Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

Reply
 
Thread Tools Display Modes
Old 12-26-09, 12:42 AM   #46
drifter63
Sailor man
 
Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
Default

Got it working after 12 hrs of trying, my 20 year old fixed it in 2mn
still have the texture problem even after the fix. It was fun to play even though i did not last long against the russians. Thanks for all your work ZEEWOLF.
drifter63 is offline   Reply With Quote
Old 12-26-09, 01:07 AM   #47
tycyh
Nub
 
Join Date: Dec 2009
Location: China
Posts: 4
Downloads: 0
Uploads: 0
hello drifter63

Quote:
Originally Posted by drifter63 View Post
Got it working after 12 hrs of trying, my 20 year old fixed it in 2mn
still have the texture problem even after the fix. It was fun to play even though i did not last long against the russians. Thanks for all your work ZEEWOLF.
is it the Fix_ZW_Mods.7z mod for tvt mod if you have installed it correctly i don't know what place it should be installed can you tell me
tycyh is offline   Reply With Quote
Old 12-26-09, 01:25 AM   #48
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by drifter63 View Post
Got it working after 12 hrs of trying, my 20 year old fixed it in 2mn
still have the texture problem even after the fix. It was fun to play even though i did not last long against the russians. Thanks for all your work ZEEWOLF.
That is great news drifter, Is the texture issue only with the T34s?

The new TEXTURE FIX!
http://www.filefront.com/15217595/NewTexture_Fix.zip

ZeeWolf

Last edited by ZeeWolf; 12-26-09 at 01:51 AM.
ZeeWolf is offline   Reply With Quote
Old 12-26-09, 01:26 AM   #49
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by tycyh View Post
is it the Fix_ZW_Mods.7z mod for tvt mod if you have installed it correctly i don't know what place it should be installed can you tell me
I have a image tutorial on the first post have you look at it?

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 12-26-09, 05:11 AM   #50
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,102
Downloads: 109
Uploads: 2


Default

Downloading now only bad thing is I won't have much time to test it in the next days
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 12-26-09, 06:43 AM   #51
tycyh
Nub
 
Join Date: Dec 2009
Location: China
Posts: 4
Downloads: 0
Uploads: 0
hello zeewolf

Quote:
Originally Posted by ZeeWolf View Post
I have a image tutorial on the first post have you look at it?

ZeeWolf
sorry ,i have readed it to a image tutorial on the first post but i don't understand still what it means ,can you supply a download link to the mod for me
you said a image tutorial on the first post is it the http://www.subsim.com/radioroom/show...158301&page=12 link ,thans
tycyh is offline   Reply With Quote
Old 12-26-09, 12:27 PM   #52
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,035
Downloads: 32
Uploads: 0


Default

Hey Zeewolf

Did you change how the JSGME works for this? Isnt the normal procedure for JSGME that it makes a MODS folder to the TvT folder and you put the mod there and then enable it? IMHO, would be better to keep it as it works for other games, so people who have used JSGME can get the mod to work without problems.
Dowly is offline   Reply With Quote
Old 12-26-09, 12:48 PM   #53
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by tycyh View Post
sorry ,i have readed it to a image tutorial on the first post but i don't understand still what it means ,can you supply a download link to the mod for me
you said a image tutorial on the first post is it the http://www.subsim.com/radioroom/show...158301&page=12 link ,thans

Hi tycyh
Here is the link:

http://www.filefront.com/15212673/Fix_ZW_Mods.7z/

Enjoy!
ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 12-26-09, 12:52 PM   #54
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by Dowly View Post
Hey Zeewolf

Did you change how the JSGME works for this? Isnt the normal procedure for JSGME that it makes a MODS folder to the TvT folder and you put the mod there and then enable it? IMHO, would be better to keep it as it works for other games, so people who have used JSGME can get the mod to work without problems.
Hi Dowly,

Using JSGME has been a disaster!

ZeeWolf
ZeeWolf is offline   Reply With Quote
Old 12-26-09, 01:04 PM   #55
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

How to use JSGME with TvT:


It's simply installed one folder "higher" in the folder tree, works just as usual for me.

It has to be this way because TvT reads everything in the root folder, if you have your "MODS" folder as usual, TvT reads the game files + the modded files in the MODS folder (even when the mod aren't installed) and the duplicate entries make the game crash.
Mikhayl is offline   Reply With Quote
Old 12-26-09, 01:12 PM   #56
Hauptmann Walter Scherf
Seaman
 
Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
Default

Re the Mod installer,sorry to ask,but where is this found please?I have a default copy of TvT,I have temp placed the downloaded ZW_Mods file within the Lighthouse folder and have installed the graphic fix within the models folder,so just need to enable it now with the Mod installer.
Hauptmann Walter Scherf is offline   Reply With Quote
Old 12-26-09, 01:14 PM   #57
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

Mod installer: http://www.users.on.net/~jscones/software/products-jsgme.html
Mikhayl is offline   Reply With Quote
Old 12-26-09, 02:09 PM   #58
drifter63
Sailor man
 
Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
Default

I tryed the new texture fix and I still have the same problem with the Russian textures when destroyed.
drifter63 is offline   Reply With Quote
Old 12-26-09, 02:15 PM   #59
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
Default

Quote:
Originally Posted by drifter63 View Post
I tryed the new texture fix and I still have the same problem with the Russian textures when destroyed.
I found the problem. I made the mistake when preparing them for this release.

http://www.filefront.com/15221411/Texture_Fix3.zip

ZeeWolf

Last edited by ZeeWolf; 12-26-09 at 03:59 PM.
ZeeWolf is offline   Reply With Quote
Old 12-26-09, 04:17 PM   #60
enyaw
Swabbie
 
Join Date: Jul 2005
Location: Askern
Posts: 6
Downloads: 0
Uploads: 0
Default

Hi All

I keep getting this error message


[Script manager] Duplicate Class "CC1M1Atmosphere" Definition

Any help much appreciated


Cheers

enyaw
enyaw is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.