Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

Reply
 
Thread Tools Display Modes
Old 01-11-10, 07:29 PM   #16
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by KdF View Post
OK Herr Oberst, lemme get this right. Uninstalled and re-installed. Back to ground Zero. You want me to add both the Christmas Present AND the Mission 6 MOD, Or just the Mission 6 mod? I await your orders Mein Herr.
Yes, Back to ground Zero! Then add both the Christmas Present AND the Mission 6 MOD auto-Installer versions, NOT the JSGME version.

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-11-10, 07:48 PM   #17
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

On a totally clean install, I ran the Christmas present, then ran the mission 6. This is the error I get now.

Critical Error: [Script Manager] Duplicate Class "CTenMeterScaleMode" definition


Fudge.
KdF is offline   Reply With Quote
Old 01-11-10, 08:25 PM   #18
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by KdF View Post
On a totally clean install, I ran the Christmas present, then ran the mission 6. This is the error I get now.

Critical Error: [Script Manager] Duplicate Class "CTenMeterScaleMode" definition


Fudge.
Ok lets try some thing here. First did you have to manually delete any files
or directories after you did the UN-Install? There is an issue here with TvT
leaving files and directories afterwards that need to be manually deleted.
Second, did you use the auto-Installer versions? This will eliminate allot of hassles and confusion caused by the JSGME versions.
Third, make sure when you installed the new Mission 6 mod there are no duplicate directories installed in the root TVT directories
What I mean is check to see if there may have been this scenario:

C:\Lighthouse Interactive\T34 vs Tiger\Lighthouse Interactive\T34 vs Tiger

Stick with me man we will get this fixed,
ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-11-10, 08:34 PM   #19
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

No Herr Oberst, I did not have to delete any leftover files, as after the un-install I had lost the TVT folder entirely. So another clean install ensued. Now I'm just making sure I play a mission before installing mods 1 and 2. I never used JSGME, so I never have had that kinda problem.
Remember, I'm running XP SP2, and yes Sir, I know where the files go.
If this does not work, I will un-install and run a registry cleaner, then try again.
KdF is offline   Reply With Quote
Old 01-11-10, 08:48 PM   #20
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by KdF View Post
No Herr Oberst, I did not have to delete any leftover files, as after the un-install I had lost the TVT folder entirely. So another clean install ensued. Now I'm just making sure I play a mission before installing mods 1 and 2. I never used JSGME, so I never have had that kinda problem.
Remember, I'm running XP SP2, and yes Sir, I know where the files go.
If this does not work, I will un-install and run a registry cleaner, then try again.
Ok KdF, Please understand that a duplicate class error means there are two file that contain the same data. But also understand that all of the class duplication errors are not flagged all at the same time. So what that means
there could be 100s. That is why you need to check the directory structure
to make absolutely sure there is no duplicate install in the root directories.

Don't give up
ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-11-10, 09:14 PM   #21
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

OK.
Installed base, played fine.
Installed Christmas Present, played fine.
Will install Mission 6 tomorrow, as it's time to crash.
I'll let ya know.
KdF is offline   Reply With Quote
Old 01-11-10, 09:16 PM   #22
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by KdF View Post
OK.
Installed base, played fine.
Installed Christmas Present, played fine.
Will install Mission 6 tomorrow, as it's time to crash.
I'll let ya know.

Looking forward to it KdF,

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-12-10, 03:05 AM   #23
hodi
Watch
 
Join Date: Nov 2009
Location: germany
Posts: 30
Downloads: 0
Uploads: 0
Default

a realy nice mission, i like it - but I miss the feeling to drive a tiger. He speeds like a race car

... and i miss the engine-sound from the "Zanta is here - mission"
hodi is offline   Reply With Quote
Old 01-12-10, 01:21 PM   #24
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by hodi View Post
a realy nice mission, i like it - but I miss the feeling to drive a tiger. He speeds like a race car

... and i miss the engine-sound from the "Zanta is here - mission"
Hmm did you install "Mission 6" over the "Zanta is here - mission" ?

Yeah, coming off that hill in VIII gear it's easy to top 45KPH (27MPH).

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-12-10, 02:50 PM   #25
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

It's working w/mission 6....havn't had time to check for lockups yet.

Stay tuned................
KdF is offline   Reply With Quote
Old 01-12-10, 03:06 PM   #26
hodi
Watch
 
Join Date: Nov 2009
Location: germany
Posts: 30
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ZeeWolf View Post
Hmm did you install "Mission 6" over the "Zanta is here - mission" ? ...
No, i'm using the JSGME ... and this is working realy good
hodi is offline   Reply With Quote
Old 01-12-10, 04:45 PM   #27
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

was the first mission6 supposed to be uninstalled?
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 01-12-10, 04:52 PM   #28
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

no, it's supposedly reworked to fix the lock-up Issue, with a few extra codes thrown in. AFAIK.

Now for the report, still locked up. Maybe I am playing it wrong. No help from my two compainons. They just sat around the base. I took out everything. Went up the hill by the 2 AT guns and froze. Will try Puffs suggestion next go round, and maybe they will pass by, as the 1st time they loitered and I just HAD to take 'em out. I aims to please yanno...............
KdF is offline   Reply With Quote
Old 01-12-10, 05:13 PM   #29
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by KdF View Post
no, it's supposedly reworked to fix the lock-up Issue, with a few extra codes thrown in. AFAIK.

Now for the report, still locked up. Maybe I am playing it wrong. No help from my two compainons. They just sat around the base. I took out everything. Went up the hill by the 2 AT guns and froze. Will try Puffs suggestion next go round, and maybe they will pass by, as the 1st time they loitered and I just HAD to take 'em out. I aims to please yanno...............
Hi KdF would you try to adjust your sound card
settings in the "Windows Settings" go to - Control Panel - Sounds and Audio- Devices - Audio - Sound playback - Advanced - performance -

Hardware acceleration: set the slider to None.

Because this sim dose not directly access hardware but uses Direct X9
as a go between so to speak this could be a source of the lockup. It will have no noticeable affect in sound quality in the game so just give it a try.

Hang in there KdF,
ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 01-12-10, 07:02 PM   #30
KdF
Loader
 
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
Default

Done, well it was already there. DRAT!
Went to DXDIAG, put acceleration bar all the way to the left from the middle, same.
DOUBLE DRAT!

I dunno...both these computers have onboard sound. Nothing like the old AWE16's or 32's. Maybe this game just hates these onboards.

Oh well............
KdF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.