![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
This is gonna make IRAI very, very interesting indeed. Great work, looking forward to having a go at this soon!
![]() |
![]() |
![]() |
![]() |
#2 | |
Black Magic
![]() |
![]() Quote:
![]() The mod works like this: I hook the events for the depth charge explosions and create a virtual bold decoy for each explosion event. Simple and elegant ![]() |
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
very nice. Tested it in the PQ-17 mission, still got killed, but I could tell the escorts lost me a few time and had trouble regaining contact.
As to how long the disturbance should last. I never found any solid info on that, but in the sonalyst sims (688i/SC/DW) where that effect is modeled, the effect of an underwater explosion can last from 30-60 seconds which seems about right to me. It's not just the initial explosion that masks the noise, but also the fact that the water molecules are all scrambled and mask the noise, much like a dust cloud that remains after an explosion. Anyhow, I want to congratulate TDW on solving a major problem in the SH series. ![]() btw, how do I edit the file if I want to try out some personal changes?
__________________
![]() |
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() regards |
|
![]() |
![]() |
![]() |
#5 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#6 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
|
![]()
http://en.wikipedia.org/wiki/Hedgehog_(weapon)
An unsuccessful attack does not hide the submarine from sonar. When a depth charge explodes it can take 15 minutes before the disturbance can settle down enough that sonar becomes effective. Many submarines escaped during the time after an unsuccessful depth charge attack. Since Hedgehog charges only explode on contact, if they miss, the submarine can still be tracked by sonar. Well a DC make 15min maximum disturbance time. |
![]() |
![]() |
![]() |
#7 |
Seaman
![]() Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
|
![]()
I don't know if it's relevant, but in my fishing boat, if I pass astern of something like a ferry, then the depth sounder goes all screwy for a good distance behind the ferry, presumably due to aeration and/or turbulance. I would hazard a guess that this would persist for at least a good 60s after the ferry passes.
|
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
Surprisingly there seems to be little written on this. I checked my copy of S.E. Morison's "history of U.S. naval operations in WW2" which has 2 volumes on the battle of the atlantic. He has a whole chapter on ASW doctrines and problems, but never discusses this issue.
However, based on the various comments. I changed my copy to a 5 minute delay and tested it on the PQ-17 mission again. Unfortunately, I wound up sneaking through the escort screen undetected: ![]() ![]() ...then torpedoed 2 freighters... ![]() ...then snuck away without getting detected...which I guess was not the point.. ![]() I will retest.. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|