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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fuel Supplier
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EDIT:
Now includes code for the CAM-ships, see post#18, or click here: http://www.subsim.com/radioroom/show...1&postcount=18 Also, the 'Smoke-on-Horizon' mod no longer is active during darkness. Update 26 August 2011. Updated again 5 September 2011. I have now prepared the patchkit, and uploaded it to here (revised link 5 September 2011): http://www.subsim.com/mods1/nygm/Sti...Smoke_CAM_2.7z This patchkit is an overlay for H.sie's V15G2 patchkit for the original SH3.exe. You MUST have V15G2 in order to use my new patchkit. See here: http://www.subsim.com/radioroom/showthread.php?t=174225 The 'Surrender' mod should be familiar to previous users of H.sie's V15G1 mod, and the code has been slightly upgraded for this new version. It allows you to abandon your U-boat at sea when the situation is hopeless (e.g. badly damaged, no fuel) and, with luck, be rescued by another U-boat. Great news for 'Dead-is-dead' players! The 'Smoke on the Horizon' mod tries to recreate those magical moments from the famous Aces of the Deep U-boat simulation, when you first encounter a convoy. The code uses my adaption of the SH3 original code to report a convoy, and is subject to the same limitations as the original: it works less well in conditions of poor visibility (including darkness). So sometimes you may get three or four reports of 'Ship spotted,sir!', before the required 'Smoke on the Horizon, sir'. Be aware of this occasional defect, but it was part of the original coding. Full descriptions of the mods are included with the help file for the revised Options Selector, included in the download package. Installation instructions are also included as txt files in the download package. I hope you enjoy this addition to H.sie's V15G2 mod, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 09-05-11 at 02:46 PM. Reason: Updated Mod-patch (again) |
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#2 |
Silent Hunter
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Hi Stiebler !
Wonderful, will try it this evening !!!! ![]() ![]() ![]() Many thanks ![]() Magic ![]() |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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interesting, thanks!
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#4 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Thank you Stiebler!
![]() Huge addition to the Sim! ![]() |
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#5 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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Thank you very much!
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#6 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Good work Stiebler, thank you!
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Stiebler,
How are you mate? Long time absent form Sh3...many thanks by yours new mods mate! They are just great as always! ![]() About "smoke on the horizon", how it works? (I tried to find some info but don't found it). Will my crew report a smoke on the horizon instead ship spotted only when we found a convoy? Is it also triggered by the distance of the contact? Thanks by any advice! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
Fuel Supplier
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Hallo again Rubini!,
Nice to see you back again in this forum. The instructions about *how* the "Smoke-on-the-Horizon" mod functions is given in the file HsieOptions.chm, which is part of the patch download, and can also be accessed from the included HsieOptionsSelector. I hope the explanation is all clear, please let me know if you require further details. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks Stiebler.
I already downloaded the mod file, looked at the files...but only at .txt! ![]() I will look at the correct file and will return late here. ![]() Edited: Ok, info clear and understood. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 08-16-11 at 01:07 PM. |
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#10 |
Fuel Supplier
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I have updated my Surrender/Smoke-on-Horizon mod, with the inclusion of code to handle a CAM-ship (Catapult-Aircraft-Merchant-ship). In addition the Smoke-on-Horizon mod has been upgraded to prevent the watch-officer from shouting ‘Smoke on the Horizon, Sir!’ during the hours of darkness (thanks to code discovered by H.sie).
