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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Some have had some success going to 600 ' but don't think a Sargo will take that. Didn't think it would take 500'.
I only come in from the side and usually at PD At 1/2 knot and shoot a vector analysis or O'Kane from 2800 or more yards at an approach angle of about 70°. Helps keep you clear of the flanking DD. Pick the one or two biggest targets you can get at and fire and than get the heck out of Dodge. But this is not with 2.0 as I want to finish my current career first. Maybe very soon though as I just got a photo recon of Singapore. ![]() What you have is with the easy AI, just think what the hard AI is like. Ducimus is just evil. ![]() ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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