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05-02-10, 01:23 AM | #1 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Current ZeeWolf Releases
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The 2012 April Update This is the 2012 April Technical Update.And some more adjustments and changes that have come out of the many hoursof testing and experimenting. 1.) I eliminated the use of a common hmap.raw and hwater.raw for several missions. Now all missions have there own *.raw files. This was a source of allot of (but not all) the restart crash issues. 2.)Changed the "EndMissionMenu". Now if you are killed you will have to return to the single mission menu to restart the same mission. This will help with crash reduction and the floating tank issue as well. 3.)Re-worked all of the German missions to increase the FPS issue. Also did a little work to the Kursk and Winter missions, but with less results. NOTE If you have a nVidia card try setting your "Maximum pre-render frames" to 3 and your "Antialiasing - Transparency" to Multisample. 4.)Re-worked the Early Tigers suspension. More of a smoother movement (not perfect). The Mid Tiger's will be done in the next Update. 5.)Human animation has been given a more refined "Death" animation while running. More work is needed before I add crews in the vehicles etc. All new Human animation has to be "Key Framed", which is very time consuming, but I am thankful that it can be done at all. Adding new animations is really a very easy process, once the Key Framing is done. 6.)Figured out the Wingman code. So, now you will have a much more life like "Wingman" Kamerad. You will have to be consiterate of him though. He will be on your right side and will maintain that position faithfully. Try to go no faster then 12-15 Kph and make sure if he takes a hit and stops, stick around until he recovers. But, overall he is a great joy to have along side. The new "Wingman" is in German Missions 1,2 & 6 and in Kursk Missions 1 & 4. Also No Russian Missions are included, only the German Missions have been updated. Many more new additions and enhancements that you will be sure to notice and appreciate. This is the file that includes all my completed work in T34 vs Tiger to date and includes work on all know issues from prior updates. Project ZeeWolf's 2011 November Update! Greetings Kameraden and thanks again for your support! This is the 2011 November Update with Winter Mission 2. And some more adjustments and changes that have come out of the many hours of testing and experimenting. The most notable for the up coming playable units is the knowledge gathered while fixing the (playable) T34-85. This has made the control of the T34-85 much better then before. For once you can drive it like it was designed. The T34 was designed to be driven like an old pickup truck (Without a Granny Gear). And like a pickup you have to put it in gear to steer it No turning in neutral.As well as the use of the throttle between gear changes to increase your speed. The automotive characteristics of the T34 is completely different from the Tiger, being much less sophisticated and easier to produce is just one of the stark contrasts in design philosophies between Germany and Soviet Russia. Which, by the way is a fascinating study. Here I will give a brief tutorial on how to drive the T34 manually: 1.) Start your engine and place it in 1st gear (do not change RPM before engaging it in gear). 2.)Now that you are in gear you can turn the tank (remember this). 3.)Now you are in the direction you want, increase the RPM to increase your speed. When your RPM is around 1800 change gear to 2nd gear and repeat this process of using the engine speed to increase your speed through the gear range. A TIP TO REMEMBER: YOU HAVE TO BE IN GEAR TO TURN THE T34, AND 2 YOU HAVE TO USE AN INCREASE IN RPM BEFORE GEAR CHANGES. The Tiger, on the other hand, was designed like a modern bulldozer. The driving characteristics are very different [from the T34]. The major difference (as far as we are concerned with here) are with the use of a governor to control the engine RPM. This works with the transmission creating a semi-automatic relationship with the engine RPM and POWER demand. So, with the engine RPM set to 2000, all you need to do is change gears, to both increase and decrease vehicle speed. Leaving the changes to engine speed to a minor adjustment. A brief tutorials on how to drive the Tiger manually: 1.) Start your engine and set the RPM (a minimum of 1200, 2000 preferred). 2.) Turning the Tiger CAN be done in neutral. 