SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-14-10, 05:53 PM | #16 | ||
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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12-14-10, 07:35 PM | #17 | |
Stowaway
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In your game all is primitive - engine, graphics, phusics (More correctly - complete absence of physics) and even primitive mistakes in the mathematical formulas. You should create absolutely new game. But it costs of the big,big money. Which your organization, unfortunately will never spend for game. IMHO: For SCS - this game has died. For ever. Game - absolutely not competitive. PS: Hint for SCS market specialist - It is impossible to earn 1000 $ having spent only 1 cent. |
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12-14-10, 08:19 PM | #18 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
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I won't bother to tell you my opinion because there's no game to be expected at all thus it's a moot point.
GrayOwl may be blunt or too blunt but he's being honest and direct something that we must appreciate in a person, the audacity to tell the truth and only the truth in his mind.
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12-14-10, 11:41 PM | #19 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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Whether the 'next game' is DW 2.0 or FC 2.0, I'd like to see specific FCRs slaved to missile launchers, instead of a the launcher just having a 'requires FCR' flag and checking to see if the platform has any undamaged FCR.
Datalink guidance for AMRAAMs, R-77s, and SM-2s would rule too.
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12-14-10, 11:45 PM | #20 |
Navy Seal
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Not to mention for long range ASMs.
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12-15-10, 02:55 AM | #21 |
Admiral
Join Date: Apr 2005
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If Sonalysts is going to go with a DW 2.0 I'd say they better have a hard look at Dr Sid's ComSubSim. Although its not a finished game by any stretch of the imagination, the ship control is superb. And even the DSRV is great together with its underwater cameras. Also a 3d worldwide map together with a vector representation. Take inspiration from the good things the community has done, in Lwami, in RA and in other projects such as ComSubSim.
If updating the 3d graphics proves to be too much do away with it and keep only 2d. Take inspiration from 688 Sierra Fast Attack as to how design realistic 2d stations, realistic incoming radio transmissions, realistic periscope station etc... And throw here and there 3d animations only linked to specific events. 688 Sierra Fast Attack didn't let you open the 4 torpedo tube doors of the 688 at the same time. Only 2, one port on starboard. Thats a nice touch, it should have been implemented in DW. Also, how about redesigning the fire control station, it has to have much more info. Time to target, intercept course etc... It has to show the intercept course directly on the map. Don't dumb down the sim, don't do the same mistake Ubsisoft did with SH5. And yes, try to learn from your past mistakes. |
12-15-10, 04:16 AM | #22 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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Now that you mention it, a lot of those High-Low missiles (Shipwreck, Sandbox, BrahMos) should be able to talk to each other. One flies up, finds the target, sends the targeting data to the others in the line... Impossible to simulate with the existing doctrine.
Again, applicable whether a tactical sim or a command sim.
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12-15-10, 09:03 AM | #23 |
The Old Man
Join Date: May 2005
Location: Czech Republic
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Btw. as we are at it .. I really hope to make some christmass release of ComSubSim. Please note the word 'hope'.
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12-15-10, 09:10 AM | #24 | |
Navy Seal
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12-15-10, 09:20 AM | #25 |
Sonalysts Man
Join Date: Sep 2005
Location: Waterford, CT
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Fusoya77 was not at the meeting, he's joined us since then.
I suspect any new game would be directed at the non-commercial market; the curiosity here is what would be a good focus for any commercial version we might release.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
12-15-10, 10:14 AM | #26 |
中国水兵
Join Date: Apr 2006
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Dear SCS, that is the question! I think a second part of DW would be a success,implementing global covering,more or less accurate ports and more new platforms,thus including full CBGs with operative CVs.
Concerning graphics......well, a better ones that the initial DW with improved effects would be enough. |
12-15-10, 10:30 AM | #27 |
Planesman
Join Date: Dec 2006
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And make the game more mod friendly.
Take a look at the SH series. The game survives very very long just by let the community do a great part of the work Even a good campaign isnt needed on initial release. Just provide us a Editor and the Community will do the rest (or build Campaigns and make them DLC for some extra bucks). Edit: i would love something like an interior of the ships. What i really miss at the whole DW is just the feeling of sitting inside of the Boat. I think thats an important thing because of the flavor. |
12-15-10, 12:17 PM | #28 |
Watch
Join Date: Feb 2009
Location: Colorado
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How about dynamic characters? Like you would start at a low rank, and work your way up to fleet Admiral or something like that?
Also, transfer orders. Such as, "take transport to location/base X/ship x, and assume control of vessel X." And the Great Lakes. Include the Great Lakes. |
12-16-10, 12:13 AM | #29 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
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DW Ideas
I will probably end up coming back with a big list after I write this but off the top of my head. More authentic ESM intercepts Better Auto-crew AI. Maybe even some crew communication.
Actual trimming and ballast. Sea state effects on buoyancy and stability. Perhaps broaching if the crew is green. For that matter a crew that gets better as they are drilled and track. When someone inexperienced plays with auto-crew they need to get the feeling they are the captain and the crew are competent. In DW running auto crew was suicide. Especially sonar auto-crew. If a sonarman couldn't tell the diff between a surface ship and a sub or get me a speed off the turn count he wouldn't last a day on my boat. Whatever it would be make it well and authentic even if you have to charge $200 a copy. |
12-16-10, 02:10 AM | #30 |
Admiral
Join Date: Apr 2005
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At $200 a copy, the project is doomed before it even started.
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