SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-29-10, 07:47 AM   #1
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by lavr View Post
Thanks SteelViking for nighttime hint.
Here is what I have. When it is night , UI interface is bright, when it is day - dark. I thought it is suppose to be opposite way.
I can not see the compass even after Hidef UI Patch V2.01.
I have some screenshots but no idea how to upload them here.
That is an ingame issue. The models Time zones correctly but Doen not update the clock to reflect this .
So while its bright out it could be 11Pm at night - look at the daytime icon at topright it shows nighttime.

I could redo the Nightmaske not to be activated by timeclock but by a user button instead.

Quote:
Originally Posted by robbythesub View Post
@robbythesub. "Seems to work Ok my end, Try unistalling the Mod and Reinstalling - may be a modsoup issue".

@R7

I did a re install, and have the same problem, as well as the periscope issue, how strange!

With the jsgme, should you mod be at the very end, as I think this may be a mod conflict issue?

I could post my loadout for mods here if I knew how to do it!

Thanks
If you could do a modlist, it would help.
You could take a screeshot of JGSME maybe.

Quote:
Originally Posted by PL_Cmd_Jacek View Post
Hello reaper7

first of all thanks for the great mod. I have 2 question:

1) Your last patch - the file is empty there is only desktop.lnk file

2) In Multi game there is no chat box, can you do something with that ?

Thanks a lot.
Thanks PL_Cmd_Jacek. Your right patch was empty .
Have reuploaded the correct one.
Sorry guys.

Redownload and install.
reaper7 is offline   Reply With Quote
Old 08-29-10, 10:18 AM   #2
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
Default

thx Reaper , what about second question, about chat box for Multiplayer ? Is there any chance to bring it somewhere on a screen ?
__________________
PL_Cmd_Jacek is offline   Reply With Quote
Old 08-29-10, 10:20 AM   #3
pj
Swabbie
 
Join Date: Oct 2003
Posts: 12
Downloads: 25
Uploads: 0
Default Great mod, 1 question

does the English language text work with version 2?

PJ
pj is offline   Reply With Quote
Old 08-29-10, 10:33 AM   #4
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by PL_Cmd_Jacek View Post
thx Reaper , what about second question, about chat box for Multiplayer ? Is there any chance to bring it somewhere on a screen ?
and one other issue, on a nav map there is no tools , do you know why ?



my res 1900x1000
__________________
PL_Cmd_Jacek is offline   Reply With Quote
Old 08-29-10, 11:33 AM   #5
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by PL_Cmd_Jacek View Post
thx Reaper , what about second question, about chat box for Multiplayer ? Is there any chance to bring it somewhere on a screen ?
Will look into that one, I prob moved it offscreen during development.
Will update

Quote:
Originally Posted by pj View Post
does the English language text work with version 2?

PJ
Which English Language text ???

Quote:
Originally Posted by PL_Cmd_Jacek View Post
and one other issue, on a nav map there is no tools , do you know why ?



my res 1900x1000
Ah my fault. My new Tri-ring button is covering the old NavTools Button. will move to the left of Tri-Ring and release a new patch. Tks PL_Cmd_Jacek.
reaper7 is offline   Reply With Quote
Old 08-29-10, 11:52 AM   #6
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Patch V2.02 for the latest reported bugs.
  • Fix for Tri-Ring compass not displaying
  • All Bearing dials in Scopes display correctly.
  • Moved Multiplayer Message back on screen (I hope these are the Multiplayer message boxes )
  • Moved NavMapTool Button from under TriRing button.
Install with JGSME and allow overwrite conflicts.

Download:
http://www.subsim.com/radioroom/down...o=file&id=2778
reaper7 is offline   Reply With Quote
Old 08-29-10, 12:01 PM   #7
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
Default

thx, waiting for the chat box. It will be my primary mod for MP games.

Another issues I noticed:

1) Problem with HiDef SteelVikings Optics, loook at the pictures below:



Uploaded with ImageShack.us

and



Uploaded with ImageShack.us

2) When I set values for an attack with TDC dials, and after that I use a stadimeter , after transfering values to TDC, all other settings are reset. Can you do something with that ?

If you want I can send you a Polish version of menu.txt file for your mod.
__________________
PL_Cmd_Jacek is offline   Reply With Quote
Old 08-29-10, 12:13 PM   #8
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by PL_Cmd_Jacek View Post
thx, waiting for the chat box. It will be my primary mod for MP games.

Another issues I noticed:

1) Problem with HiDef SteelVikings Optics, loook at the pictures below:



Uploaded with ImageShack.us

and



Uploaded with ImageShack.us

2) When I set values for an attack with TDC dials, and after that I use a stadimeter , after transfering values to TDC, all other settings are reset. Can you do something with that ?

If you want I can send you a Polish version of menu.txt file for your mod.

Hi PL_Cmd_Jacek, re-upped the last patch as there was another problem. You can redownload using the same link.

Will make up some nightmasks foe Steelvikings Optics and add to his file. There currently using my nighmasks, hence the look.
reaper7 is offline   Reply With Quote
Old 08-29-10, 01:03 PM   #9
pj
Swabbie
 
Join Date: Oct 2003
Posts: 12
Downloads: 25
Uploads: 0
Default "Which English Language text ???"

sorry, this:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1915
pj is offline   Reply With Quote
Old 09-04-10, 02:57 PM   #10
nodlew
Engineer
 
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
Default HEY FOLKS.

