![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
|
![]() Quote:
I am not THAT skilled modifying menu_1024_768.ini. ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() |
![]()
Hi conos00 !
Wonderful MOD, many thanks !!! ![]() But I´ve one question and a big wish: Is it possible to become the Rank_Deco_ND.tga, which comes with your MOD, without medals ? Best regards, Magic |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() ![]() ![]() ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]()
Ahoy mate. I'd love to use this great mod but I'm getting the error message "can not initialize 3D engine". Loading via JSGME on a fresh GWX3.0, monitor res 1366x768. Any ideas?
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... Last edited by nemo7; 05-26-10 at 03:21 PM. |
![]() |
![]() |
![]() |
#5 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
http://www.subsim.com/radioroom/show...7&postcount=10
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
|
![]() |
![]() |
![]() |
#6 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
Downloads: 245
Uploads: 0
|
![]()
thanks m8 great work its working ok on my 28 inch
with a nvidia card at 1600x1200 i would like to get it up to 1920x1200 but if i try and run the game at that it crashes saying the game 3D engine well not run? the crash is nothing to do with your mod it all ways does it even if i have no mods on |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: May 2010
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
Great mod, conus! Thank you for this mod and to everyone involved, because I know that there are some other people here that made this mod possible. But I've encountered some serious problems:
First of all, it seems that some key commands are reversed. For example, in stock game and also in GWX, the {[ key of the keyboard means hard to portside, }] means hard to starboard, _- means view to heading and += means heading to view. In your mod, {[ is view to heading, }] is heading to view, _- doesn't work anymore at all and += is hard to starboard. And there may be more glitches like this one, but I haven't encountered them until now, and I hope that I won't. Secondly, after I enable this mod, I play, I exit from the game and then I disable it, the sh3 editor doesn't work anymore, it shows me a black image, the program is starting, but when I try to load a map or a mission, the image is a big black. And also, the "stock" GWX loading screens are disappearing, it's just black. The game itself works, but this mod somehow affects my game in an irreversible way, although theoretically I think that shouldn't happen with Generic Mod Enabler. But it seems that it does. So, every time after I enable and disable your mod I have to reinstall the game to be OK, like it was before. Update: I've found the problem and also the solution: after I disable this mod, there is one "trace" left: d3d9.dll file in the main game folder (although I think that file along with d3d9.ini should remain only in MODS/Conus' SH3GWXWS 2.3 folder after disabling the mod), if I delete that file both sh3 editor and loading screens are working again! And the third, about the resolution problem: I am using I am using Windows 7 64 OS, Sapphire ATI Radeon 5770 1024GB GPU, 22 inch Acer P223W monitor, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.3), because I've encountered a problem on ATI Catalyst 10.4. For example, on 10.4, on the resolution 1360 * 768 the game has distorted circles, like a standing egg (not like the "usual ones" in this game, the horizontal sleeping eggs, but when I try to play the game in 10.3, the image is not distorted anymore. So , here's what I do: First, I change my monitor resolution to 1360 * 768, and only after that I am starting the game, if I start the game with my monitor having 1680X1050, the game is stretched from lateral sides when it's changing to the 1360 * 768 in the game. Anyway, this is a compromise solution, but it works, this is the most important thing. Fortunately, I don't have any problems when loading Museum ... Am I the only one that encountered these problems? Last edited by Plunger; 05-29-10 at 11:18 PM. |
![]() |
![]() |
![]() |
#8 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]() Quote:
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
|
![]() |
![]() |
![]() |
#9 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
![]()
Found it. Just correct the res values in the d3d9.ini file from 1360x768 to 1366x768.
Great job matey! ![]()
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
![]() |
![]() |
![]() |
#10 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() |
![]() |
![]() |
![]() |
|
|