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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
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What is WB's mid patrol orders
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#2 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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It's a mod for Commander that gives you orders to go to a new map grid during your current patrol. Full details can be found here:
http://www.subsim.com/radioroom/showthread.php?t=160172 Lots of people really enjoy it, so thanks again WB! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#3 |
Chief of the Boat
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A combination of fuel, eels and ammo...not in any particular order.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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Thanks gentlemen ...
Now another stupid question ... which one's do I need besides the Mid-Patrol Radio Orders ![]()
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#5 | |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
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No such thing as a stupid question, just stupid people. And you are not cut from that cloth.
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![]() ![]() Last edited by 1480; 10-29-11 at 09:34 AM. Reason: added text |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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Danke 1480 ...
I have Sh3 Commander, GWX 3.0 gold installed along with the mod enabler I have just placed a mod enabler into the Sh3 Commander folder and placed the WB's mid patrol radio order into that particular mod folder Is ther anything else I need to do or any of the other mods to make for excellent experience ?
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#7 | |
Rear Admiral
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If you use Commander with GWX3. though, you do need to install some extra config files. |
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#8 |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
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@Frau, mid patrol orders need gwx to work. I may have worded things a bit funny, my bad.
@V K, I had a bit of a problem with the install of the the mods side of JGME. I had to pull the individual folders out of the M P O. It showed up as MODS in the game JGME, rather than the individual areas of operation, like the readme says to activate individually, otherwise it might send a type II to the east coast of the states ![]() You know you did it right when you see the titles of the six sub folders in the JGME. Then you just activate the one that you need for that particular mission when you launch SH3 commander. You need to activate it on the Commander JGME before your game JGME will recognize it. Sorry I did this half-a$$ backwards, but I need a nap.
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#9 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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It's possible to have patrols in VII\s last 75-90 days if you use the route that Donitz laid out for crossing from Europe to America. It's agonizingly slow but once Drumbeat begins its the one of the only ways to cross the Atlantic without using a milkcow for fuel for the return in the smaller boats.
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