Hey Reaper. Sorry I've been incommunicado. I just got really fed up with Silent Hunter and all things Silent Hunter and needed a break. So I've been playing Men of War. Now I'm sick of that and ready to sink ships again. Turns out it was a smart move on my part. I find your patch already uploaded. I've installed it and it fixes the last major problem I had which was the Tri-Ring Compass. Now that I can use the thing, I love it. A very handy little gadget. Makes giving course orders very organic and simple without having to add/subtract and multiply in order to know where to turn. I still like my bearing plotter for the drawing on the nav map though. And you are still welcome to it if you want it, although I'm sure alot of people wouldn't like it. The one I have now at least looks (to me) very nice.

I have made an RAOBFMarkings.dds for my personal use which is as close as the limitations of Paint.Net and the mysteries of SH5 will allow me to come to getting accurate readings with the RAOBF. Pictures follow. I would like to have made the lines slimmer, but it was impossible to make the marks work out that way. So I had to thicken them to three pixels. The important thing is, it works. I very rarely use the stadimeter anymore for range because it resets the AOB and speed in the TDC and the RAOBF is giving (apparently) very accurate AOB calculations. Using my markings dds exclusively I now can use the RAOBF confidently at ranges up to (over?) 3 km which is a long shot in this game at targets moving at whatever speed or aspect should arise. I am now enjoying SH5 again.




Here's the Hog Island again at 1200 m. 10 marks to a side x 4 = 40 is 90.





Mast height works out.

Next, Large Steamer at around 2km.




Mast height gives good range.





Horizontal marks too close to bicker with. Close enough to kill the ship, that's all I care about.

This works with your Cameras file at 1440 X 900. I need to put the rest of the numbers on the left side.

It should work for anyone using the same cameras.dat and at the same aspect ratio, but at this point I hesitate to say so. What works for others has failed to work for me so far.

Anyway. If you'd like it even just to try it and see if it works, you are welcome to it. PM me if so.

The mod works for me now without any game-breaking problems but I have a little bug report prepared for you in case you mean to perfect it more. If I repeat anything anyone has already mentioned, I apologize.

There is still an occasional problem with the icons for the left and right TDC panels disappearing at the Attack Periscope position (don't know about the OBS periscope, hardly use it). Opening the Nav map and closing it restores them.

The Tac map has a tendency to stop working. A button I don't know about? edit: clicking the "Hide" button to hide the bottom interface panel and then clicking to bring it back makes the Tac map functional.

The Navigator has a tendency to stop providing me with Depth Under Keel, and always when I desperately need to know the depth under my keel. He will still give me any other information I ask for--range to course end, etc.

This next is not a bug, but a suggestion. Weren't there coordinates for Long and Lat on the Nav map originally? Did you remove them? If so, why not put them back? They can come in handy for locating ship and convoy sightings when playing at full realism.

That's about it. Love the mod. Wish I knew how to use that cool, mysterious new wheel at the Obs Periscope. Tutorial to follow?

Ah, yes. The blinking light on the Stadimeter Send Button is a very nice touch.

Last edited by nodlew; 09-05-10 at 12:54 AM.
nodlew is offline   Reply With Quote
Old 09-04-10, 10:21 PM   #11
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

Hey, personallly I would like to have that tweak so I can use that tool in the periscope - at least somewhat. I have a 16:9 aspect ratio, which I think is close enough probably for now. Possible to upload your files?
supposedtobeworking is offline   Reply With Quote
Old 09-05-10, 12:30 AM   #12
nodlew
Engineer
 
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
Default

Sure thing, Supposed...forgot I had a free Mediafire account.

Link is here: http://www.mediafire.com/?a45l8r5z325iv4e

Above deleted. Latest version: http://www.mediafire.com/download.php?77fyghcppcccqe6

There's a little install txt along with a slightly improved version. Don't know how much your slightly different aspect ratio will throw it off. If it's unusable, download Paint.Net for free, use my dds for a template/example and make one that works just right. I used editor and placed different ships at specific ranges and tweaked the the file by trial and error.

Last edited by nodlew; 09-11-10 at 07:32 PM.
nodlew is offline   Reply With Quote
Old 08-29-10, 01:08 PM   #13
lavr
Swabbie
 
Join Date: Jan 2008
Posts: 13
Downloads: 52
Uploads: 0
Default add features

[QUOTE=reaper7;1480171]I could redo the Nightmaske not to be activated by timeclock but by a user button instead.


Could you make new patch for your mode with this button and following target function added?
Thank you.
lavr is offline   Reply With Quote
Old 08-29-10, 01:28 PM   #14
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
Default

I reloaded the patch. But see the problem with the box I marked on the screen below.



I can resize it, but nothing else. During multimission, it does not work. Moreover it is visible also during single.
__________________
PL_Cmd_Jacek is offline   Reply With Quote
Old 08-29-10, 03:54 PM   #15
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by pj View Post
Yes they work ok.

[QUOTE=lavr;1480347]
Quote:
Originally Posted by reaper7 View Post
I could redo the Nightmaske not to be activated by timeclock but by a user button instead.


Could you make new patch for your mode with this button and following target function added?
Thank you.
Will look into doing this will take a bit of work. So will try to have ready for next release.

Quote:
Originally Posted by PL_Cmd_Jacek View Post
I reloaded the patch. But see the problem with the box I marked on the screen below.



I can resize it, but nothing else. During multimission, it does not work. Moreover it is visible also during single.
Yes spotted that also, and reuploded the correct patch with that removed. Download from link in previos post.
reaper7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.