CAM-ships provided temporary air cover to threatened British convoys from mid 1941 to about March 1943. They were merchant ships, carrying normal merchandise, but fitted with a catapult forward that could throw a Hurricane fighter into the air. The aircraft patrolled the vicinity of the convoy when U-boats were thought to be present until its fuel was exhausted. Then it crash-landed in the sea next to the CAM-ship and the pilot was rescued. The aircraft was lost. Thus each CAM-ship could provide just ONE flight. There was rarely (if ever) more than one CAM-ship added to any one convoy. In later years, CAM-ships were replaced by escort carriers, which had flight decks to allow aircraft to return to land. CAM-ships are NOT provided as part of the original SH3, therefore naturally the devs have provided no code for them. However IAmBecomeLife (IABL) has created at least three ships with catapults fitted, M36B, M21B and T14B. The first of these, M36B, was released by itself some years ago, is added to most of the super-mods now, and is well tested and completely stable. The other two are provided as part of his major MFM-Interim-Beta mod, a release of many merchant ships, and are less well known. All IABL’s ships can be adapted to fly off aircraft by making two changes. The first is to change UnitType to 8 (was previously 102 for M36B, or 100 in GWX) in the M36B.cfg file (data\sea\M36B.cfg) (or M21B or T14B), and the second is to add these lines to the bottom of the same file: [AirGroup 1] StartDate=19390101 EndDate=19430601 Squadron1Class=FBHurricaneMk1 Squadron1No=1 You will also need to change the roster entry (data\roster\british\sea\M36B.cfg) for the CAM-ship, to give it the same UnitType=8, and DOC=19410501, DOD=19430301 The problem with these changes is that SH3 regards the new AirGroup as a conventional airbase, like the land airbases, which fly off fresh aircraft whenever the U-boat is within range. Thus, if you approach a convoy protected with a CAM-ship, you are attacked repeatedly by the one Hurricane which is supposed to have crashed after its first flight. This is not realistic. My mod allows the Hurricane to make up to five ‘appearances’ in succession over your U-boat, whether surfaced or submerged. The times of these ‘appearances’, which you will rarely see, vary according to circumstances (none during darkness), but typically last up to six hours. This gives the Hurricane plenty of time to find you once, and to make repeat attacks if you remain on the surface, but the aircraft will then stop flying. If you dive at once, and stay submerged until darkness, you should be completely safe from a further attack. In order to function, my mod provides its own Hurricane, a clone of the original Hurricane, with changed, unique, radius and name (‘CAMHurricane’). This mod needs to be installed with JSGME, and you MUST change ‘Squadron1Class=FBHurricaneMk1’ in the cfg file above to ‘Squadron1Class=CAMHurricane’. Tested for many hours in mission and campaign files, works well. Important limitation: once the local CAMHurricane ceases to fly, NO CAM-ship (of the same type, eg M36B) will fly off another Hurricane until you restart the game completely. It is not sufficient to reload a new career or a saved game, you must restart SH3. It seems that all CAM-ships of the same unit name share the same airbase - which my patch has now altered. This is not a serious limitation, since U-boats will have encountered Hurricanes from CAM-ships very rarely anyway. Users of GWX: it seems that the CAM-ship M36B is provided with GWX3 (as type 100), but it is not scripted into any convoy. You will need to change *one* of the generic (‘ClassName=[NULL]’) British merchant ships in convoys from 1941 to mid 1943 to a ClassName=M36B, UnitType=8. The code can be enabled/disabled with the new Options Selector (supplied with the patch) in the usual way. Download the patch from here: http://www.subsim.com/mods1/nygm/Sti...r_Smoke_CAM.7z Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#11 | |
Argentinian Skipper
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I have the Surrender Patch working very fine with V15G2. Can I engage the Hurricane Mod in JSGME in my installation or must I repatch the original SH3.exe with the two patches? Many thanks for your work! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#12 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#13 |
Fuel Supplier
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@Fitzcarraldo:
I regret that you must re-patch your SH3 with my new patch. Remember that my new patch is an upgrade to H.sie's V15G2 only. If you have another copy of SH3 patched with V15G2 already available, then it is necessary only to patch it a second time with my revised patch. If you do not have a copy of SH3+V15G2 available, then unfortunately first you will have to re-patch your original SH3.exe with H.sie's V15G2 again. This time, remember to make a backup copy of it! @Everyone: Just to make it completely clear: When you add 'Airgroup 1' to the CAM-ship's cfg file, as in my previous post #10, be sure to type in: [AirGroup 1] StartDate=19390101 EndDate=19430601 Squadron1Class=CAMHurricane [and not FBHurricaneMk1] Squadron1No=1 Also, the spelling of CAMHurricane is critical, four upper-case letters and the remainder lower-case. GWX users: if you script a CAM-ship (M36B) into selected convoys in your campaign_RND.mis files, as I have recommended, then be sure to change the M36B.cfg file in data\sea\M36B\ to UnitType=8 (was UnitType=100), and also to change the roster entry data\roster\british\sea\M36B.cfg to show UnitType=8 also. Feedback welcome. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#14 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#15 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
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Hi Stiebler,
I have very little time at the moment, therefore only a short reply. Very nice work ![]() However, just a word of caution. If some mod has coded the CAM ship into the campaign files, also the type in these files has to be adapted accordingly. If not you will get a CTD (no problem in GWX as you have written because it's not scripted). But there is another problem: GWX has some generic type=8 entries for carriers. You might now see a CAM ship instead of a true carrier in these groups (that's what prevented me from releasing a mod with an active CAM ship. I think you 'loose' more than you gain with this drawback). Regards, LGN1 PS: I will reply in a few days about the AI subs mentioned in h.sie's thread. As h.sie has written, I'm currently 'away' and don't have much time. |
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