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Old 03-12-10, 09:03 AM   #1
Kromus
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No problem Happy to help, btw could you please look also at other files? Not because of problems but becaude of missions like:

"Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 50 merchant ships from the PQ/QP convoys" in "Arctic_convoys" folder seems to be awfully many to sink... (10-15 could be enough I think)

Same goes with other requirements like sinking 2 aircraft carriers or capital ships ( I think those are battleships ) only 1 could be enough.

Also halving all requirements in all missions could be nice too
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Old 03-12-10, 09:15 AM   #2
L3TUC3
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Quote:
Originally Posted by Kromus View Post
No problem Happy to help, btw could you please look also at other files? Not because of problems but becaude of missions like:

"Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 50 merchant ships from the PQ/QP convoys" in "Arctic_convoys" folder seems to be awfully many to sink... (10-15 could be enough I think)

Same goes with other requirements like sinking 2 aircraft carriers or capital ships ( I think those are battleships ) only 1 could be enough.

Also halving all requirements in all missions could be nice too
I suppose I could do that. They do seem a little over the top, but seeing how easy it is to sink ships it's not impossible. There's still a few insane tonnage requirements even when halved (150.000 tons in the carribean, US east coast etc). I'm not sure what's a proper figure for those.

Also, I'm a little worried about the "Triumph of the Wolfpack" mission in the black pit campaign. It's one simulating wolfpack hunting and while the description has a tonnage requirement, the cfg instead had a hard limit of ships you must sink. I think this was done to simulate the wolfpacks as tonnage is player specific. I'm not sure the game can calculate tonnage not sunk by you.

If anyone can try it out and see if you can meet the requirements, or if it needs tuning feel free to give your opinion.

Edit: I uploaded the fix. Download here.

Last edited by L3TUC3; 03-12-10 at 09:35 AM.
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Old 03-12-10, 09:46 AM   #3
Kromus
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Thank you for quick update
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Old 03-12-10, 10:36 AM   #4
Barosx2
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Thanks for this, The default did seem high especially for us newbies who couldn't hit a barn door with a banjo
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Old 03-12-10, 10:48 AM   #5
Kromus
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Originally Posted by Barosx2 View Post
Thanks for this, The default did seem high especially for us newbies who couldn't hit a barn door with a banjo
I rather look at it as more "realism" setting because doing average of 200K+ tonnage in first 2(3) missions just to get objectives done is too much for me
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Old 03-13-10, 04:54 AM   #6
L3TUC3
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I don't think I'll continue this mod as Vikinger has already made something more comprehensive with Lite Campaign. Check out his work here.
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Old 03-13-10, 04:58 AM   #7
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Quote:
Originally Posted by L3TUC3 View Post
I don't think I'll continue this mod as Vikinger has already made something more comprehensive with Lite Campaign. Check out his work here.
I like your mod and have been using it since you posted the new version. It works a treat and now the little completion scale also works as advertised.

Maybe you two should join forces and do something really big with the campaign?

Anyways thanks for your work, its greatly appreciated.
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Old 03-13-10, 05:02 AM   #8
Coldcall
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Quote:
Originally Posted by Kromus View Post
I rather look at it as more "realism" setting because doing average of 200K+ tonnage in first 2(3) missions just to get objectives done is too much for me
I completely agree.

I was researching how much tonnage was the average haul for a u-boat ace over the course of the whole war (if they lived).

250K tons was a major acomplishement for all pf the war, and even some of the best known u-boat aces only scored around 200K tons.

So yes, the campaign needs to be rebuilt with more realistic tonnage quotas.
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Old 03-13-10, 06:40 AM   #9
Vikinger
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I want you to continue on your work. Ive said it before and say it again.
It allways good whit versitality and even if we worked on same area the mods are little different from each other.
And the more you work whit it you find new areas to change/adjust.

And we have actually not yet seen how thos values we changed works in the late campaigns cuz i have not got that far in the game yet so i cant test it. So my guess is. Thos 2 modes we have is a rough change and are to be subject for more fine tuning later on.

But i will not do anything more whit my part. I just dont have time atm. My work takes to much of my time .

So keep up the good work mate
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Old 03-14-10, 08:12 PM   #10
FreddaH
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Might be a dumb question but will this work with saved games?
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Old 05-22-12, 06:06 AM   #11
z0rf
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Thanks! This 'll keep things interesting !
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Old 10-01-12, 06:23 PM   #12
CrabMan
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does thos mod realy works, and in mission mare nostrum does this reduce sinking of battleships? tnx, sry for my english
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Old 10-02-12, 10:44 AM   #13
GT182
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Yes it does work, but I'm only using vanilla SH5 at this time with mods I've chosen installed.

Make sure you're patched to SH5 v1.2. It will show in the upper right corner of the main SH5 screen. If it's not there you do need to get it, then mods like the reduced tonnage will work.
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