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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() So while its bright out it could be 11Pm at night - look at the daytime icon at topright it shows nighttime. I could redo the Nightmaske not to be activated by timeclock but by a user button instead. Quote:
You could take a screeshot of JGSME maybe. Quote:
![]() Have reuploaded the correct one. Sorry guys. Redownload and install. ![]() |
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#2 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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thx Reaper , what about second question, about chat box for Multiplayer ? Is there any chance to bring it somewhere on a screen ?
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#3 |
Swabbie
![]() Join Date: Oct 2003
Posts: 12
Downloads: 25
Uploads: 0
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does the English language text work with version 2?
PJ |
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#4 | |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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![]() Quote:
![]() my res 1900x1000
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#5 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Will update ![]() Which English Language text ??? Quote:
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#6 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Patch V2.02 for the latest reported bugs.
Download: http://www.subsim.com/radioroom/down...o=file&id=2778 |
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#7 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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thx, waiting for the chat box. It will be my primary mod for MP games.
Another issues I noticed: 1) Problem with HiDef SteelVikings Optics, loook at the pictures below: ![]() Uploaded with ImageShack.us and ![]() Uploaded with ImageShack.us 2) When I set values for an attack with TDC dials, and after that I use a stadimeter , after transfering values to TDC, all other settings are reset. Can you do something with that ? If you want I can send you a Polish version of menu.txt file for your mod.
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#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Hi PL_Cmd_Jacek, re-upped the last patch as there was another problem. You can redownload using the same link. Will make up some nightmasks foe Steelvikings Optics and add to his file. There currently using my nighmasks, hence the look. ![]() |
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#9 |
Swabbie
![]() Join Date: Oct 2003
Posts: 12
Downloads: 25
Uploads: 0
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#10 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Hey Reaper. Sorry I've been incommunicado. I just got really fed up with Silent Hunter and all things Silent Hunter and needed a break. So I've been playing Men of War. Now I'm sick of that and ready to sink ships again. Turns out it was a smart move on my part. I find your patch already uploaded. I've installed it and it fixes the last major problem I had which was the Tri-Ring Compass. Now that I can use the thing, I love it. A very handy little gadget. Makes giving course orders very organic and simple without having to add/subtract and multiply in order to know where to turn. I still like my bearing plotter for the drawing on the nav map though. And you are still welcome to it if you want it, although I'm sure alot of people wouldn't like it. The one I have now at least looks (to me) very nice.
I have made an RAOBFMarkings.dds for my personal use which is as close as the limitations of Paint.Net and the mysteries of SH5 will allow me to come to getting accurate readings with the RAOBF. Pictures follow. I would like to have made the lines slimmer, but it was impossible to make the marks work out that way. So I had to thicken them to three pixels. The important thing is, it works. I very rarely use the stadimeter anymore for range because it resets the AOB and speed in the TDC and the RAOBF is giving (apparently) very accurate AOB calculations. Using my markings dds exclusively I now can use the RAOBF confidently at ranges up to (over?) 3 km which is a long shot in this game at targets moving at whatever speed or aspect should arise. I am now enjoying SH5 again. ![]() Here's the Hog Island again at 1200 m. 10 marks to a side x 4 = 40 is 90. Mast height works out. Next, Large Steamer at around 2km. Mast height gives good range. Horizontal marks too close to bicker with. Close enough to kill the ship, that's all I care about. This works with your Cameras file at 1440 X 900. I need to put the rest of the numbers on the left side. It should work for anyone using the same cameras.dat and at the same aspect ratio, but at this point I hesitate to say so. What works for others has failed to work for me so far. Anyway. If you'd like it even just to try it and see if it works, you are welcome to it. PM me if so. The mod works for me now without any game-breaking problems but I have a little bug report prepared for you in case you mean to perfect it more. If I repeat anything anyone has already mentioned, I apologize. There is still an occasional problem with the icons for the left and right TDC panels disappearing at the Attack Periscope position (don't know about the OBS periscope, hardly use it). Opening the Nav map and closing it restores them. The Tac map has a tendency to stop working. A button I don't know about? edit: clicking the "Hide" button to hide the bottom interface panel and then clicking to bring it back makes the Tac map functional. The Navigator has a tendency to stop providing me with Depth Under Keel, and always when I desperately need to know the depth under my keel. He will still give me any other information I ask for--range to course end, etc. This next is not a bug, but a suggestion. Weren't there coordinates for Long and Lat on the Nav map originally? Did you remove them? If so, why not put them back? They can come in handy for locating ship and convoy sightings when playing at full realism. That's about it. Love the mod. Wish I knew how to use that cool, mysterious new wheel at the Obs Periscope. Tutorial to follow? Ah, yes. The blinking light on the Stadimeter Send Button is a very nice touch. Last edited by nodlew; 09-05-10 at 12:54 AM. |
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#11 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
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Hey, personallly I would like to have that tweak so I can use that tool in the periscope - at least somewhat. I have a 16:9 aspect ratio, which I think is close enough probably for now. Possible to upload your files?
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#12 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Sure thing, Supposed...forgot I had a free Mediafire account.
Link is here: http://www.mediafire.com/?a45l8r5z325iv4e Above deleted. Latest version: http://www.mediafire.com/download.php?77fyghcppcccqe6 There's a little install txt along with a slightly improved version. Don't know how much your slightly different aspect ratio will throw it off. If it's unusable, download Paint.Net for free, use my dds for a template/example and make one that works just right. I used editor and placed different ships at specific ranges and tweaked the the file by trial and error. Last edited by nodlew; 09-11-10 at 07:32 PM. |
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#13 |
Swabbie
![]() Join Date: Jan 2008
Posts: 13
Downloads: 52
Uploads: 0
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[QUOTE=reaper7;1480171]I could redo the Nightmaske not to be activated by timeclock but by a user button instead.
Could you make new patch for your mode with this button and following target function added? Thank you. |
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#14 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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I reloaded the patch. But see the problem with the box I marked on the screen below.
![]() I can resize it, but nothing else. During multimission, it does not work. Moreover it is visible also during single.
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#15 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() [QUOTE=lavr;1480347] Quote:
Yes spotted that also, and reuploded the correct patch with that removed. Download from link in previos post. |
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