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Old 07-18-11, 10:33 AM   #31
Stormfly
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Originally Posted by Magic1111 View Post
Hi Stormfly !

Must I done the same, when I use TDW´s UI 6.6.0 and your Sound MOD enable AFTER UI 6.6.0 ?

Best regards,
Magic
yes, but it wont eleminate that sometimes the regular SH5 incomming radio message voice is played, this ogg have to be silenced additionaly.

(MC_RR_RADIO_15.ogg)

...in folders
\data\sound\speech\radioman\normal
\data\sound\speech\radioman\tension
\data\sound\speech\radioman\whisper

i will deliver this file to TDW for the next update, making shure that only one incomming message playing.
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Old 07-18-11, 02:04 PM   #32
Magic1111
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Originally Posted by Stormfly View Post
yes, but it wont eleminate that sometimes the regular SH5 incomming radio message voice is played, this ogg have to be silenced additionaly.

(MC_RR_RADIO_15.ogg)

...in folders
\data\sound\speech\radioman\normal
\data\sound\speech\radioman\tension
\data\sound\speech\radioman\whisper

i will deliver this file to TDW for the next update, making shure that only one incomming message playing.
Okay, thanks Stormy !!!

Best regards,
Magic
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Old 07-19-11, 06:11 AM   #33
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@TDW, ...plz check PM
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Old 07-19-11, 12:37 PM   #34
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Originally Posted by Stormfly
edit: just forgot about... would it be possible to have the important and rare campaign messages seperated form the % chance parameter ?
After reviewing my code I was already taking this into account for the campaign radio messages. If whoever made the campaign radio message designated it to disregard the % chance then it will otherwise it won't

v1.2.0 released. See post #1 for details

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Old 07-19-11, 01:44 PM   #35
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v1.2.0 released. See post #1 for details
Thank you very much TDW!


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That's not a radio message that the mod made. That's one the game itself made and I can't control them. The ones that the mod makes should be displaying the correct uboat hull number. Is this not true?

Sorry, you are right. I didn´t noticed.
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Old 07-30-11, 03:47 AM   #36
Silent Steel
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Install order

Should these ones be installed in some specific order?

OH II and Light Campaign Radio Messages v3
Radio_Messages_1_2_0_Non-NewUIs_Stock
Radio_Messages_1_2_0_UI_Boat_v4_14
Radio_Messages_1_2_0_German_Voices

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Old 07-30-11, 10:01 AM   #37
TheDarkWraith
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Originally Posted by Silent Steel View Post
Should these ones be installed in some specific order?

OH II and Light Campaign Radio Messages v3
Radio_Messages_1_2_0_Non-NewUIs_Stock
Radio_Messages_1_2_0_UI_Boat_v4_14
Radio_Messages_1_2_0_German_Voices

/
If you're using my UIs mod then you don't need and of them that start with Radio_Messages. If you aren't using my UIs mod but rather using stock game then you need the one ending in _Stock. If you are using the UI_Boat UI then you need the one ending in v4_14. The _German_Voices just changes the voices to German for any of the ones previously described. Install order does not matter.
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Old 07-30-11, 10:17 AM   #38
Silent Steel
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Originally Posted by TheDarkWraith View Post
If you're using my UIs mod then you don't need and of them that start with Radio_Messages. If you aren't using my UIs mod but rather using stock game then you need the one ending in _Stock. If you are using the UI_Boat UI then you need the one ending in v4_14. The _German_Voices just changes the voices to German for any of the ones previously described. Install order does not matter.

Thanks TDW
I was just curious.
As you know I'm now busy testing the New UIs
So far no issues
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Old 07-30-11, 10:28 AM   #39
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Thanks TDW
I was just curious.
As you know I'm now busy testing the New UIs
So far no issues
/
Did Trevally send you his updated harbor pilot scripts? A big change in the new version of my UIs mod was making the harbor pilots smarter. There was also a change to the radio messages part but that has more to do with those that make the radio message files.
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Old 07-31-11, 02:55 AM   #40
Silent Steel
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Originally Posted by TheDarkWraith View Post
Did Trevally send you his updated harbor pilot scripts? A big change in the new version of my UIs mod was making the harbor pilots smarter. There was also a change to the radio messages part but that has more to do with those that make the radio message files.

Yes Sir,

I got those scripts and applied them.

Funny though I've never had those problems myself, maybe because I'm always on the bridge in harbour and I don't completely trust those pilots or feel comfortable if I leave my ship's destiny to them

Now, for testing purposes I'll do it.
Testing proceeds


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Last edited by Silent Steel; 07-31-11 at 03:37 AM.
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Old 04-04-12, 06:47 AM   #41
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Why mod Radio_Messages_1_2_0_UI_Boat_v4_14 does not work with the interface UI-Boat V4.14?
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Old 05-26-12, 06:02 PM   #42
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With the development of fashion OH II v1.9 without Radiocommunication in the Indian ocean did not go. I wanted to know when the UI-Boat V4.14 and with the CSP Magui Interface v2.0 beta we will hear the radio??? Soon go out into the Indian ocean!!! )))
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Old 05-26-12, 06:56 PM   #43
TheDarkWraith
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Originally Posted by Ralf73 View Post
With the development of fashion OH II v1.9 without Radiocommunication in the Indian ocean did not go. I wanted to know when the UI-Boat V4.14 and with the CSP Magui Interface v2.0 beta we will hear the radio??? Soon go out into the Indian ocean!!! )))
I made the radio messages engine so that it could be used by any mod. You'll need to ask the mod maker to include it in their mod if you want it
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Old 05-27-12, 01:46 AM   #44
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I made the radio messages engine so that it could be used by any mod. You'll need to ask the mod maker to include it in their mod if you want it
Mod Radio_Messages_1_2_0_UI_Boat_v4_14 does not work with the UI-Boat V4.14! And Mr. DrJones and Mr. Reape7 unfortunately abandoned work on the interface! To all my questions, I send to You!!!
We'll have to take more pigeons with them and send messages with pigeon!!!))))
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Old 01-08-13, 01:31 PM   #45
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added to download section http://www.subsim.com/radioroom/down...o=file&id=3879
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