3.) Change gears to change speed of Tiger, leaving the RPM set. This is a good time to mention this, your Tiger will cost down a hill. I have reached speeds of 65+KPH (40+MPH) as I coasted easily down steep hills. A FEW MORE TIPS TO REMEMBER: SET RPM SOON AFTER YOU START YOUR ENGINE. THEN MAKE SURE YOU RELESE THE BRAKE BEFORE MOVING YOUR TIGER. ALSO SET YOUR BRAKE IF YOU ARE ON AN INCLINE. NEW MODEL ADDITIONS: 1.) The German PanzerJager Marder II SdKfz 131 with 75mm Pak40 in summer and winter camo. 2.) The sIG33 L/11.4, 150mm, Heavy Infantry Howitzer The code that mimics tank destruction and damage has once again been tweaked. This area is where your feed back is vital. So, let me know of any anomalies. Also all Kursk Missions have been up dated to reflect the new changes.There too is a new start position in the Russian mission 1. Giving you a much better chance at surviving with a little patience. Reminder: you can change your video settings during the mission by hitting the "ESC"key as well as assign your own choice of keys to the new "Screen Capture" option in the Control Setting menu all during the mission. The "2011 August Update" August 5,2011 This Update with the "Winter on the East Front" Expansion Pack/ Mission 1 (beta) is completed and uploaded. You will see for yourself the amount of work that has been done and I must say I am very proud of the quality of this effort. At this point your help with your feedback is very important so please respond. Your help will go to fine tuning that is still needed as well as encouragement as "Project ZeeWolf"continues this very enjoyable endeavor. You will find the new Winter Mission 1 under the "Project ZeeWolf" menu selection. As the Winter mission starts you will be give time to check-out your Tiger for a few minutes before the other Tigers move out to take position. Follow along the road until you see the open area just before the hill you are to defend. Your help is vital to the success and survival of your other Kameraden. If it starts well you will be surprised at how fast the sweet taste of victory comes. But if it goes bad it goes REAL bad - quick. The Soviets have brought up 16 ML20-152mm heavy guns in two battery separate lines. They will pound the life out of all things German. Your only hope against them are two LeFh18-105mm howitzers that can pick them of from the west side of the river. SINGLE MISSIONS All missions have been updated. Some with more changes than others including the Kursk missions. Added was the new Winter Mission 1 (beta) _______________________________________ GRAPHICS MODS Changed the Main Gun view and Binocular view enhanced the targeting marks to better reflect the original Tiger's New Katyusha rocket model. (better performance) Added new winter camouflage to units and men etc.. ___________________________________ SOUND MODS New Katyshua Rocket sounds (you'll love this) MachineGun, 20mm Flak ___________________________________ GAMEPLAY MODS Added a wing man and new supply Hanomag program script. Also a six man squad to follow your Tiger Re-worked the ballistic model, with this still being a WIP. ___________________________________ CAMPAIGN Expansion Pack The new "Winter on the East Front" this has all the environmental data to produce a wealth of new missions. But there is only one mission included in this beta release, Winter Mission 1 It starts out in the early part of 1943. ___________________________________ ENVIRONMENTAL MODS Winter terrain and new ground bump map detail Winter Forest. High land forest and Low land. New Sky map. Winter water. Water explosions for High Explosive (HE) and Standard Explosive rounds. ___________________________________ MORE! ZW The 2011 Memorial Day Update May 29,2011 This update Replaces the Easter Update and adds many new changes on top of the Easter update's advancements in performance. The Kursk Mission one is now using the High resolution Kursk Map to end the swamp effect. Also some new sounds where added thanks Tiger Kamerad "Walshy". although I did edit them so to run at there optimum in game speed and I hope you approve. There is included the reworked stock German mission 4 that is now the new German mission 7. This came about because another Tiger kamerad expressed to me he missed that mission and said it was a favorite of his. So, the new German mission 7 was conscripted back into service. The 2011 Easter Update (Beta) Included: 1.)Changes to eight game system files that change the version of DirectX 9c to a more resent release. The files are: 1.Editor.exe 2.Behavior.dll 3.Controls.dll 4.engine.dll 5.J5Script.dll 6.objects.dll 7.Service.dll 8.UI.dll 2.) A rework of game files with the focus on better performance. This includes many hours of testing and re-testing for the optimum results. 3.) A new mission file structure that uses one set of terrain raw data files and and one set of Micro, RouterZone and TerrainZone bmp files that will support a very large number of separate SP missions. This will have a great affect while continuing a campaign and reducing the cache file changes, that are among the many other advantages. 