the most part i am actually quite satisfied with the infantry the way it was in SB, i could work around some limitations alright but there remains a small rest of inabilities of the infantry that just drives me nuts, ruined the experience for me time and again and that prevented it to be a really usefull tool. Which are: *The inability to crawl and stay low when i say to stay low. *The inability to stay upright(while not moving). I would like to have the option to lay, crouch or stay upright, so that i can control the exposure of the soldier over the cover. *The inability to shoot from a standing and crouching position. *The inability to stay right where i want them to stay, they always run unauthorized for cover and screw up my ambush set ups. * Throwing handgrandes, even if there is no visual contact to the enemy, just trow grenades as far as possible into the direction that i want it to. So that i can take out enemy soldiers on the other side of the road without storming over the ridge commiting suicide. It should also be able to engage enemy infantry with RPG's and ATGM's.(although in SBP that should be possbile already when controlling an ATGM manually ) *The inability to charge forward while the other half of the squad provides coverinng fire. ( Although that one was fixed in SBP already ? ) *The inability to split the team down to individual soldiers. I am tired of being forced to sacrifice the whole squad while trying to take a peak over that hill.(I am not sure if my memory seves me right but i think it was possible in SBP already at list split the squad into 2 groups which would mean to me a lot already ). *Missing options for setting formations and formation spacing. While at it it should also be possible to change the facing of the fomation by simple looking into the direction you want the formation to face to and press a key. *It should be possible to load an infantry squad into any vehicle and not just the one to which it belongs. ( Although i think that is already possible in SBP ) *Infantry squads should act completely independently from the IFV when i seperate them from it. In SB when i send the IFV elsewhere it suddenly stops and waits till the squad has mounted the IFV again, which wouldn't occure only when the IFV is far away from the squad. ( Although Sky indicated that this already has been fixed in SBP ). *And in the context of SBP engaging low and slow flying air targets in close proximity. Is that actually possible already ? BTW does SBP features manpads yet ? *All vehicles should actually have a crew that can dismount from the vehicle and continue on foot. So that i can disembark one crew member and let him run up the hill and take a peek over the edge with a binocular so that i do not need to expose the IFV and get blow away or just to avoid detection. Also in case the vehicle gets lost and the crew survives being able to continue the mission. This feature would be very high on my priority list and would also allow some hilarious rescue missions when a vehicle gets immobilized and you attempt then to rescue the crew under fire.( I think this are the little things that would make a big difference immersion wise ) For that matter the AI should be able to use the vehicle as cover and eventually disembark on the opposite side of the vehicle from where the fire is comming from, if possible. And while at it the infantry should have the general ability to use vehicles as cover and also move with them over open areas while using it as cover in a very tight formation spacing which is a common practice in reality. Also pop up over the endge of a vehicle and fire, provided the vehicle is not too high of course. I also would have almost said that it should be possible to mount the infantry ONTOP of a vehicle so that when a squad looses its IFV you just mount them ontop of that M1 and get out of there(you know the drill ? On the BTR you are saver than inside ) but in order not to enrage Sky too much i won't That stuff would certainly allow some hilarious and realistic missions. *Another thing that i am not going to say is that i hope to see flamethrowers and Handflampatronen some day. That would be very handy in sticky situations. I think that would be it for me. I am wondering how much of this was already implemented in SBP ? ( This is the actual reason why i post the list here ) But that they switched to 3D infantry kind of suggests to me major infantry improvements in the near future. Also that one scene in the video here... ...where you see that one biker drop that one insergent with the RPG at the bridge. This is just the kind of stuff that i look for. I really hope they will fix that in the near future cause with this additional abilites the game would get a whole new dimension. Sky are you testing the new release already ? And Sky pleeeeeaaaaase don't post comments about that that you have posted already above. Quote:
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Also i don't feel that i am "tunnelising" at all. I am very enthusiastic about the progress made so far and expressed that here on several occasions it's just that i have the desires that i have. Besides the lacking infantry simulation there are only a few minor things that annoy me. Things that would be easy to implement and make the life of a scenario designer a hell of a lot easier. I played all the scenarios out there for SB and in the end started to make my own but quickely had to realize that the SB editor missed a few very essencial features that i would need to implement my ideas. Quote:
