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Old 03-21-10, 10:14 AM   #1
reaper7
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Quote:
Originally Posted by magic452 View Post
Just a though and a bit OT but has anyone though about using a background color other than stark black, say an ebony?

I think that would help the dials blend in and not stand out so much, as it is now they seem to be floating in space not fixed to something.

Magic
Yes, I'm currently working on one in that line. Will make it to work with this Mod if the measurment are working out ok.
If so then will update my Recognition mod in conjunction with the Graticule from this Mod to show the points to measure with stadimeter.
If thats ok with you emtguf.
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Old 03-21-10, 10:17 AM   #2
VirtualVikingX
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Looks great! I will sure test it soon!
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Old 03-21-10, 12:05 PM   #3
emtguf
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Quote:
Originally Posted by reaper7 View Post
Yes, I'm currently working on one in that line. Will make it to work with this Mod if the measurment are working out ok.
If so then will update my Recognition mod in conjunction with the Graticule from this Mod to show the points to measure with stadimeter.
If thats ok with you emtguf.
Yeah that works.
I actually worked on a texture but there are several in the menu editor that would have to be changed as well. Believe they are the blackmasks that extend out further than your scope.
I had drawn out a metal looking background on the one I just released but removed it till I can have more time to mess with the menu editor. Wish I could find the standard UBI marks on the screen to get rid of them as well.

Last edited by emtguf; 03-21-10 at 12:17 PM.
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Old 03-21-10, 02:46 PM   #4
reaper7
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Quote:
Originally Posted by emtguf View Post
Yeah that works.
I actually worked on a texture but there are several in the menu editor that would have to be changed as well. Believe they are the blackmasks that extend out further than your scope.
I had drawn out a metal looking background on the one I just released but removed it till I can have more time to mess with the menu editor. Wish I could find the standard UBI marks on the screen to get rid of them as well.
Yes have been playing around with them for a bit now, but cannot find the ingame graticule marking anywhere - they must be hardcoded into the game. As you can see the stock ones change to green at night. So its a bit of a pain them showing up together.

Night:


Day:
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Old 03-21-10, 03:46 PM   #5
emtguf
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Like the metal background you have above. Have to say though I like my eyepiece better haha.

If you want I can give you the psd (if your using photoshop) to add your metal background to.
Will still have black sides though unless you are planning on changing the blackmasks they have currently ingame.
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Old 03-21-10, 04:31 PM   #6
reaper7
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Quote:
Originally Posted by emtguf View Post
Like the metal background you have above. Have to say though I like my eyepiece better haha.

If you want I can give you the psd (if your using photoshop) to add your metal background to.
Will still have black sides though unless you are planning on changing the blackmasks they have currently ingame.
Sure I'll have alook at them, not sure yet if I'm going to change the black masks yet as it may give the impression that the scope in not rotating 360 degrees (It'll look fixed against the background).
I may keep them as I plan on having slid out panels to match the scope with all the dial on them.
That is if I can figure out the Editor and some scripting to get it working. Have not had much luck yet.
Everyting either crashes or shows up like the defaults.
Could really do with tutorials on stuff to do with editor and scripting.
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Old 03-21-10, 04:41 PM   #7
rsvette12
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Looking great, thank you.

Rich
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Old 03-21-10, 05:21 PM   #8
Hartmann
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Great !!

seems that old interface is there but hidden by the new one.

someone knows if the game engine supports 1943-1945 radars detectors or other stuff or is ripped off the game engine
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Old 03-21-10, 04:59 PM   #9
Scoochy
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Do I have to multiply this by the magnification as well?

When zoomed in using "More realistic Periscope" my math comes out as follows:

27.1 mast height touching / line 12 graticule x 100 = 225.83

This is not the distance to target though. But if I multiply by the magnification difference (No mag = 1.5 High Mag = 6 difference of 4.5) the range comes out correct.

New math then is 27.1 mast height / line 12 graticule x 100 x High Mag 4.5 = 1016

It looks as though the graticule lines do not change with the magnification, so this would certainly play with ranges.
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Old 03-21-10, 08:00 PM   #10
emtguf
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Quote:
Originally Posted by Scoochy View Post
Do I have to multiply this by the magnification as well?

When zoomed in using "More realistic Periscope" my math comes out as follows:

27.1 mast height touching / line 12 graticule x 100 = 225.83

This is not the distance to target though. But if I multiply by the magnification difference (No mag = 1.5 High Mag = 6 difference of 4.5) the range comes out correct.

New math then is 27.1 mast height / line 12 graticule x 100 x High Mag 4.5 = 1016

It looks as though the graticule lines do not change with the magnification, so this would certainly play with ranges.
As the original Graticule was this one is affixed to the scope so it is not affected by zoom.
Low power is used to get the range by just using the graticule marks. So yes if you are using 6x to get ranges you must multiply the difference for the zooms to get a correct number.
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Old 12-24-15, 09:20 PM   #11
Xall
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I been looking for this mod! I seen it in Stoianm's videos, the download link is dead, any chance of anyone re-uploading it? I see its been a while since someone last posted here... I hope this mod is still somewhere around.

I use NewUi's mod by TheDarkWraith and my screenResolution is 1920x1080
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