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10-17-11, 03:29 PM | #1501 | |
Navy Seal
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You are the second person to report this Sounds like an error in the flotilla file. I will check it over Has anyone else seen this |
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10-17-11, 03:29 PM | #1502 | |
Black Magic
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10-17-11, 09:17 PM | #1503 | |
A-ganger
Join Date: Sep 2007
Posts: 76
Downloads: 65
Uploads: 0
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Will reset everything and see with dbgview Update Issue fixed, must have been a corropted installation on my side I tested with OHII base + patch -> no CTD with new VIIB on new patrol loading OHII base + enviro + patch -> no CTD with new VIIB on new patrol loading OHII base + new ships + patch -> no CTD with new VIIB on new patrol loading in the end just to verify that it might really be related to OHII full I loaded my initial loadout again and voila Can accept new VIIB submarine and start new patrol without CTD Keep up your good work Last edited by oakdesign; 10-18-11 at 07:00 AM. |
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10-18-11, 11:30 AM | #1504 | |
Navy Seal
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There have been a number of reported issues fixed by re-install |
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10-18-11, 03:02 PM | #1505 |
Navy Seal
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Patch2 for OHII v1.4
see post 1 for download Replace patch1 with patch2 when in the bunker - no restart required Patch2 is for all configurations and includes the fixes from patch1. Added to patch2 is Rongels great work at fixing the ships. Thanks again Rongel |
10-18-11, 03:16 PM | #1506 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Does that also fix all the frozen flags or just the one listed?
Also, in Happy Times there are some massively dumb coastal and fishing boats. There were three when I returned to Wilhelmshaven after the last patrol and in my current one I've killed 5 so far on the way to England. You'd think they'd stay away from German ports! |
10-18-11, 04:03 PM | #1507 | |
Navy Seal
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Yes
For me it worked great for ages. Then it stopped working for a day and now it is working again and I have no frozen flags now for the last 5 convoys I have found. Quote:
This is the fishing layer for Happy Times |
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10-18-11, 10:32 PM | #1508 |
Bosun
Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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Magnum_Opus_0_0_1
Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1 NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_New_radio_messages_German TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 EnahncedFunnelSmoke1.2_SH5 nVidia missing lights Critical hits 1.1 Torpedos Critical hits v 1.2 Equipment_Upgrades_Fix_1_2_byTheBeast OPEN HORIZONS II_full v1.4 OHII v1.4 patch1 OHII v1.4 Patch2 Full OHII - Cerberus ship patch OH II Campaign Radio Messages v4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) More_crew_commands_dialog_v1.04 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Dynamic Environment SH5-V2.1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 SubFlags_0_0_8_byTheDarkWraith stoianm pitch&roll for SH5 V1 (normal) just wondering is there any point to add this mod Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons |
10-18-11, 11:56 PM | #1509 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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That's really odd, here's the ones I've sunk:
Then there were three more sunk by destroyers or friendly planes within Wilhelmshaven's harbor area as well. So odd! |
10-19-11, 03:28 AM | #1510 | |
Silent Hunter
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Best regards, Magic |
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10-19-11, 10:55 AM | #1511 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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10-19-11, 12:16 PM | #1512 | |
Navy Seal
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I have seen some strange node issues at times in ME. During testing - we would email for example, fishing layers to eachother. These layer would sometime be corrupt when installed. Nodes could jump to places they should not be. (a node in the Bristol channel could jump to the port of Brest) Can you open campaign HappyTimes in ME and have a look at the nodes in the fishing layer |
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10-19-11, 01:41 PM | #1513 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Looks the same as you posted above.
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10-19-11, 02:13 PM | #1514 |
Loader
Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1395
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Hi, a simple question. Is it necessary to meet the objectives to advance the campaign? or is it kind silent hunter III? thanks
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10-19-11, 02:56 PM | #1515 | |
Navy Seal
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There are some blocks in place if you do not get a major victory. You need all stars filled in your campaign achievement bar to get a major victory. When you fail to achieve this - the tree to advanve to the next campaign could be blocked. Here you can see red condition lines. These lines show where the tree advance will block if objectives are failed. |
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