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12-13-11, 06:05 AM | #49 | |||||||||||
Soaring
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-> see stickied SBP resource thread
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Or a bridging assault, although not before now the feature was fully functional. And like in reality it is better not to try any of these things, if possible, due to the risks involved. Quote:
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Squads now are split in heavy and light sections. Both can act independently from their transport unit. There is a single soldier FO unit. There are 3 men teams for TOW, HMG, MMG, 4mm greande launcher. Quote:
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The price. I assume you have bought games at times. Currently, new releases cost 40-50 euros for PC. If you have bought one game per year to play it for one year , you would have spend 250 euros. SBP could be had for 80 Euros at the lowest end of the price range. It equals the price of two normal games. Just that you get something that if the matter is of ionterest to you will keep you hooked not for one year, but for many years. Seen that way, SBP is not expoensive, but a smile-.price offer. Even more so compared to the military the military which must spend this money to get some features unlocked (limit on map sizes, instructur console, digital map options). Also i don't feel that i am "tunnelising" at all. I am very enthusiastic about the progress made so far and expressed that here on several occasions it's just that i have the desires that i have. Besides the lacking infantry simulation there are only a few minor things that annoy me. Things that would be easy to implement and make the life of a scenario designer a hell of a lot easier. I played all the scenarios out there for SB and in the end started to make my own but quickely had to realize that the SB editor missed a few very essencial features that i would need to implement my ideas. Quote:
I'm getting a bit tired of writing in circles around you. I answered your questions where I could. I told you you miss out on something great. I gave you the math over the price. The stickied resource thread is there. You are free to decide any way you want. But if you ask me over what to do, buy it or not, I say: don'T. Because I think you simply never will be satisfied and instead focus more on what is not there instead of what is there. That you have invested 5 years into a wait that most likely never will see full completion, while in five years the price for getting what is there would have relativised itself very much, says something. Whatever, good luck.
__________________
If you feel nuts, consult an expert.
Last edited by Skybird; 12-13-11 at 06:16 AM. |
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12-13-11, 08:10 AM | #50 | |||||||||||||
Commodore
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I really stumbled accidentally into the WWI naval warfare subject. I had no interest in it whatsoever and if you would have told me before that i would be developing something awkward as a WWI subsim one day i would have slapped you. It was not untill i read my first book on the subject ( Riders of the Deep ) when i instantly realized the blasting potential of this subject ( provided it's properly implemented and this is why i invest so much time into it ) The spirit and inspiration that eminates from the eyewitness accounts are beyond WWII and beyond modern warfare(and i am saying that as a cold war nut ). I would have never expected that. Quote:
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03-20-12, 04:28 PM | #51 |
Commodore
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Sky i have one question about the ordering process, how can i pay in euro ? I see there only a dollar option.
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03-20-12, 06:21 PM | #52 | |
Soaring
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By the time of writing this, 100 $US equalled 75,53 Euros. Since all patches and upgrades always come as complete new installations and the manuals and DVDs get easily outdated anyway, you can safely live by the download version only, I think DVDs and printed manuals are currently not offered anyway. Saves you 25 dollars. You download the software and install it. You can burn the installation file to DVD if you want. You can read and print all installed manuals already while waiting for the mail-delivery of the dongle that is needed to run the actual software. Should be around one week, no shipping or tax costs. Watch out for new freepatch/new version later this week. Since you need to wait for the dongle anyway, I would wait to download that one so that you do not two installations within just some days. The original manual for older versions you can find in their download section, resources->documentations.
__________________
If you feel nuts, consult an expert.
Last edited by Skybird; 03-20-12 at 06:39 PM. |
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