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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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No problem
![]() "Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 50 merchant ships from the PQ/QP convoys" in "Arctic_convoys" folder seems to be awfully many to sink... (10-15 could be enough I think) Same goes with other requirements like sinking 2 aircraft carriers or capital ships ( I think those are battleships ) only 1 could be enough. Also halving all requirements in all missions could be nice too ![]() |
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#2 | |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
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Also, I'm a little worried about the "Triumph of the Wolfpack" mission in the black pit campaign. It's one simulating wolfpack hunting and while the description has a tonnage requirement, the cfg instead had a hard limit of ships you must sink. I think this was done to simulate the wolfpacks as tonnage is player specific. I'm not sure the game can calculate tonnage not sunk by you. If anyone can try it out and see if you can meet the requirements, or if it needs tuning feel free to give your opinion. Edit: I uploaded the fix. Download here. Last edited by L3TUC3; 03-12-10 at 09:35 AM. |
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#3 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Thank you for quick update
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#4 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 60
Uploads: 0
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Thanks for this, The default did seem high especially for us newbies who couldn't hit a barn door with a banjo
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#5 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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#7 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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Maybe you two should join forces and do something really big with the campaign? Anyways thanks for your work, its greatly appreciated. |
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#8 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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I was researching how much tonnage was the average haul for a u-boat ace over the course of the whole war (if they lived). 250K tons was a major acomplishement for all pf the war, and even some of the best known u-boat aces only scored around 200K tons. So yes, the campaign needs to be rebuilt with more realistic tonnage quotas. |
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#9 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I want you to continue on your work. Ive said it before and say it again.
It allways good whit versitality and even if we worked on same area the mods are little different from each other. And the more you work whit it you find new areas to change/adjust. And we have actually not yet seen how thos values we changed works in the late campaigns cuz i have not got that far in the game yet so i cant test it. So my guess is. Thos 2 modes we have is a rough change and are to be subject for more fine tuning later on. But i will not do anything more whit my part. I just dont have time atm. My work takes to much of my time . So keep up the good work mate ![]()
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#10 |
Watch
![]() Join Date: Aug 2007
Posts: 16
Downloads: 36
Uploads: 0
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Might be a dumb question but will this work with saved games?
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#11 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 4
Uploads: 0
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Thanks! This 'll keep things interesting
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#12 |
Seaman
![]() Join Date: Feb 2011
Location: Croatia
Posts: 31
Downloads: 42
Uploads: 0
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does thos mod realy works, and in mission mare nostrum does this reduce sinking of battleships? tnx, sry for my english
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Yes it does work, but I'm only using vanilla SH5 at this time with mods I've chosen installed.
Make sure you're patched to SH5 v1.2. It will show in the upper right corner of the main SH5 screen. If it's not there you do need to get it, then mods like the reduced tonnage will work.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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