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Old 04-25-11, 12:30 PM   #1
desirableroasted
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Originally Posted by maillemaker View Post
Really?

Steve
Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.

Obviously, since it happens in stock academy, and since in stock it is possible for an enemy merchant to stop on a dime, or ramp up speed, I know it is theoretically possible. But I never saw it (granted, it has been years since I played stock).

In GWX, merchants seem to behave more in accord with the physics of "real life" momentum. So even if they do spot the trail (and I believe they very rarely do), they cannot react sufficiently to spoil the shot.

I suppose if you fired from extreme range on a calm day, and the merchant had an elite crew, the merchant could speed up or slow down enough to cause a miss -- but at that range, a finger twitch of delay firing would also cause a miss.

[Yes, I know the GWX modders know exactly what merchants are and aren't capable of, and I appreciate their not telling all. My observations are just that... my observations, without digging into the game files.]
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Old 04-25-11, 02:52 PM   #2
Fish In The Water
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Originally Posted by desirableroasted View Post
Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.
I know you guys have had this discussion a number of times, (seemingly on an ongoing basis), and I'm not going to wade into it other than to say that even if this is true I like to play like it's not.

In other words, I prefer to use tactics that deny them the opportunity to evade a bubble trail rather than sit back and shoot them from ridiculous distances with a ridiculous amount of warning and still take them down.

Where's the fun it that?

And just to be clear, I'm not accusing anyone of doing this, (as I honestly don't know how other people play), but for me I like a bit of realism in this regard even if it's not modeled in the game.

Just an observation, not a critique and no harm intended. Carry on folks!
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Old 07-27-16, 11:48 AM   #3
Jeff-Groves
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Just found a copy!!

http://www.mediafire.com/download/ng...pedo_Editor.7z



Was going through some old boxes to throw out and found the Long Lost DVD!!!
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Old 07-27-16, 01:15 PM   #4
Jeff-Groves
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Nice!!
It's safe at Subsim now also.
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Old 10-30-13, 09:23 AM   #5
Marcello
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Originally Posted by Tessa View Post
Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy.
Probably very marginal effect and applicable only to side hits. In the game much more basic physics, such as the issue of neutral buoyancy, has been given a very rough treatment.
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Old 10-30-13, 10:14 AM   #6
BassII
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Rammstein is right. They do indeed turn and zigzag, sometimes even before you fire a torpedo. Then you know its a legal target
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