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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 60
Uploads: 0
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Cheers H.B/Tigertank
So Magnetic would not really be for a beginner such as me, I think the default setting is 3 M below the water line, so you would set it at 4/5 M. and the default ingame is impact. May have a try on a couple seems easy enough to switch on a target set one running on Impact, 2nd on Magnetic, 3rd on Impact .. Ta Maybe I'll have to read up a bit more on these never realised they had magnetics early on..a trip to wiki, I think |
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#2 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Actually the ingame default is Magnetic.
However I have this habit from Silent Hunter IV of always switching my torpedoes over to impact - because for modded SH:4 you probably won't get a single kill for the 1st half of the war if you use the crappy magnetic exploders! Also in SH V, I have not found where the keel depths are listed ingame to make lining up magnetic detonator shots for the keel easy. The recognition manual now just shows you the crappy ship outline rather than giving you any real information about the target like Silent Hunter IV's recognition manual did. |
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#3 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 60
Uploads: 0
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I have just started using the "Advance" torp tools
![]() I would have thought Impact Torps would be the preferred Real ones to be used by uboats/subs. I'll keep my eye out for some mods on this |
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#4 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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