SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-06-10, 02:47 PM   #1
briklebritt
Bosun
 
Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
Default

i just reinstalled but...

- problem with experience of my men for stations is fixed
- but i do not see my own ship on map and i do not see any other ship on map. i only see a line and not more. in tutorial video, you can see the ship icons. i know, no gps in this mod, but why is it in tutorial video? is it there or not there? please tell me how to get it back.

i only got these things active and a clean install:

- SH3 v1.4
- GWX 3
- SH Commander 3
- standard resolution 1024x786

in JSGME(things installed like order shown here):

- lite harbor traffic
- main movie das boot
- alt. loadscreens
- captain america icons
- olc gold mkii option 3 (with ede and gui)
- mkiid update
- flat sun fix

hm... why do i not see any ships etc. on map (after mkii)





Last edited by briklebritt; 01-06-10 at 05:23 PM.
briklebritt is offline   Reply With Quote
Old 01-07-10, 05:31 AM   #2
berobispo
Helmsman
 
Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
Default

happy new year, everyone!

I used OLC GUI 1.2.7 fpr quite some time and recently installed the Ubermod (mkii2c plus mkiid update). one quick question: why can't i access the aob finder (u-jagd tools) anymore? i click on the wheel but nothing happens
berobispo is offline   Reply With Quote
Old 01-07-10, 05:43 AM   #3
berobispo
Helmsman
 
Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
Default

ehhhhh, found the problem!

while reinstalling sh3 gwx and olc mkiid i tested w/o 100% realism (auto targeting ON), which, IIRC disables the aob finder...
berobispo is offline   Reply With Quote
Old 01-12-10, 04:34 PM   #4
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

Two quick questions:

- Are there larger orders available? For example, the compass is bit too small for my taste.

- The mod enabler says there's a conflict with the WaterStream/Exhaust-Kombimod. Does anyone know if it works or what exactly would not work using these together with the GUI?
Kaleun Cook is offline   Reply With Quote
Old 01-12-10, 04:37 PM   #5
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

And one answer:

Quote:
hm... why do i not see any ships etc. on map (after mkii)
Because it's deactivated with this mod for more realism. You'll have to use the drawing tools at the navigator screen to draw the contacts your bridge crew reports.
Kaleun Cook is offline   Reply With Quote
Old 01-12-10, 05:01 PM   #6
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by Kaleun Cook View Post
Two quick questions:

- Are there larger orders available? For example, the compass is bit too small for my taste.

- The mod enabler says there's a conflict with the WaterStream/Exhaust-Kombimod. Does anyone know if it works or what exactly would not work using these together with the GUI?
There are other GUI mods with larger dials.

Which files are reported as conflicting?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 01-12-10, 05:18 PM   #7
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

Quote:
There are other GUI mods with larger dials.
Sorry, my post should have read "aren't there larger dials" - I think one of your earlier versions came with optional large slide-out dials. Are those not supported anymore?

Quote:
Which files are reported as conflicting?
It's Materials.dat

And a big thanks for sticking around to answer all those questions.
Kaleun Cook is offline   Reply With Quote
Old 01-12-10, 05:32 PM   #8
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by Kaleun Cook View Post
Sorry, my post should have read "aren't there larger dials" - I think one of your earlier versions came with optional large slide-out dials. Are those not supported anymore?



It's Materials.dat

And a big thanks for sticking around to answer all those questions.
No, I never made any larger dials than these.

Materials.dat
I once made that compatible with the water stream mod. It may still be compatible. Try enabling water streams and exhausts first, OLC second. If that works, great. You'll know whether it's working by looking at the water stream and exhaust effects. If you see problems with them then you'll need to enable the mos in the other order (and then you'll get glow in the dark particles).
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Reply

Tags
gold, gui, olc, olce2, ubermod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.