![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Black Magic
![]() |
![]()
In an effort to make things simpler for me (and for you) and to expose these add-on mods to others who don't use my UIs mod I've compiled my add-on mods into an archive. These add-on mods will no longer be offered with the next versions of any of my mods as they can be found here.
These may be incorporated into other's mods as long as proper crediting is observed. From the included documentation file: v1.1.0 TDW Add-on mods contents: No_Aircraft_Spotting_At_Depth_1_1_0 - disables the ability of your crew to spot aircraft when submerged. Aircraft will not appear on the maps while submerged No_Color_Dashed_Contact_Line_1_1_0 - the hydrophone contact line is dashed so as to remove accuracy No_Contact_Colors_1_1_0 - removes colors from contacts and contact lines No_contact_shapes_or_colors_1_1_0 - removes all references to any contacts. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 - removes all references to any contacts and makes the hydrophone contact line dashed. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions No_contact_shapes_or_colors_no_contact_line_1_1_0 - removes all references to any contacts and removes the hydrophone contact line. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions No_Contact_Tails_1_1_0 - removes tails from contacts thus you can't tell what direction they are heading by looking at the maps. No_Hydrophone_On_Surface_1_1_0 - you will not pickup hydrophone contacts unless you are at least ~9m depth No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1_ 0 - you will not pickup hydrophone contacts unless you are at least ~9m depth. Also disables the ability of your crew to spot aircraft when submerged. Aircraft will not appear on the maps while submerged TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 - all the units (except aircraft) on the map will use the same shape (resembles star of david) Waypoint_Contacts_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black. Waypoint_Contact_No_Symbols_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will ensure they are not displayed. Note: tails will still be displayed! Waypoint_Contacts_No_Tails_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the tails off of the 'ghost' contacts. NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is heading and it will also remove the torpedo solution line Waypoint_Contacts_Same_Shape_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) Waypoint_Contacts_Same_Shape_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) and remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black. change log: v1.0.0 - first official release v1.1.0 - updated to make compatible with FX_Update 0.0.18 and NewUIs_TDC v6.7.0 v1.1.0 available here: http://www.gamefront.com/files/20650...Mods_v1_1_0_7z MediaFire link: http://www.mediafire.com/?l12kmkdh4bb00vy Last edited by TheDarkWraith; 05-26-13 at 11:57 AM. |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
v1.1.0 released. See post #1 for details
![]() |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() ![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#4 |
Torpedoman
![]() Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
|
![]()
Hi TDW, is the 'UBoot_Sensors.sim' the same file as the replacement for R.E.M_by_Xrundel_TheBeast_1.2 or is it likely to break that mod?
Thanks
__________________
Kentrat Kapitänleutnant, U-136, (typ. VIIb 16v GTi) If God didn't want us to eat animals, He would not have made them out of meat.... |
![]() |
![]() |
![]() |
#5 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
thank you!
__________________
|
![]() |
![]() |
![]() |
#7 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
|
![]()
In this brief period of unemployment, SH5-TDW Edition is keeping me sane and entertained...
bravo ![]() |
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Hello
![]() ![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#9 | |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
|
![]() Quote:
You don't enable them all, some of them are "mixes" of the others above, ie; No_Color_Dashed_Contact_Line_1_1_0 & No_Contact_Colors_1_1_0 & No_contact_shapes_or_colors_1_1_0 Is the same as... No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 Take a minute to read the titles of the mods, and it all becomes clear... |
|
![]() |
![]() |
![]() |
#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() ![]() Apparently the essentials are just three, the others have collision with this three mods TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 Waypoint_Contacts_Same_Shape_No_Color_1_1_0 No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1_ 0
__________________
What we do in life echoes in Eternity Last edited by tonschk; 08-09-11 at 03:13 PM. |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi! Is there a mod cleaning image torpedoes from the map??? Thank you!
|
![]() |
![]() |
#12 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
|
![]()
Hi. Unable to DL your mod. Every time i get "403 - Forbidden" Could you put this mod on other side ?
|
![]() |
![]() |
![]() |
#13 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
|
![]()
Hm, with my Firefox it is working.
![]()
__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
![]() |
![]() |
![]() |
#14 |
Ocean Warrior
![]() |
![]()
I think it's a gamefront's problem of access to some countries
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#15 | |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|