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Old 10-28-11, 11:02 PM   #1
von Kinderei
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What is WB's mid patrol orders
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Old 10-28-11, 11:18 PM   #2
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What is WB's mid patrol orders
It's a mod for Commander that gives you orders to go to a new map grid during your current patrol. Full details can be found here:

http://www.subsim.com/radioroom/showthread.php?t=160172

Lots of people really enjoy it, so thanks again WB!
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Old 10-29-11, 06:54 AM   #3
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A combination of fuel, eels and ammo...not in any particular order.
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Old 10-29-11, 08:36 AM   #4
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Thanks gentlemen ...

Now another stupid question ... which one's do I need besides the Mid-Patrol Radio Orders
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Old 10-29-11, 09:32 AM   #5
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Thanks gentlemen ...

Now another stupid question ... which one's do I need besides the Mid-Patrol Radio Orders
SH3 commander, Jscones generic mod enabler x2, GWX a must since I believe it only works with it and not the vanilla version of sh3


No such thing as a stupid question, just stupid people. And you are not cut from that cloth.
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Old 10-29-11, 09:55 AM   #6
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Danke 1480 ...


I have Sh3 Commander, GWX 3.0 gold installed along with the mod enabler

I have just placed a mod enabler into the Sh3 Commander folder and placed the WB's mid patrol radio order into that particular mod folder


Is ther anything else I need to do or any of the other mods to make for excellent experience ?
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Old 10-29-11, 11:01 AM   #7
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SH3 commander, Jscones generic mod enabler x2, GWX a must since I believe it only works with it and not the vanilla version of sh3
Commander and JSGME are both stand-alone programs - they'll work with the stock game plus any and all of the supermods.

If you use Commander with GWX3. though, you do need to install some extra config files.
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Old 10-29-11, 11:25 AM   #8
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@Frau, mid patrol orders need gwx to work. I may have worded things a bit funny, my bad.

@V K, I had a bit of a problem with the install of the the mods side of JGME. I had to pull the individual folders out of the M P O. It showed up as MODS in the game JGME, rather than the individual areas of operation, like the readme says to activate individually, otherwise it might send a type II to the east coast of the states .

You know you did it right when you see the titles of the six sub folders in the JGME. Then you just activate the one that you need for that particular mission when you launch SH3 commander. You need to activate it on the Commander JGME before your game JGME will recognize it.

Sorry I did this half-a$$ backwards, but I need a nap.
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Old 10-29-11, 08:56 AM   #9
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It's possible to have patrols in VII\s last 75-90 days if you use the route that Donitz laid out for crossing from Europe to America. It's agonizingly slow but once Drumbeat begins its the one of the only ways to cross the Atlantic without using a milkcow for fuel for the return in the smaller boats.
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