4.) The new playable Tiger went through allot of testing and some requested changes. The things gleaned here will help in all future playable tanks. There has been much more done than listed here and much more to come I can assure you of that. I wanted to have the winter maps and missions included in this update but I just did not met this deadline so please forgive me for that, it will be in the very next update with some other surprises ZW The October v.1A Update is complete! is a major move forward in the over all goal of re-creating and reviving the WWII tank simulation T34 vs Tiger This release is the apex of all my work from the beginning early 2009 to October 31 2010. Thus this October Update makes all previous releases obsolete. The work involves improvement to the core of this Sim. I am personally very proud to release this work to my Project ZeeWolf Members and loyal supporters. Included: Kursk Mission 1 - 3 Russian Single Mission one and three German single mission one, three, four and six. All missions have been updated with the new models Also included is the new playable Tiger. AI Tiger, Panther D, PanzerII and PanzerIV And along with an enormous number of technical changes. and includes the fixes found and sugestions by our awesome beta testers. Vorwärts Kameraden! ZW This is the thread that will clarify the current Project ZeeWolf releases. 1.) 4-10-2010, Pre Kursk Alpha v1 (275mgs) This is the accumulation of all completed work, updates bug fixes,etc. on T34 vs Tiger from the beginning of Project ZeeWolf. It also includes three all new single player missions: Russian Mission 1 and German Missions 1 and 6 (Dose not include Kursk Mission 1). NOTE: Pre Kursk Alpha v1 file will be the foundation of all future releases and makes all previous releases obsolete. 2.) 4-14-2010, German Mission 3. This replaces the stock German Mission 3 3.) 4-14 to 4-27-2010, Kursk Mission 1 Version4 to Version5 Beta only releases. 4.) 4-28-2010, Kursk Mission 1 Version 6 Pre-Alpha for general release. All members will be issued this first Kursk Mission 1. This will be upgraded to a full Alpha release if in time no other issues arise that slipped by our beta testers. 5.)4-30-2010, HIGH-END Kursk Mission 1 Version A1. This is the Kursk Mission 1 that requires a very powerful CPU and is available to all members by request. Note: It's EITHER v.6 or the High End v.A1 that can be installed not both. 6.) 5-23-2010, New ZW May Update Included are 4 Auto-Installation programs: 1. May Updates. Install this file first over your exiting Install. 2. New German Mission 4 3. New German Mission 3 (same as the 4-14-2010 but without the files that May Update has) 4. New USSR Night Mission 3 --------------------------------------------------------------------------------------------- 7.)June 30 2010 Kursk Mission 2 "the Gantlet" 8.) July 1 2010 June's Final Update. 1.Fixed Swamp effect. 2.Fixed flying Tigers. 3.Fixed tank ant hill effect at the end of waypoint path. 4.New morning Sky. 5.New trees. 6.Re-calibrated main Gun's range optics. 7.Zitadelle_.reg adds ZITADELLE Campaign to the T34 vs Tiger Reg Key. This will enable the missions in all campaigns to be viewed in the menu. It's called "Zitadelle_.reg". All you do is double mouse click on it one time, that's it!. The location is: <drive>\Lighthouse Interactive\T34vsTiger\Zitadelle_.reg This is the best way I could come up with that will add what is needed to the registry without going in the registry or creating a exe file. And of course much more to come ZeeWolf Last edited by Onkel Neal; 03-31-24 at 10:09 AM. Reason: Updating |
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05-02-10, 01:57 PM | #2 |
Soundman
Join Date: Nov 2009
Location: SW England UK
Posts: 146
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Hi again Zee one Question
Hi Zee
Thanks for the clarification I've copied this onto notepad for reference. One question: the releases follow in order and happy with your logical list for which I am sure we are all grateful. Will you be able to install both the High End mission - Kursk Mission 1 version 6 Pre Alpha, AND the High End mission - Version A1 or is it EITHER v.6 or the High End v.A1? I confess in advance I havent read any notes you might be supplying yet with the link and apologies if this is answered by you. There is no problem either way I might add. Many Thanks Zee Mort PS: I still love you in a brotherly Panzer Commander sort of way! |
05-02-10, 02:02 PM | #3 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Quote:
It's EITHER v.6 or the High End v.A1 at this time. As for your confession - don't worry nobody does ZW |
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05-02-10, 02:09 PM | #4 |
Soundman
Join Date: Nov 2009
Location: SW England UK
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Zee you never sleep!
