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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.
Obviously, since it happens in stock academy, and since in stock it is possible for an enemy merchant to stop on a dime, or ramp up speed, I know it is theoretically possible. But I never saw it (granted, it has been years since I played stock). In GWX, merchants seem to behave more in accord with the physics of "real life" momentum. So even if they do spot the trail (and I believe they very rarely do), they cannot react sufficiently to spoil the shot. I suppose if you fired from extreme range on a calm day, and the merchant had an elite crew, the merchant could speed up or slow down enough to cause a miss -- but at that range, a finger twitch of delay firing would also cause a miss. [Yes, I know the GWX modders know exactly what merchants are and aren't capable of, and I appreciate their not telling all. My observations are just that... my observations, without digging into the game files.]
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#2 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
![]() In other words, I prefer to use tactics that deny them the opportunity to evade a bubble trail rather than sit back and shoot them from ridiculous distances with a ridiculous amount of warning and still take them down. Where's the fun it that? And just to be clear, I'm not accusing anyone of doing this, (as I honestly don't know how other people play), but for me I like a bit of realism in this regard even if it's not modeled in the game. Just an observation, not a critique and no harm intended. Carry on folks! ![]() |
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#3 |
GLOBAL MODDING TERRORIST
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Just found a copy!!
http://www.mediafire.com/download/ng...pedo_Editor.7z ![]() Was going through some old boxes to throw out and found the Long Lost DVD!!! |
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#4 |
GLOBAL MODDING TERRORIST
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Nice!!
It's safe at Subsim now also. ![]() |
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#5 |
Planesman
![]() Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
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Probably very marginal effect and applicable only to side hits. In the game much more basic physics, such as the issue of neutral buoyancy, has been given a very rough treatment.
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#6 |
Bosun
![]() Join Date: Jun 2013
Location: Scandinavia.
Posts: 62
Downloads: 39
Uploads: 0
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Rammstein is right. They do indeed turn and zigzag, sometimes even before you fire a torpedo. Then you know its a legal target
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