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#436 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() Thank you Rongel, I am putting myself at work now! ![]() |
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#437 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Unless anyone has any objections, I will start importing the NKSCS_Taihosan from SHIV.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#438 | |
Torpedo Stopper
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#439 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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What I did was simply delete the 3D model and mesh controller from the node, and change the node's label to cfg#FLG_NAMC for the NAMC ship. Works perfectly......other than that the flag was backwards at first, so I flipped the node around.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#440 |
Black Magic
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#441 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Hi,
I decided to give a go to the Nippon Tanker suggested by Zedi. After applying the changes pointed out by Rongel in his tutorial, the ship is collisionable. In game tests confirmed that it takes damage from torpedoes and deck gun BUT the game freezes whenever hitpoits reach zero. I digged in this thread for some clue about this issue, but is seems that I'm the first one experiencing it. Besides the latter problem and the common bugs listed by Rongel in his tutorial, here are some remarks: pro: - original textures seem to me quite good even for SH5 standards; - on both sides the ship doesn't look washed out as other imported ships; - ship's pitch and roll were adjusted with the help of stoianm. Some further finetuning may be required, but in general the look okay. - as far as I could see from my tests, ship sinks correctly, depending on where it was hit and wich compartments are flooding (tested without FX updtate) con: - bow spray and stern wake could be better (especially the latter: it is too light); - deck guns are rendered black; - no 2d/3d damage decals on torpedo/shell hits; - during some of my tests, after a successful torpedo shoot on the side of the ship, there was fire being rendered on the sea close to the impact area instead of being on the ship's deck. - during my last test, I torpedoed the ship 2 times on her stern. After being hit she stopped and she was on fire. She started having floodings too, but the hit point bar wasn't showing any damage. Is that normal? ![]() This is the link to what I've done so far, in case someone wants to have a look to it. JGSME ready. Custom test mission with two tankers in sight on your 360° bearing included: http://www.megaupload.com/?d=Q7NQ9LPH later I will post some in game screenshots. Suggestions on the freeze problem very wellcomed, as I have no clue on it... ![]() |
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#442 | |
Black Magic
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The game is probably freezing because the Zone is trying to play an effect that doesn't exist in SH5. |
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#443 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() ![]() The Nippon Tanker from SHIV. IMHO stock textures are not so bad. But notice the black deck guns and spotlights, and the poor bow spray (ship was moving at 5 kn). ![]() Stern wake needs a rework too. ![]() Another view of the tanker, showing the deck and the starboard side of the ship. I forgot to take a screenshoot of the other side before I started my ballistic exercises ![]() sunlight reflections are missing, though. ![]() After putting a terpedo on the bow the ship is on fire. Notice also that it starts to list on the back, due to flooding. ![]() After the second torpedo propellers stop and the listing on the stern becomes more evident. ![]() Another view of the ship emphasizing her listing. ![]() The tanker start to return my fire. Weird: after two torpedoes on her bow, hit point bar is still at its full... ![]() ![]() Time to put a third torpedo on the port side ![]() Center! ![]() ![]() ![]() This time hit points decreased as supposed ![]() As you can see from this image and from the previous one, after my third shot the tanker started listing on both the stern and the port sides. A few deckgun shots were enough to finish her and to... freeze the game ![]() |
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#444 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I see nothing wrong in the hp. This is a huge tanker, 10k one. So its normal to take more than 2 fish to sink it. And it sinks just perfect. Of course, this need more work than a simple small merchant, but none is rushing you.. there is stil plenty of time to finish all details on this ship. So far so good.
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#445 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() ![]() Okay I'll try to decipher the part of your tutorial about zones and I'll report back as soon as I finish. I hope to work out the problem by myself. Thanks! |
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#446 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Can't really help you with your problem, never encountered that... I only heard that sinking a friendly ship may crash your game, but that doesn't seem to be the case. Have you tried your ship without any other mod? That's the best advice I can give, lame... ![]() SH5 guns are always rendered black for some reason, that's why we use SH 4 guns. And you can fix the anemic SH 4 wave/foam with SH 5 effect controllers. Can't help more now... Good luck! |
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#447 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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My lovely target - big tanker!
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U-552 Tiger IDF |
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#448 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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you are making progress everyday!
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#449 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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also working on importing my first ship (New Passenger/Hospitalship by AOTD|MadMax 09.07.2008), nearly finished nr. 1 ...
...i hear impacts and see damage and so on but i cant hear explosions or burning fires, sinking sounds are present... and what to do spawning live boats ![]()
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Stormy...... Last edited by Stormfly; 05-19-11 at 08:03 PM. |
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#450 |
Torpedo Stopper
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@ Gap
you may want to check Armor level in ZON file and compare with native tanker settings. in SH4 I have had this Nippon Tanker leave a fire trail up to 2Km long before it sank. Posted pic of it in SH4 Forum around 2 years ago. Not sure if I was using TMO or FoTRS at the time. |
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