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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Excellent work it was so stupid that fire didn't cause any damage to ships just like they can burn eternally without consequences ![]() Do you granted me permission to add in U-BOOT HAHD? Thank in advanced ![]() Best regards Hans |
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#2 |
Black Magic
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#3 |
Black Magic
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As cool as it is that I found a way to lock you out of the file from making changes using S3D I adjusted it so you can now in v1.1
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#4 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Keep getting a 'file not found' message on filefront. Can somebody confirm please?
regards slipper |
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#5 | |
Silent Hunter
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I suggest you try a different web browser.
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Irish1958 ![]() |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed
![]() Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol? Also how does the game recognize this unique file? |
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#8 | |
Black Magic
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It recognizes this unique file by magic...no really, I know the file system and it will recognize it ![]() |
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#9 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Stormy...... |
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#10 |
Black Magic
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any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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#11 |
Fuel Supplier
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When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)
The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen. By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations! This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game. Has anyone else noted this problem, not necessarily with NYGM? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#12 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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yes i could confirm your words. After my testings with LSH 5.1, in my opinion it has to be: TDW_DC_waterdisturbance_V4.0_SH3 Mod. I only could reload when no enemy ship was sunk before. Best regards ![]() |
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#13 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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p.s link down.
I may have to confirm this too. I didnt realize it but i cant reload my saved games after i sink a ship either (or get depth charged). I am running GWX 3.0 and a lot of other mods, so i cannot be TOO sure, but it looks likely with all the described problems above. |
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#14 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Stiebler,
I've just made a quick test with a scr campaign file containing only a single ship. I had no problems with saving at any instance ![]() I don't know which exe you use, but Privateer once mentioned that the no-cd exe (the cracked one with starforce removed) is less stable than the original exe without any starforce trace (the one h.sie uses for his patches). I use the original one without starforce. I guess you too. If not, this might be the difference ![]() BTW, have you tested the water disturbance mod? I made several tests and could not find any clear sign that it is actually doing what it's supposed to do. My feeling is that it has no influence at all on the AI. See here: http://www.subsim.com/radioroom/show...&postcount=121 and the other posts in the thread. If you have made some tests with different results it would be great if you could share them! Regards, LGN1 |
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#15 | |
Argentinian Skipper
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Many thanks, TDW, you make ours days! ![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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