Doh - I just got it and seems you explained it all in there - and I read it
(well this time ) I just jumped to my mailbox (for the Spam!!!!! cos that's where it goes) came back and you had replied!!!! Now that's service for you. If I ask my wife a question its approximately 2 weeks before I get an answer - unless its very important - then its 3 weeks! You're Smokin' man |
05-02-10, 03:26 PM | #5 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
ZW |
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05-03-10, 12:22 AM | #6 |
Grey Wolf
Join Date: Dec 2009
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Releases and Lursk mission1
Thank you very much for the clarification Zee it's most welcome to all of us!
Just a quick question/ clarification; if we want to install the High end Kursk mission it means we have to uninstal the "Light" version correct?Otherwise there could be a conflict? I also wanted to ask if we can empty the game cache in the main folder.? I have many files in mine dating from 2007, 2009 and 2010; Skin mesh etc, shaders etc.Can these be deleted without any ill effect on the game? BTW I played Kursk mission 1 " Light" and I had the swamp effect just in front of the thin line of trees behind which Soviet Ats and Su122s are parked. My tank seem to sink and I had to turn the engine off and restart it and move off at slower speed. Otherwise I turned off the grass detail in my setting and I got up to 15% increase in fps from 4.1/ 4.4 they moved up to 4.8/ 5.1.Without major difference in the quality of the image(only the flowers in the grass were gone) and keeping 1024 X 768 res. Bests Job well done. Frinik |
05-03-10, 12:51 PM | #7 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
RULE OF THUMB: Below 7fps expect erratic behavior Thanks frinik you will have a blast with you new PC As far as the Kursk mission install it is best to un-install the Lite prior to installing the Heavy. And a must for reverting back to the lite version ATB Kamerad! ZW |
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05-03-10, 10:37 PM | #8 |
Grey Wolf
Join Date: Dec 2009
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New German mission 3
Well Zee my processor may be slow but my graphic card is fairly good thank God!
Re the new German mission 3.Can anybody tell me what's different from the original? It's the one called Defending Simashkovo.\I installed the new misison 3 and did not find anything different from the original.What is your experience with it? Cheers |
05-04-10, 12:55 AM | #9 | |
XO
Join Date: Jul 2007
Posts: 431
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GM 3
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as long as i can remember one big difference was that some T-34 were flancking you, came from the sides to hit your Tigers rear. Graphic (trees etc.) is much better more realistic, more clorful. I really enjoyed it to play. There were for sure more differences but i cant remember cause i was focused on Kursk mission. Cheers LC |
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05-04-10, 01:14 PM | #10 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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German Mission 3???
Hey Guys I really don't know how I screwed up!
But this is what the little village should look like after a first five minutes. Oh well, I get the right GM3 to you with the New German Mission 4 ZW |
05-04-10, 11:12 PM | #11 |
Grey Wolf
Join Date: Dec 2009
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New German Mission 3
Thanks Zee for the clarification re new mission 3!Don't worry abotu the little mishap with al;l the stuff you are doing and the otustanding support you are giving right and left only a mean-spirited, T34/85 loving SOB would hold it against you.
But it comforts me because I thought I had screwed up my mission 3 install as I did not see any difference whatsover with the original Defending Simashkovo mission 3. Nice stuff. Artillery strike and then flanking manoeuvres....Looking forward to playing it! Quote"Graphic (trees etc.) is much better more realistic, more clorful LC stop looking at the trees Man you're missing the essential stuff! Cheers |
05-05-10, 02:39 PM | #12 |
Soundman
Join Date: Nov 2009
Location: SW England UK
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That's what I call a scorched earth policy
Well I missed this too however its difficult when you don't know what your looking for, but you were right Frinic; we should have been looking for more mayhem.
Not to worry there will be time to catch up on this I'm sure, and it looks a bit of a dangerous village to hang about in!! In some ways I'm glad I didn't go there yet All the Best - Mort PS I'd blame the 'new officer' - Lc where are you!! |
05-06-10, 01:14 AM | #13 | |
XO
Join Date: Jul 2007
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Morty or Monty?
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Hello Mr Gunny, i was observing you to post a report to Mrs Panzer Commander . You know big LC is watching you. How are you? Hope you liked my soup LC |
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05-10-10, 01:56 AM | #14 |
Grey Wolf
Join Date: Dec 2009
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New German mission 3
Zee; just a small technical clarification for all ZW members about the new German mission 3 which you just sent.Are we supposed to uninstal the previous version or will the new one simply overwrite it?
Cheers |
05-10-10, 12:58 PM | #15 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
ZW |
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